Hacking Nintendont

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Just because you havent gotten it to work yet dosent mean it isnt compatable.

When you look at the raw data in HidTest v.6 what does the value in offset 0 do when you dont press anything?
Are their any values that appear to be changing when nothing is pressed?


"Mayflash adapater+Wii U pro controller" in HidTest v6, when you press any button , the values that appear to be changing without stop, it's hard to tell because the numbers flicker on my tv so they're very hard to read. i think: when i press any button, it acts I'm repeatedly tapping it, so the the values that appear to be changing without stop.

but in HidTest v6, i also test the ps3 controller , when i press any button the number on the tv won't flicker without stop, it worked fine.

so it does mean: "Mayflash adapater+Wii U pro controller" is not compatible with Nintendont :sad: and a lot of people not only me met this problem in this thread.
 
Never is very long time and no one can predict the future. :)

In the case of the Mayflash Wii u pro adapter I am looking for the exact opposite. I am looking for a value changing when nothing is pressed.
you mean as example Mayflash GC to USB could work on HIDTestv7 and Nintendont post revisions in the future?

I'm glad to hear that :)
 
Hey... how can I convert the GCI files I extracted from my memory card to .raw to work on Nintendont... can this be possible? thanks... I am using GCMM but I cant do a thing.
 
Hey... how can I convert the GCI files I extracted from my memory card to .raw to work on Nintendont... can this be possible? thanks... I am using GCMM but I cant do a thing.

use nintendont to make the raw file then use dolphin emulator to import the gci save to nintendont raw file
 
Just because you havent gotten it to work yet dosent mean it isnt compatable.

When you look at the raw data in HidTest v.6 what does the value in offset 0 do when you dont press anything?
Are their any values that appear to be changing when nothing is pressed?

I said "currently" not compatible which is a truth now.
This problem "may be" or "will be" or "should be" fixed sooner or later.

Appreciate if you can test yourself to understand what the real problem is
and help us to solve this problem.
 
Hello! When I use Nintendont, the NGC game said the memory card is missing.
I find that there should be a file at the same place of the game. /saves/ ?

How can I handle that ?
The game is Legend of Zelda: Wind Waker.
 
Just because you havent gotten it to work yet dosent mean it isnt compatable.

When you look at the raw data in HidTest v.6 what does the value in offset 0 do when you dont press anything?
Are their any values that appear to be changing when nothing is pressed?


i really hope you or other developers could fix the issue ,and thanks for the reply .
 
Hello! When I use Nintendont, the NGC game said the memory card is missing.
I find that there should be a file at the same place of the game. /saves/ ?

How can I handle that ?
The game is Legend of Zelda: Wind Waker.

when you start nintendont and after you select sd or usb press the B button it will take you to settings and turn on memory card emulation
 
i really hope you or other developers could fix the issue ,and thanks for the reply .

I think you still haven't replied to what he wanted to know: "If you load HIDTest with the adapter plugged in and DON'T touch anything in the controller, does any of the values change or they remain the same?"

I agre too. And yes they should, now I have to install the whole emu to do what you guys told me :P

A MC manager would be good, but come on, it's not like downloading dolphin is such a problem, you don't even need to "install" it, you can download and extract the zip of the latest build and run it.
 
use nintendont to make the raw file then use dolphin emulator to import the gci save to nintendont raw file


I used GCMM to create a raw image of my physical gamecube memory card. I open dolphin and then I use the raw image and it shows all my saved games with pictures of them. Thats when I dont know what to do to get the file from GCI to RAW... (total noob).
 
I used GCMM to create a raw image of my physical gamecube memory card. I open dolphin and then I use the raw image and it shows all my saved games with pictures of them. Thats when I dont know what to do to get the file from GCI to RAW... (total noob).

You have to load the .raw files from Nintendont, one at a time, and use Import GCI to "inject" the saves from your memory, then it should appear as if you have all your games in the .raw file.. delete everything but the game it's supposed to be (each game has its own [GameID].raw file) and repeat the same with each of your .raw files.
 
I think you still haven't replied to what he wanted to know: "If you load HIDTest with the adapter plugged in and DON'T touch anything in the controller, does any of the values change or they remain the same?"



A MC manager would be good, but come on, it's not like downloading dolphin is such a problem, you don't even need to "install" it, you can download and extract the zip of the latest build and run it.



I'm not good at english , you konw. thanks for the explaination, i'll test just a moment . :)
 
Hello !
For those who now have an error (msvcr110.dll is missing...) when trying to built nintendon't, you need to install Visual C++ Redistributable for Visual Studio
=> http://www.microsoft.com/en-us/download/details.aspx?id=30679#

But I don't understand why a dll is needed for bin2h, bin2h only makes a .h file from a .bin and place it's content in hex in a function.
(same content in the .h as what can be seen when opening the .in with an hex editor)
 
Has anyone tested if the Save tweaks made in r1.50 makes Pokemon Colosseum able to save and also see if XD works now?
I would do it but I won't have access to my Wii U until tuesday :(
 

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