Hacking Nintendont

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They stopped working? :S
There's something odd, how could that game stop working on all your Wiis, and yet it still works on your Wii U?
Have you tried making a fresh install of NIntendont (deleting nincfg.bin, etc) and tried running it through a USBloader and the normal HBC app?
It does NOT work on the Wii U. I'm not sure, it may be a hacking issue. One of the Wiis was one I did for a friend. I really don't feel like stressin over it right now. Trying to do 5 things at once here.
 
It does NOT work on the Wii U. I'm not sure, it may be a hacking issue. One of the Wiis was one I did for a friend. I really don't feel like stressin over it right now. Trying to do 5 things at once here.

Mmmm weird.
We can only wait for confirmation from some other user to verify this since I don't have that game tp test it out.

Anyone else can either confirm or negate this issue with BMX: XXX?
Does it boot on both Wii or Wii U?
 
That is really really weird indeed :blink:

May I ask you a stupid question? How does nintendont load so fast in the 2 first tests, then the next one loading and showing all console lines on screen during loading?
Nintendont loading times have been edited for your viewing pleasure.(I guess I missed one?) :P
 
Of course before commiting that rev I tested freedom fighters too and I did not see any related ingame timer which makes the game too fast so the state of that game is unknown. Oh and if you guys want to try sonic gems collection with sound and everything working, it seems to be enough to add its game id into the arstartdma exception list right in here. I didnt add it to this version because I dont know how stable it is so thats something you guys need to test and report.
Interestingly no one replied to this post. I don't have Sonic Gems Collection, but for those who want to test this and can not compile nintendont here is a mod with the changes that FIX94 suggested:
 

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Interestingly no one replied to this post. I don't have Sonic Gems Collection, but for those who want to test this and can not compile nintendont here is a mod with the changes that FIX94 suggested:
I didn't see this before, I'll give it a try and report back, is it based on the latest Nintendont build btw the one that fixes TMNT?
 
I didn't see this before, I'll give it a try and report back, is it based on the latest Nintendont build btw the one that fixes TMNT?
yes it is as far as i can tell its the latest rev with sonic gems added to the exception list, i played 15 min of sonic pinbal with sound same for vectorman and everything is working great just get the boot.dol and put it on your nintendont folder.


Someone changed Tom Clancy's Ghost Recon to green can anyone elaborate how you got that to work i just get balck screen with no settings on besides mcemu with a full iso im thinking someone acidentaly put that working considering sound and iso size and not even mcemu are filled with working or not.
 
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Interestingly no one replied to this post. I don't have Sonic Gems Collection, but for those who want to test this and can not compile nintendont here is a mod with the changes that FIX94 suggested:
I can confirm audio works for the GG/MD games and GG games no longer freeze when resetting or exiting the Z menu.

However Sonic the Fighters crashed when loaded so I don't know about applying it officially. Pressing reset on the console works though so it's like stuck on a loop trying to load. It manages to get to the "presented by SEGA" screen for like a second then goes to black. Sonic CD and Sonic R still seem to work fine.

Just for the record I also tested the official v2.175 and Sonic the Fighters works.
 
Thanks for the recent update! Games that were too fast like LOTR ROTK & LOTR TTT now play perfectly! Same for Call of Duty 2:Big Red One & Dragon's Lair 3D.

I read that Freedom Fighters doesn't comply to the new clock fix and i have a proposition, how about taking a look at Hitman 2:Silent Assasin. It is made by the same developer and runs on the same engine. Maybe it can provide some clues to FIX94 on what is the clock issue for those games if running FF on Dolphin cannot.
 
just booted PoP:WW and enemies still dont die so nothing was fixed at all for that game.
I only tested it in the context of the timing fix.
Admitedly I didn't play the game I only saw that the intro speed was fixed and ran around a little bit. Then I moved onto other games to see if the timer fix negatively influenced them.
 
Interestingly no one replied to this post. I don't have Sonic Gems Collection, but for those who want to test this and can not compile nintendont here is a mod with the changes that FIX94 suggested:
Did you get the Title ID number used in the code by opening the ISO in a Hex editor?
 
That would be one way. But I don't have this game. I just looked it's ID at gametdb:

www.gametdb.com/Wii/G2XE8P

And then I looked the values for G, 2 and X up in a Ascii Table.
Damnit.
I used straight HEX to ASCII conversion first to check this:
0x474234 -> GB4
But I don't know why the conversion gave me GRX instead of GB4 (Burnout 2 first 3 HEX values) in an online converter.
I just did the conversion again in another website and it did gave me GB4.

Screw that damn website, next time I'll do it myself. XD
Thanks for the build!
 
Still looking for the person that edited ghost rekon to be working on 2.173 since that doesnt work at all and that person didnt even putted sound or mcemu working or not so my guess is it was a mistake i will change that back later today unless someone comes forth and says it works and what they used.
 

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