Hacking Nintendont

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HDMI
No signal loss.
It will look slightly better than component video. Component video is an analog signal and vulnerable to interference, while the digital HDMI signal is not as vulnerable. Though I can't speak from experience, I wouldn't expect nearly as big as improvement from Component to HDMI as Composite to Component.
The games will still be rendered internally at 480i, 576i, 480p, whatever the game would normally render it. The Wii U may upscale it to 1080p, however, but since there's no anti aliasing (IIRC) it won't look any better.
Thanks for the replies. As long as Gamecube games look the same as component video or better, I am satisfied. Looks like the Wii U will be my first Nintendo console ever.
 
It will look slightly better than component video. Component video is an analog signal and vulnerable to interference, while the digital HDMI signal is not as vulnerable. Though I can't speak from experience, I wouldn't expect nearly as big as improvement from Component to HDMI as Composite to Component.
The games will still be rendered internally at 480i, 576i, 480p, whatever the game would normally render it. The Wii U may upscale it to 1080p, however, but since there's no anti aliasing (IIRC) it won't look any better.

I'm into tech, but not into programming. But I can understand in a way when anyone does programming.

I can understand what he meant when he talks about rendering those GCN games on the Wii U and hoping you see it in 1080p. Like he's said. As long there is no Anti-Aliasing, it can't see any better graphical look on the GCN games on the Wii U. Maybe if someone knows how to program Anti-Aliaising into loaders, maybe then we can see some differences between 1080p upscaled then 1080p with Anti-Aliasing.
 
I'm into tech, but not into programming. But I can understand in a way when anyone does programming.

I can understand what he meant when he talks about rendering those GCN games on the Wii U and hoping you see it in 1080p. Like he's said. As long there is no Anti-Aliasing, it can't see any better graphical look on the GCN games on the Wii U. Maybe if someone knows how to program Anti-Aliaising into loaders, maybe then we can see some differences between 1080p upscaled then 1080p with Anti-Aliasing.


I'm pretty certain the vWii can't output HD resolutions. Honestly, it'll probably just be better to get 480p out of the Wii U and let the TV do the rest.
Or use Dolphin.
 
Nintendont will directly support all Triforce games, there won't be a special version.
Thank u crediar!

I have try double dash with latest nintendont release, my original memcard isn't recognized. memcard emulation works (it's normal the firts time ask for format the memcard?)...
Original memcard is supported on WII right?


cheatman3005 only swiss-gc have a "special feature" for force asintropic filter to gc games. Swiss can run games less of 480i (i don't know why but swiss-gc can). And have better 16:9... swiss-gc is opensource, but i don't know if that special feature can be added to nintendon-t
 
Thank u crediar!

I have try double dash with latest nintendont release, my original memcard isn't recognized. memcard emulation works (it's normal the firts time ask for format the memcard?)...
Original memcard is supported on WII right?

No, real memory card are not supported( at the moment ?)
 
I'm pretty certain the vWii can't output HD resolutions. Honestly, it'll probably just be better to get 480p out of the Wii U and let the TV do the rest.
Or use Dolphin.
Thank u crediar!

I have try double dash with latest nintendont release, my original memcard isn't recognized. memcard emulation works (it's normal the firts time ask for format the memcard?)...
Original memcard is supported on WII right?


cheatman3005 only swiss-gc have a "special feature" for force asintropic filter to gc games. Swiss can run games less of 480i (i don't know why but swiss-gc can). And have better 16:9... swiss-gc is opensource, but i don't know if that special feature can be added to nintendon-t

I like to hear any point of view to know what they think will work or not on certain programs and such.

Dolphin is a nice emulator, yes. But u need a nice high-end to run GCN/Wii games in 1080p with Anti-Aliasing.

If Swiss-GC can use it's special features and maybe able go higher and render to 1080p without being upscaled and also better 16:9 widescreen. Then it will be a nice touch to add in for Nintendont. Til then, we don't what Nintendont is going through til that time comes around, like Triforce being added in, real MC adding in, use retail disc, and so on.

