Hacking NTR CFW 3.0!

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Anybody else having trouble launching games with the savegame plugin in use? After the screen flashes green, the game gets stuck on the 3DS loading screen forever.

Edit: Upon further testing, it appears this only happens for card2 games. Card1 games load just fine.
This is expected behaviour, you need to press A to continue booting the game.
 
Sorry about my eng
I have problem to read value pointer
this is ar code for fire emblem (usa)
D9000000 03CF0AF8
D4000000 0000FFFF
B3CF1100 00000000 <<<< pointer at address 17CF1100 = 3CF1100 +14000000
D6000000 00000068
D2000000 00000000

but when i try this code *(vu32*)(0x17CF1100),game freezes
any suggest ?
 
Sorry about my eng
I have problem to read value pointer
this is ar code for fire emblem (usa)
D9000000 03CF0AF8
D4000000 0000FFFF
B3CF1100 00000000 <<<< pointer at address 17CF1100 = 3CF1100 +14000000
D6000000 00000068
D2000000 00000000

but when i try this code *(vu32*)(0x17CF1100),game freezes
any suggest ?

I'm not sure if it's the solution but a quick look through the NDS code types shows that the D6-codetype below the B line adds the value in the second column to the offset loaded by the B code type. So you should try adding 0x68 to 0x17CF1100 and read the value from that address
 
I'm not sure if it's the solution but a quick look through the NDS code types shows that the D6-codetype below the B line adds the value in the second column to the offset loaded by the B code type. So you should try adding 0x68 to 0x17CF1100 and read the value from that address
Sorry i typed mistake i aslo add 0x68 but game still freeze. When i try open ntr client and check game running at 0x14000000 to 0x16bffdf9 <<<< this mean address pointer out of range
 
Sorry i typed mistake i aslo add 0x68 but game still freeze. When i try open ntr client and check game running at 0x14000000 to 0x16bffdf9 <<<< this mean address pointer out of range
But you do have the right process ID?
 
Now with CIA Booting and All model support! (2DS and Old 3DS supported)

change log for NTR CFW 3.0

* added old 3ds and 2ds support.

* added BootNTR.cia loading method. cubic ninja is no longer required.

* all region supported, most emunand version supported.

* improved stability
Thanks @willdunz

Thanks @zoogie!

Here's a proper release page
https://github.com/44670/BootNTR/releases/tag/3.0beta
and a place to report issues
https://github.com/44670/BootNTR

I'm using it myself and it works well BUT I can't boot into my retail cartridge... so... so far so interesting. It works in emunand and it had NTR debugger built in.

I cannot post a link to the thing cuz it might be illegal, but, making a weibo account doesn't even verify your email, so, register, login with BS email, forget all and download BOTH files!

Sidenote: Apparently they have a cheat section, so, goodbye spider ar, hello NTR.

Hi, I don't really know if you're the developer of NTR, but I've experienced a problem wit Zelda Majora's Mask (EUR version but I don't think there is a link with region)

So I launch NTR and then Zelda MM, and IMMEDIATELY after I press X+Y (to open the NTR 3.0 menu), the menu opens but when I return to the game :
-No more UI !
-The game is on the upper screen AND on the lower screen at the same time without UI except for the MAP
- If I don't activate 3D, the lower screen is Zoomed and the game is deformed

However, if I never open this menu, it's normal even when I take a screenshot with Hotkeys (for instance L+R..)

Look at the attachment, it's funny to see and play MM on the lower screen though :p
 

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is there any tutorial that explains how to do codes on our own? or how to use the debugger? I'm a bit confused on how it works, it just freezes my 3ds
 
Sorry i typed mistake i aslo add 0x68 but game still freeze. When i try open ntr client and check game running at 0x14000000 to 0x16bffdf9 <<<< this mean address pointer out of range
arcodes only work on ntr if its within the 0x14000000 memory region
if it's out of the region, you need to search it in 0x00100000 or 0x0800000 region
 
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Hi, I don't really know if you're the developer of NTR, but I've experienced a problem wit Zelda Majora's Mask (EUR version but I don't think there is a link with region)

So I launch NTR and then Zelda MM, and IMMEDIATELY after I press X+Y (to open the NTR 3.0 menu), the menu opens but when I return to the game :
-No more UI !
-The game is on the upper screen AND on the lower screen at the same time without UI except for the MAP
- If I don't activate 3D, the lower screen is Zoomed and the game is deformed

However, if I never open this menu, it's normal even when I take a screenshot with Hotkeys (for instance L+R..)

Look at the attachment, it's funny to see and play MM on the lower screen though :p
This is actually an issue for MANY games (ACNL for one) you'd have to modify the way the screens are read... NTR reads bottom to top... BUT if you switch the order of the read... IT WORKS!
 
Then of it works so well on N3ds when why does it freeze on my gateway mode emunand?
Sysnand is 9.0.0
Emunand is 9.5
 
This is actually an issue for MANY games (ACNL for one) you'd have to modify the way the screens are read... NTR reads bottom to top... BUT if you switch the order of the read... IT WORKS!

And is there a way to switch it ?
 
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