Hacking Nintendont

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Hey guys! I have this huge issue...which I suspect some people have succumbed to it looking at the Nintendont.net page's comment, where the build I was using started giving me problems.

So every time I run the loader using the boot.dol hosted on that site, when it TRIES to load a game...it gives me a MOUNT SD/HD error 13 code every time and every time that happens it corrupts all the files in my HDD. Glad I have a program that recovers all my corrupted/raw data and returns it to its original form, as well as glad that I have a 2TB drive to back me up in the transfer as my Laptop doesn't have enough space to take every game.

Is this a known issue? I'm started to believe the 'boot.dol' file hosted in the 'Nintendont.net' is SCREWED and someone should do something about it...or inform the host that the file is probably outdated and screwed up! People may not run the same luck as me when it comes to recovering everything they've lost...especially the time wasted doing so.

I tried again with the mostly empty HDD with one GC game and same thing happened...glad I still have all my games in my 2TB HDD, temporarily. Don't think I would like to go for a whole day trying to recover 'RAW' data again...

Can someone direct me as to where is the most reliable source of the latest build of Nintendont?

I appreciate any pointers! :)
Check the first post and download the boot dol from there, and please take the time and read everything.
 
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Really need some help with this. What are the correct settings on a PAL wii running NTSC games through RGB scart to avoid Nintendont booting with a red screen? I am using usb loader gx and can't figure out the difference between force NTSC, PAL60 and video patch. The game I'm testing is Mario Kart double dash. Starts and plays fine, just red saturated colour.

My goal is to play the full speed American version of games down RGB scart so if anyone can shed some light...
 
Really need some help with this. What are the correct settings on a PAL wii running NTSC games through RGB scart to avoid Nintendont booting with a red screen? I am using usb loader gx and can't figure out the difference between force NTSC, PAL60 and video patch. The game I'm testing is Mario Kart double dash. Starts and plays fine, just red saturated colour.

My goal is to play the full speed American version of games down RGB scart so if anyone can shed some light...
well theres nothing you can do about nintendont menu being red but the games you should be able to force pal60 on them to get pal colors altough some games might not want forced videomodes due to the way they are coded, its so wierd ppl still use this old tvs that dont accept ntsc signals, im hopping your tv atleast accepts pal 60 and isnt an 50hz only tv.
 
I have noticed that USB 2.0 reads and writes at around 30MB/s which is half of what USB 2.0 is capable in theory so any device that can perform similar should be good enough for Nintendont. I know the Wii uses a 6x DVD drive which has the speed of about 8.3MB/s which is pretty slow. Don't know what speed the GameCube drive is though but I'm sure it's not faster than the Wii's.
Kind off topic.
I use a thumb drive to store my eShop games on Wii U side, and the only game I have problem with id Child of Light, it seems the device can't keep up with the data streaming causing music not playing or lagging and longer loading times, worst case it throw an error prompting to power off the console, playing from internal memory works flawsly, I thinl it's one of the reason why Nintenfo recommends HDD for Wii U mode, the 'thumb drives wear off over time' reason doesn't weight much logic, since they use this same flash technology (SD card) in DS/3DS/N3DS.
 
Check the first post and download the boot dol from there, and please take the time and read everything.

Yeah, I read everything and with further testing I just found out that the build they're hosting at 'Nintendont.net' needs to be updated or removed immediately! It's dangerous to HDDs...there are people who have lost all their data to that build from what I saw in the comments and on other sites.

I'll be writing to the admin of that site in the comments and let him/her know.
 
Yeah, I read everything and with further testing I just found out that the build they're hosting at 'Nintendont.net' needs to be updated or removed immediately! It's dangerous to HDDs...there are people who have lost all their data to that build from what I saw in the comments and on other sites.

I'll be writing to the admin of that site in the comments and let him/her know.
remenber nintendont.net is not maintained by any dev it was a random user that decided to creat the page so we have no control over its contents.
 
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I'm having a problem with Resident Evil 4 via a USB HDD, it won't switch back to disc 1 when disc 2 requests the switch.

I have both disc 1 as game.iso and disc2 as disc2.iso. The game asks to switch to disc 2 a few seconds after boot and Nintendont does this flawlessly, it then asks to switch back to disc 1 and Nintendont just sits at this screen indefinitely. Is there a button command to force back to disc 1 or something I can do?

