Hacking Nintendont

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I love Nintendont.......I used Devolution more in the beginning because it was very stable and I had a full library to rip and use with it.......but since its improvement Nintendont is easily the launcher of choice.

Ok so I know this is a stupid question, but now that WiiU is hacked will we ever get a Nintendont that supports the gamepad as a controller? Nintendo are just idiots for never releasing GC VC. The games look just awesome on the small screen and I want so badly to just be able to pick the thing up and play.

I know some are working on hacking the vWii launch wrapper that supports gamepad (from games like xeno and pandora) so asking the experts here (you know who you are) will we ever get Nintendont fully operational on our gamepads?
when they can get gamepad acess on vwii nintendont can add it to the controller list, until then no.

Just in theory, how possible is it to enable online gameplay using a similar method as the old GCARS-CS homebrew?
nintendont doesnt have any networking code as off yet so until then nothing network related will work.
 
Prince of Persia: The Sands of Time seems to be stuck on Accessing The Memory Card... At the beginning. Anyone knows what can be done?

EDIT: set mem block size to lowest, problem solved :)
 
Last edited by tuttutchild,
Does the Pokkén Tournament Pro Pad work with Nintendont? I guess no, but I have to ask it anyways to be sure.

Maybe? It looks like it's USB so if it's HID it should work. However, the description I'm looking at says it only works with that game so it may require a custom controller ini.
 
I had some problem with my wii... USBLoaderGX detect the USB drive (of 1.8T) but not Nintendont...

How could I fix it?
 
And while trying to run a gc game throught USBLoaderGX,Nintendont print "CheckForMultiGameAndRegion() Failed"
 
And while trying to run a gc game throught USBLoaderGX,Nintendont print "CheckForMultiGameAndRegion() Failed"
I have no idea why this is happening when loading Nintendont through USB Loader GX. I haven't been able to reproduce it.

I'm going to add more debugging to CheckForMultiGameAndRegion() to see exactly what's going on. I'll post a test build once it's ready. (probably tomorrow?)
 
tryed running nintendont directly from the homebrew channel instead of neing trough usbloader gx?
That's what I done first but it's unable to access the device.

Edit:

So, when I load it directly with HBC,it print "Warning: USB FAT device could not be opened." and when loading throught USBLoaderGX "CheckForMultiGameAndRegion() failed."
 
Last edited by mariogamer,
That's what I done first but it's unable to access the device.

Edit:

So, when I load it directly with HBC,it print "Warning: USB FAT device could not be opened." and when loading throught USBLoaderGX "CheckForMultiGameAndRegion() failed."
you sure you have the games path correct? isos are named "game.iso"?

something like usb:games/mario sunshine/game.iso

this needs teh correct path.
 
if u have one drive using ustealth (the virtual wii one), one drive housing wii u content, and an sd card with ur gamecube games, it will work. it won't work otherwise.

edit: and, yes, that's the error that occurs with 2 hdds plugged in which would include flash drives. I'm not sure y nintendont can't use 2 hdds, but wiixplorer can't either. it's probably some sort of limitation with the hardware.
 
Last edited by godreborn,

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