Hacking Nintendont

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You should check the last page in that thread too, I think the image in that page, #7 and #4 pics are better than the second.

The problem with the background.png is the way the text is displayed. I don't know about homebrew coding so I'm only guessing here, but I think what nintendont does is similar to printing to a console output, so adding a background would probably mean that you'd need further changes to the UI to correctly display the strings.

Also, I believe you could count with your hand the amount of people that actually compiles from the sources, most only want the link to the dol, and they wouldn't go through the trouble of compiling just to have a splash screen.


okay kool i understand about the background.png
and yes #2 isn't my 1st choice for a splash screen either.

yeah ...20 people stared the project so not many compile it for sure, but none the less many people worked on a splash screens ,it would be kool to have it there and comment it in before compiling
 
i need help, i tried with my two HDD but i'm having error -5
i try to play sonic heroes, shadow the hedgehog or sonic riders but nothing because i get with my HDD 3.0 an error
but maybe because is ntfs formated?
and the other is fat32 but nintendont says that there's no games
so please y need some help there, do i have to make another partition in my First HDD? i have two, one of 2 tb who is used to play wii games and i plug to my tv to see movies and stuff, it must be plugged into electricity, and is ntfs
and the other one is 1 tb, used to play xbox 360 games and doesnt need to be plugged into electricity, only via usb
 
So it turns out it's that my cIOSes are outdated, which is why it's freezing at Loading FS.

Just another problem... I'm not sure if this is the right forum for this... BUT I have a regular wii, and d2x will not update. I tried installing .wads through BootMii 3 times. Can someone pleas help me ;-;
 
i need help, i tried with my two HDD but i'm having error -5
i try to play sonic heroes, shadow the hedgehog or sonic riders but nothing because i get with my HDD 3.0 an error
but maybe because is ntfs formated?
and the other is fat32 but nintendont says that there's no games
so please y need some help there, do i have to make another partition in my First HDD? i have two, one of 2 tb who is used to play wii games and i plug to my tv to see movies and stuff, it must be plugged into electricity, and is ntfs
and the other one is 1 tb, used to play xbox 360 games and doesnt need to be plugged into electricity, only via usb

According to the wiki pages in nintendon-t's google code site, the error might be because of a problem with the isos, so you might want to check that you're using an uncompressed 1:1 iso to play

If you get the message that there aren't games, in your fat32 HDD, then check that the games are stored using this file structure: usb:/games/whatever/game.iso

It might be a power supply problem as well, in my experience AC powered HDDs are more reliable than usb powered ones, as apparently the wii/wiiU can't give enough output through only one port. But i don't know if an NTFS partition will work with nintendont

So it turns out it's that my cIOSes are outdated, which is why it's freezing at Loading FS.

Just another problem... I'm not sure if this is the right forum for this... BUT I have a regular wii, and d2x will not update. I tried installing .wads through BootMii 3 times. Can someone pleas help me ;-;

I'm not sure that your cIOSes are the cause for that problem, why did you reach to that conclusion?

Anyways, if you want to update them, why don't you use d2x installer instead of wads? The only issue you might find is if it's not compatible with the new wiimotes, as that happened to me and I had to look for a modded dol. You should try it anyways.
 
According to the wiki pages in nintendon-t's google code site, the error might be because of a problem with the isos, so you might want to check that you're using an uncompressed 1:1 iso to play

If you get the message that there aren't games, in your fat32 HDD, then check that the games are stored using this file structure: usb:/games/whatever/game.iso

It might be a power supply problem as well, in my experience AC powered HDDs are more reliable than usb powered ones, as apparently the wii/wiiU can't give enough output through only one port. But i don't know if an NTFS partition will work with nintendont



I'm not sure that your cIOSes are the cause for that problem, why did you reach to that conclusion?

Anyways, if you want to update them, why don't you use d2x installer instead of wads? The only issue you might find is if it's not compatible with the new wiimotes, as that happened to me and I had to look for a modded dol. You should try it anyways.

because when I tried to load my game from my USB from Nintendont, it was always stuck on loading FS... And when I read the changelog for the new d2x versions, it turns out that that solves the problem.
 
Pls correct a small bug (for Ustealth) in the next release.

Line 1996 and 2159 in the file "ff.c" of kernel.
Code:
LD_WORD(&fs->win[BS_55AA]) != 0xBA55

Should be "0xAB55" instead. (have tested)
 
Nintendont doesn't use cios. The hard drive MUST be fat32, so as faku said check the file structure in the fat32 drive.
 
You know what
I'm just gonna give up
It's not like I was gonna make it anyway
Every time I get close to emulating something always goes wrong
I can't do it
 
You know what
I'm just gonna give up
It's not like I was gonna make it anyway
Every time I get close to emulating something always goes wrong
I can't do it


Please don't, someone is always here to help you. Please describe the problem, what version you're using, where you placed the ISO image, etc. We need details.
 
I'll stick around more for a little, since I did buy a new Gamecube controller for a reason.

The problem is that whenever I try to load a game through my Flash Drive, it just stops at Loading FS. http://i.imgur.com/DMTeWp7.jpg

I'm using a regular Wii, and I'm running the version of Nintendont that's on the first line of the post (the direct link, not the google code post)

Everyone's saying that it isn't my cISOs so I'm just torn and feel like I'm at a dead end, because all I'm doing right now is just completely messing up at this.