(I'll provide any additional information needed if you let me know how to find it upon request, thank you)
so you start disc1 to change to disc2 to change back to disc1? dkn that doesnt make much sence why so manny switches?
 
so you start disc1 to change to disc2 to change back to disc1? dkn that doesnt make much sence why so manny switches?
Upon starting the game, it asks you to put in disc 2. Once this happens it loads for a few seconds then asks you to switch back to disc 1 - I think it's just verifying that disc 2 exists, but Nintendont seems to get stuck at the second switch request. It switches fine with other games, just not RE4
 
Upon starting the game, it asks you to put in disc 2. Once this happens it loads for a few seconds then asks you to switch back to disc 1 - I think it's just verifying that disc 2 exists, but Nintendont seems to get stuck at the second switch request. It switches fine with other games, just not RE4
thats not how it works, nintendont never checks for the disc 2 ever, nintendont only changes once the game ask him too and i doubt the game on a gamecube would ask to check disc 2 if you werent even needing it, are you on the 2nd part of the game where you already use only disc2? then why not start on disc 2? its there on the choices on nintendont too.

whatever its happening its wrong are you sure you didnt messed up renaming the discs?
 
thats not how it works, nintendont never checks for the disc 2 ever, nintendont only changes once the game ask him too and i doubt the game on a gamecube would ask to check disc 2 if you werent even needing it, are you on the 2nd part of the game where you already use only disc2? then why not start on disc 2? its there on the choices on nintendont too.

whatever its happening its wrong are you sure you didnt messed up renaming the discs?

It's not nintendont asking, but the game. I am sure I have the discs named correctly (game.iso and disc2.iso) I've checked to make sure it's not .iso.iso, I can take a recording of this happening to show you.
 
It's not nintendont asking, but the game. I am sure I have the discs named correctly (game.iso and disc2.iso) I've checked to make sure it's not .iso.iso, I can take a recording of this happening to show you.
what i meant is if you didnt renamed disc2 as game.iso and disc1 and disc2.iso and i started re4 several times and never had a message to switch to disc2 until you reach tha part of the game you must switch.
 
what i meant is if you didnt renamed disc2 as game.iso and disc1 and disc2.iso and i started re4 several times and never had a message to switch to disc2 until you reach tha part of the game you must switch.

I don't even have an RE4 save file yet, once I click start it asks me for disc2. I haven't been able to start the game because of this
 
I don't even have an RE4 save file yet, once I click start it asks me for disc2. I haven't been able to start the game because of this
then like i said are you sure you dont have disc1 renamed to disc2.iso? lol try switching disc2.iso to game.iso and game.iso to disc2.iso.
 
then like i said are you sure you dont have disc1 renamed to disc2.iso? lol try switching disc2.iso to game.iso and game.iso to disc2.iso.
I'm fairly certain they're correct as disc1 asks for disc2, if they were wrong disc2 would ask for disc1. I'm renaming them now and will report back.
 
Doing it this way it immediately asks for disc1.
never heard of anyone having the issue you have there should be no disc changing when you start the game at all only when mid game are your isos shrunken?maybe not md5 checked? the game should never ask for disc 2 unless when its loading a save file and see its a disc2 savefile.
 
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never heard of anyone having the issue you have there should be no disc changing when you start the game at all only when mid game are your isos shrunken?maybe not md5 checked? the game should never ask for disc 2 unless when its loading a save file and see its a disc2 savefile.

Also make sure mxiia that you're using the latest version of Nintendon't when trying to load your game if your iso's check out okay. Perhaps you're using an outdated version and a newer revision fixes it?
 
Can you list your Nintendont version and settings and Wii U region?

How are you launching Nintendont?

I am using nintendont ver 3.324 ,memcard emulation on (251 blocks not multi) wiiu widescreen on autoboot on(and tried off), maxpads 4 and the rest of the settings are off. Using a Pal WiiU. Tried launching through USBLoaderGX and homebrew channel, both show the same result.
 
I'm having a problem with Resident Evil 4 via a USB HDD, it won't switch back to disc 1 when disc 2 requests the switch.
You said you didn't create a save file yet, but the memory card file is kept in memory.
If you select a big memory card size (the biggest one), I remember users said it break auto-swap. too big data memory might break the swap function. I don't know if this issue is fixed.

Be sure to select a smaller memcard (you can even use a single 59block card for this game, without using "Multi").
If you have an existing memory card file on your device (SD or USB where your game is located), delete it and let nintendont re-create a smaller card.

If you are not using the biggest card size, then I don't know why you have this issue.
Another dev will have to look at it.
 

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