I have USB Loader GX r1233 and last Nintendont version (it says mounted on 02/01/15) and I still have the "this nintendont version does not support games on usb" error. What can I do?
I have USB Loader GX r1233 and last Nintendont version (it says mounted on 02/01/15) and I still have the "this nintendont version does not support games on usb" error. What can I do?
Thank you. It works. Is this an unifficial hotfix?
Has anyone gotten wave race to work? It's an audio streaming title but it's the only game that black screens on me. It's green on the compatibility list so I have no idea what's wrong.
Try a different iso
I would not call them sound issues, sometimes when loading a game it starts without audio and bringing the quit menu freezes the gameplay but one can still exit; this does not happen if the game starts with audio.Sonic mega collection only has sound issues?
Don't use individual? Just use one file; it saves space, if you have a problem with a specific game then use individual.The first post says that to use memory card emulation, the RAW file needs to be the same as the game id and placed in the saves folder on the root of the USB drive. In USB loader GX, however, when I set memory card emulation to "Individual" and boot up a gamecube game for the first time and format the "memory card," nintendont creates a RAW file that is the first 4 letters of the Game ID rather than the full Game ID. I am now manually creating RAW files to transfer all my memory card data onto my USB drive and I am confused whether to use the full Game ID for the RAW files or just the first 4 letters?
the best place to be proposing this is in the loaders. Nintendont is not a loader, the menues it has are intended for testing and debugging. Because the loaders can set the options concurrently Nintendont needs the ability to set and display those combinations for testing. You also would need to include maxpads in trying to create the list. Nintendont already displays 6 different controller combinations when booting.I don't know if this has been requested but how about a way that that HID and Native Controls can't be both ON simultaneously and/or removing Native Controls option when on a Wii U? Or maybe combining those options to "Controller Style: HID/Bluetooth / Native GameCube / Emulated(Default)" or something to that effect as new people don't seem to understand what Native Controls really is and turn it on anyway when using an HID/Bluetooth controller even on a Wii U or Non GC Wii's. I've seen it asked too many times where the user has both Native Controls and HID both on and can't understand why their HID/Bluetooth Controller doesn't work.
On another newbie note: How about having Nintendont automatically copy the "controller.ini" or "Controllers" folder to USB or SD if the user chooses a device and the controller ini's don't exist there but they do on the device where Nintendont was launched from as users still keep putting them in the wrong device.
Also when the user asks about where to get "controller.zip" from, we should give both options of downloading directly from Nintendont and the web address where it's located as some users either don't have WiFi set up (to prevent people from updating the Wii/Wii U) or have issues (like me sometimes) with downloading files from Nintendont.
It just seems like too many new users are either confused and/or lazy about reading the first post.
I would not call them sound issues, sometimes when loading a game it starts without audio and bringing the quit menu freezes the gameplay but one can still exit; this does not happen if the game starts with audio.
If it starts with audio it will gradually desync until the audio distorts and tries to get back in sync.
The PM fix has been mentioned multiple times so I must be missing something but why has it not been added yet? Don't want to sound ungrateful, just curious.
Don't use individual? Just use one file; it saves space, if you have a problem with a specific game then use individual.
But to answer your question just use what Nintendont reads and forget the op, 4 is generally enough because of the region code.
I would not call them sound issues, sometimes when loading a game it starts without audio and bringing the quit menu freezes the gameplay but one can still exit; this does not happen if the game starts with audio.
If it starts with audio it will gradually desync until the audio distorts and tries to get back in sync.
The PM fix has been mentioned multiple times so I must be missing something but why has it not been added yet? Don't want to sound ungrateful, just curious.
Don't use individual? Just use one file; it saves space, if you have a problem with a specific game then use individual.
But to answer your question just use what Nintendont reads and forget the op, 4 is generally enough because of the region code.
The 2 things are related. In the first post it already explains all methods of getting the controller files. If we were just to tell people to read the first post instead of giving answers that are more on point it would force people to read the first post. Maybe if every fourth post in this thread was a response to read the first post people would read it before asking their questions.They would also learn what the native controls setting does
I read from multiple places that it's better to use individual because of a games data gets corrupted it doesn't have any effect on your other save games. So if I manually use the full game ID for the save files, it shouldn't effect anything? Thanks
Version 2.230--2.268, Black screen after starting every game.
Version 2.229 is working fine. What is the problem ??
PS: Wii 4.2E Softmod.

v2.230 introduced new code that broke alot of hard drives. The Nintendont themes and custom mods thread has a special version of v2.229 with most of the game fixes and updates that were added in v2.230 and after. Obviously this is a temporary solution until FIX94 can find the problem
Damn, seriously? Guess I'd better hold off, my Western Digital MyPassport's probably broken. What code was changed that broke so many HDDs?

It didn't actually break the hard drive. They just arnt compatible with Nintendont anymore
Bugger, that sucks. What the hell happened in 2.230, and is it something that will be fixed or are we all screwed? Well, guess I won't be using this app for a long time.