I placed the ISO in /games/Mario Kart Double Dash [insertid]/game.iso.
It acknowledges the game, but refuses to do anything with it past "Loading FS..."
 
I'll stick around more for a little, since I did buy a new Gamecube controller for a reason.

The problem is that whenever I try to load a game through my Flash Drive, it just stops at Loading FS. http://i.imgur.com/DMTeWp7.jpg

I'm using a regular Wii, and I'm running the version of Nintendont that's on the first line of the post (the direct link, not the google code post)

Everyone's saying that it isn't my cISOs so I'm just torn and feel like I'm at a dead end, because all I'm doing right now is just completely messing up at this.

I placed the ISO in /games/Mario Kart Double Dash [insertid]/game.iso.
It acknowledges the game, but refuses to do anything with it past "Loading FS..."



This is the most up-to-date version, which needs to go in apps:\nintendont\boot.dol
Games need to go to USB:\games\GameID\game.iso

https://nintendon-t.googlecode.com/svn-history/r21/trunk/loader/loader.dol

Failing that, you can try running it on an SD card, I don't believe every single USB device will work perfectly with Nintendont, at least, for now.
 
I'll answer few questions asked in the last pages.

games dont "need" to go there.
the path he is using is correct too and he doesn't need to change it.

The error he has is a hardware issue. Nintendont can't mount the partition. (not the game!)
Try another device.

Don't change your cIOS (which are NOT loaded at all, only the official IOS58 is used)

You didn't find the cause/solution of the crash. Running a random Wii game didn't fix the crashing just because it doesn't crash anymore, or didn't fix it because it still crash.
it also happen if you run the same Gamecube game again and again. The issue is a random one.
Until it's not 100% reproducible, it's not the cause.


You can't make an ISO becoming a "1:1 raw" magically.
DMToolbox option "1:1 raw" means "no change at all, only rename the folder with the gameID and file to game.iso".
If your ISO is not a clean one, it will not become clean!
To create a 1:1 raw, dump your disc with cleanrip or an USBLoader.


Don't assume a project died because there's no new revision after few days.
Stop panicking that it's dead... Just go play games instead. You have enough games to patient until the next commit.

PS3 controller.ini is fine. I'm using it and the R button is correctly doing the R action.
If not, your controller is either not official, or you didn't correctly used the PS3 version renamed to controller.ini

Don't link to specific revision saying it's the latest, because in 15min it can be an old one.
if you link to "latest", link to the static link which is always the last version.

Look at the first post if you want to download the latest version.
read it too, it helps.

if you think there's an error or something missing on the first post, tell it and I'll add it. (maybe an error section?)
 
This is the most up-to-date version, which needs to go in apps:\nintendont\boot.dol
Games need to go to USB:\games\GameID\game.iso

https://nintendon-t.googlecode.com/svn-history/r21/trunk/loader/loader.dol

Failing that, you can try running it on an SD card, I don't believe every single USB device will work perfectly with Nintendont, at least, for now.

Neither my SD card nor my USB driver are working apparently. My SD card doesn't even get picked up, and it's FAT32.

If it's a problem with my USB / SD Card I can't do anything about it, and I won't buy another flash drive, so I will just have to wait for more updates to add in support.


These will be a great 2 - 5 months.
 
If it's a problem with my USB / SD Card I can't do anything about it, and I won't buy another flash drive, so I will just have to wait for more updates to add in support.


These will be a great 2 - 5 months.
did you make sure you were putting the usb on the right port?
 
Did you make sure you were putting SD card in the right... oh, wait

if it can't mount the FS from SD or USB after selecting the game, it's probably a kernel problem.
Are you using a Wii or WiiU?
 
Let's compare Sticks on Nintendont HID controllers and Dolphin Emulator USB controllers, an example:

2d2ips5.jpg

Original Gamecube Controllers sticks and/or Dolphin Emulator default sticks (as of USB PC controllers) radios are 69/100 of sensitivity; instead Nintendont sensitivity sticks Radius are 100/100. I was wondering about of that sensitivity is depending on per person HID controller sticks or that's only on PS3 HID controllers, i doubt that HID gamecube controllers (with adapter) have that radio. I mean it because sticks are too fast when trying to press it slightly. I think each game have each HID sensitivity on sticks.

Hope our answers.. :)
 
Because sensitivity sticks are built on loader, not on the configurations... but thanks!
Ok, I thought it was in configuration because I didn't find where the sensitivity is managed in loader's code.
The only related thing I found is in the PS3Controller.h but it only seem to be a way to organize PS3 controller structure (didn't see the stick values mapped)
Maybe an adaptation could be made between values send from the controller and the value send to the game (some scaling).
Or something could be made for each player or an acceleration map could be also made and set in the .ini files : linear (scaling) or custom (slow in the 0-75% and fast in the 75-100%)
 
You didn't find anything because there's no sensitivity setting.
Currently Nintendont reads the value provided by the HID-USB and send it to the game.

We will see in future updates if we can add more options to controller.ini
We have few ideas to implement but it's not a high priority.
 

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