ok my results from testing 3.311 with star wars rl3 rogue strike on the Yavin base mission. and was skipping the cut-scenes. they fade-away hiding some of the loading I think.
the loading times seem better in a lot of ways, comparable to my memory of what the gamecube was anyways.
- most loading screens (black maybe with music) are around 5 seconds. in-level usually when flying.
- some loading screens (black maybe with music) are around 10 seconds, not many. very beginning before the lucas arts intro and towards the end of the level.
- only a handful of loading screens (black maybe with music) are around 20 seconds. really only 2 or 3. the first is the transition from flying to running around in the base. it needs to load a completely new scene so... then again when you kill all of the stormtroopers until the cut-scene. then if you skip that cut-scene it has to load the next set of cut-scenes... you get the idea.
but no crashes. and I'm trying to get it to with forcing it to access things not how it wants to. so it seems stable. just slow by today's standards, but by no way slow when you think what has been accomplished from bare bones grassroots band of merry men, and women hopefully
so I'll have to go back and test 296 vs 305. and if there's any new trunk changes as well...
my takeaway from using the latest revisions vs the ones prior to 2.296. I started with nintendont around 2.276 I think? (r@nt)
would be nice to have an option for high speed USB access and if you have issues you can always turn it back off again. but have it enabled by default possibly?
pretty much spot on in everyway I see other than load times now. but if they make the game more stable, and the star wars games always pushed the boundaries of what was possible with that hardware, than it's a plus. but may detract from some other games that could use it and not break the game. it's be a use at your own risk thing, which is what all of this is really.
and it's AWESOME!