We will see what will happen til that day comes around.
 
Dolphin is a nice emulator, yes. But u need a nice high-end to run GCN/Wii games in 1080p with Anti-Aliasing.

Yeah, there's a good reason my Wii and PS2 are staying sitting by my computer right now... Even native resolutions are a bit much for my current machine.

If Swiss-GC can use it's special features and maybe able go higher and render to 1080p without being upscaled and also better 16:9 widescreen.

The point is, the graphics hardware in the vWii is sandboxed and it just can't output 720p, just like the original Wii couldn't. 576p and 480p at 16:9 is possible because that's something the Wii and Gamecube were physically capable of.
...If Wii U mode homebrew ever goes public, though, HD resolutions and some AA might be possible. That's long away, though.

Til then, we don't what Nintendont is going through til that time comes around, like Triforce being added in, real MC adding in, use retail disc, and so on.

We will see what will happen til that day comes around.

Triforce games are definitely going to be supported. Disc support, retail or not, are likely to never be implemented.
One feature which I'm very confused as to not being implemented yet is real MC support. I'm not a dev by any means, but I'd have thought it'd be easy to implement.
 
*Added file caching
*Updated EXIDMA and EXIImm to prevent register corruption
*Updated DCInvalidateRange to handle smaller than 32 bytes reads (Triforce)
*Removed __OSReadROM patch
*Removed unused patches
*Optimised some code
*IPL reads are now done to MEM2 first and then copied to dst to prevent data corruption

Note: Certain games try to load the IPL font and crash or don't display any fontat all when the sd:/ipl.bin or usb:/ipl.bin is missing!
(i.e. FZero-GX)

File caching:
Put a file called cache.txt into the same dir as the game.iso and put any filenames you want to cache in there.
There is currently a file limit of 220 entries.
 
Is it possible to load a save file for a game on the emulated memory card? I have a save for disc 2 on twin snakes but cannot load it through nintendon't.

Also great to hear f zero gx getting fixed, yay.
 
*Added file caching
*Updated EXIDMA and EXIImm to prevent register corruption
*Updated DCInvalidateRange to handle smaller than 32 bytes reads (Triforce)
*Removed __OSReadROM patch
*Removed unused patches
*Optimised some code
*IPL reads are now done to MEM2 first and then copied to dst to prevent data corruption

Note: Certain games try to load the IPL font and crash or don't display any font at all when the sd:/ipl.bin or usb:/ipl.bin is missing!
(i.e. FZero-GX)

File caching:
Put a file called cache.txt into the same dir as the game.iso and put any filenames you want to cache in there.
There is currently a file limit of 220 entries.


I do not understand the part in bold.
Does that mean that games like F-Zero GX will now be compatible and where do I exactly get the ipl.bin file? Or what does this mean?
 
Is it possible to load a save file for a game on the emulated memory card? I have a save for disc 2 on twin snakes but cannot load it through nintendon't.

Also great to hear f zero gx getting fixed, yay.

You mean a downloaded save that's not in Raw format? If it's raw you should be able to use dolphin mc manager to copy that save to the GameID.raw that nintendont created.

I do not understand the part in bold.
Does that mean that games like F-Zero GX will now be compatible and where do I exactly get the ipl.bin file? Or what does this mean?

It means that you'll need an ipl.bin file in the sd/usb if you want the fonts to be displayed (and to prevent some games from crashing) i don't know if the game will be compatible now, but whenever it is, you'll need that file in the root. (for that game and others)
 
You mean a downloaded save that's not in Raw format? If it's raw you should be able to use dolphin mc manager to copy that save to the GameID.raw that nintendont created.



It means that you'll need an ipl.bin file in the sd/usb if you want the fonts to be displayed (and to prevent some games from crashing) i don't know if the game will be compatible now, but whenever it is, you'll need that file in the root. (for that game and others)

Where can I get that ipl.bin file?
 

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