Hacking Nintendont

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So even Metroid Prime right? I mean, IIRC, the issue with interlaced came from the alt .dol being loaded etc. Is that still an issue?
Thanks again my man.

PS: Anyone knows where I could find a list of games that DOESN'T support 480p?


Some search in internet report this list:

The following games do not support Progressive Scan:
Ant Bully, The
Grim Adventures of Billy & Mandy, The
Call of Duty 3
Gotlieb Pinball Classics
Harvest Moon Magical Melody
Metal Slug Anthology
Madworld
Rampage:Total Destruction
Rapala Tournament Fishing
Rayman Raving Rabbids (despite what it says in the manual)
Super Swing Pangya Golf (pangya)
Scarface
Tigar Woods 07 (PAL version)​

The following games do not support Widescreen (16:9 aspect ratio):
Ant Bully, The
Bleach: The Shattered Blade
Dragon Ball Z: Budokai Tenkaichi 2
Gotlieb Pinball Classics
Grim Adventures of Billy & Mandy, The
Harvest Moon Magical Melody
Kororinpa
Mario Party 8
Rampage: Total Destruction
Rayman Raving Rabbids
Super Fruitfall
Super Swing Golf (pangya)
Tigar Woods 07 (PAL version)
Trauma Centre: Second Opinion
WarioWare: Smooth Moves​

The following games do not support PAL 60hz:
Call of Duty 3
Harvest Moon Magical Melody
Madworld
Scarface
Tigar Woods 07 (PAL version)

this is the source: http://www.cubed3.com/topic/18769/1/non-480p-169-60hz-wii-games-list.html , anyway I don't know if it is 100% accurate. I included also what games not support PAL60Hz and widescreen , maybe it can be useful in any way or another.
 
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Hence my "shot-in-the-dark" forewarning. Was hoping someone would give me a quick answer.
You gotta dig a little bit into the forum.
You could create a thread about it in the Wii section or something of the likes.
Perhaps there is a cheat code of some sort to enable such thing, but I am not aware of it.
I think only new Super Mario Bros Wii has a cheat code like that, not Skyward Sword.

A recommendation though, don't take this the wrong way, just a heads up.
If an admin or moderator sees your post first, they will delete it because it is being off-topic and not related to the thread at all.
 
You gotta dig a little bit into the forum.
...
A recommendation though, don't take this the wrong way, just a heads up.
If an admin or moderator sees your post first, they will delete it because it is being off-topic and not related to the thread at all.

Noted. And thanks for the information. Big help as always, Shadow.
 
it would never be allowed to use a unofficial emulator to commit a speedrun time I can say you that already. Nintendont itself lets the game run faster anyways since the processor its running on is 1.5x faster than the gc processor so all the micro-slowdowns you have on real hardware dont exist.


Speaking of micro stutters, would games like Crash Bandicoot, which suffered from micro stutters on the Gamecube port (which people docked points for), be practically nonexistent in Nintendont? I read that at one point, Devolution supposedly fixed the framerate stutters this game had, I was wondering if this app did the same :P
 
Some search in internet report this list:

The following games do not support Progressive Scan:
Ant Bully, The​
Grim Adventures of Billy & Mandy, The​
Call of Duty 3​
Gotlieb Pinball Classics​
Harvest Moon Magical Melody​
Metal Slug Anthology​
Madworld​
Rampage:Total Destruction​
Rapala Tournament Fishing​
Rayman Raving Rabbids (despite what it says in the manual)​
Super Swing Pangya Golf (pangya)​
Scarface​
Tigar Woods 07 (PAL version)​
Tenchu 4 doesn't support progressive scan either, strange enough the japanese version does.​
 
why are ppl posting wii games that dont support this or that on the nintendont thread? this is about gc games what does that have to do with anything?
 
why are ppl posting wii games that dont support this or that on the nintendont thread? this is about gc games what does that have to do with anything?
I know. :P
Maybe he's not that used to forums and such, that's why I gave him the heads up about going to the right thread or opening a topic in the Wii section.
 
changed Nhl 2k3 back to green becuase it works perfectly on 278 tested by me and no idea who changed it to red and gave no description on the compat list as to why it did.
 
Hi, I'm new to Nintendont, but I'm having an issue, I think.

You see, whenever I try and load up a game on vWii Nintendont, it stays on "Loading storage..." and my Wiimote turns off and won't come back on, does it just take a little while to load storage? My patience isn't exactly the best, so I just gotta ask, am I doing something wrong?
 
Sorry man u provided absolutely no details as to your setup. Need more info so we can actually help u. Wii or Wii U, SD or USB, game, settings, version of Nintendont, using an external loader etc etc.


Ah, sorry, I'm playing on Wii U, through a USB 16GB Thumb Drive, everything is off aside from Memcard Emulation and Force Widescreen, with the January 2015 Nintendont build. I tried the following games:
Paper Mario: The Thousand Year Door
Super Mario Sunshine
Sonic Adventure DX
Sonic Heroes
Pokemon XD
Star Fox Assault

And they all just came to a halt at "Loading storage..."
 
Ah, sorry, I'm playing on Wii U, through a USB 16GB Thumb Drive, everything is off aside from Memcard Emulation and Force Widescreen, with the January 2015 Nintendont build. I tried the following games:
Paper Mario: The Thousand Year Door
Super Mario Sunshine
Sonic Adventure DX
Sonic Heroes
Pokemon XD
Star Fox Assault

And they all just came to a halt at "Loading storage..."

How is formated your usb device? Maybe it is the problem.
 

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