Hacking Nintendont

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You didn't find anything because there's no sensitivity setting.
Currently Nintendont reads the value provided by the HID-USB and send it to the game.

We will see in future updates if we can add more options to controller.ini
We have few ideas to implement but it's not a high priority.
So, I'm right and JuanLeOnardO too ;) For GC controller, this will cause no problem because it's a native behavior, but for non nintendo controler, it could cause trouble... It seems to be what JuanLeOnardO saw with his tests.
Could you point us where the "forward" is done ?http://gbatemp.net/members/juanleonardo.347391/
 
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Neither my SD card nor my USB driver are working apparently. My SD card doesn't even get picked up, and it's FAT32.

If it's a problem with my USB / SD Card I can't do anything about it, and I won't buy another flash drive, so I will just have to wait for more updates to add in support.


These will be a great 2 - 5 months.


I'd suggest reading what Cyan said above, he makes things pretty clear on what's going on :P
 
You didn't find anything because there's no sensitivity setting.
Currently Nintendont reads the value provided by the HID-USB and send it to the game.

We will see in future updates if we can add more options to controller.ini
We have few ideas to implement but it's not a high priority.

Cyan, My controller it isn't working perfectly sometimes my character moves for it self, when Im in the menu, the controller moves by it self, In r85 I didn't had this problem but, you think you can fix it? it happens when the stick isn't used, I think the solution maybe will be reducing the sensitivity,I'm using a SpeedPower SF-1801V (generic USB gamepad I think) with faku1810 controller.ini:
http://gbatemp.net/attachments/genericusbcontroller-rar.7483/
Thanks!

EDIT: I didn't try r86 because I don't have it, if you I need to try with 1.00 or another revision tell me, there are a lot of revisions so I can't test one by one.
 
So, with this, we can play Gamecube Games with the Wii U Pro controller, correct? Is it also possible to use the Wii U Pro Controller on the Wii with this method as opposed to the vWii? Lastly, is it possible to use the Wii U Pro controller on Brawl using this method, or is this launcher only for Gamecube titles?
 
So, with this, we can play Gamecube Games with the Wii U Pro controller, correct? Is it also possible to use the Wii U Pro Controller on the Wii with this method as opposed to the vWii? Lastly, is it possible to use the Wii U Pro controller on Brawl using this method, or is this launcher only for Gamecube titles?

The Wii U Pro is not working now...

EDIT: Only with adapter works.
 
The Wii U Pro is not working now...

EDIT: Only with adapter works.


So, with an adapter it works on the Wii U or on the Wii or on both or what? Basically, my primary interest is for using the Wii U Pro controller in Brawl. It's just too damn comfortable of a controller imo.
 
Did you make sure you were putting SD card in the right... oh, wait

if it can't mount the FS from SD or USB after selecting the game, it's probably a kernel problem.
Are you using a Wii or WiiU?
Wii. But (noob alert) what's a kernel problem, and how do I fix it?
 
nintendont is using two different modes.
the loader mode (the one used to list the games)
the kernel mode (the one used to play the games)

the kernel is using your Wii's content to work.
Maybe you have an issue with your files (less likely), or your HDD is not compatible (more likely)
 
nintendont is using two different modes.
the loader mode (the one used to list the games)
the kernel mode (the one used to play the games)

the kernel is using your Wii's content to work.
Maybe you have an issue with your files (less likely), or your HDD is not compatible (more likely)

If that's the case, then I'm not buying another one. My SD card didn't work, and my Flash Drive didn't work (I didn't test the SD card on the new update, but I did on v. 1.00, and it didn't even list any games. I'm surprised that apparently Nintendont doesn't like SanDisk Flash Drives)
 
It turns out that it IS that my flash drive is incompatible, since I tried it on my Wii U, so I guess this is the end of my journey. Nobody's gonna buy me a new one (I know that for a fact). It's been nice, I guess.

EDIT: HOLD THE PHONE... When I try to load my game from my Wii U, there are some interesting results... I think I can figure this out.
 
Well, the compatiblity seems to be as basic as the jedec is, so if your device is not compatible make a claim to the jedec (and they will laugh at you ....)
So are the worldwide sellers that bad or are you using their product in a bad way !? That's the question...
 
Who has been able to use cheat codes in games with Nintendon't?
I read that some of you used the "Unlock everything" cheat for Smash Bros Melee to have everything available from the start, but I can't figure out how to use cheat codes yet.

Where do I put the codes, what format should they go (txt file or what is it), and can I enable them from the normal Nintendon't app or through a loader like Wiiflow?
 
Sorry for triple posting, but every time I try to load a game through SD by USBLoaderGX, I always get exception DSI. When I do it in my Wii U, it works perfectly (but I don't have the controller for it, so it won't load, it stops after telling me to insert a controller, but seeing as I don't have one compatible with the Wii u version, it stops there.)

I'm updating my USB version right now, because in my Wii U, it said that this version of Nintendont doesn't support emulation by USB.
 
Well... Do you really need cheats code ? Are you realy that bad ?

I am not saying I am bad.
I completed Smash Bros Melee 100% (all trophies and such) in my original NGC, and by NO Means I will go through all the pain it is to do that again.
Besides, there are some option in cheat codes that allow the game to be played differently or with some funny twist, so I want to do it for the lulz.
 

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