Hacking Nintendont

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Uh this .bin file called "nincfg.bin" appeared at the root of my Flash Drive. By opening it up with Notepad++ I found only a bunch of wierd text that is quite literally unidentifiable and the path to my game, but my Nintendont still freezes upon "Loading FS..."

Does this still mean I have a fighting chance to emulate with Nintendont?

By the way, I think a problem is that I used DMToolbox to make a 1:1 raw ISO of the game because Nintendont said it does. Maybe is there another program I can use to Compress or force RAW ISOs?
 
Any reason why I can't add Sonic Mega Collection to the compat list even after logging in? It tells me "Someone else has changed this page since you started editing it. The upper text area contains the page text as it currently exists. Your changes are shown in the lower text area. You will have to merge your changes into the existing text. Only the text in the upper text area will be saved when you press "Save page"."

WTF?

What's the point of editing if my edits can't be saved?

I added it below the entry Sonic Heroes, but this doesn't even let me edit it. Counterproductive.
 
Any reason why I can't add Sonic Mega Collection to the compat list even after logging in? It tells me "Someone else has changed this page since you started editing it. The upper text area contains the page text as it currently exists. Your changes are shown in the lower text area. You will have to merge your changes into the existing text. Only the text in the upper text area will be saved when you press "Save page"."

WTF?

What's the point of editing if my edits can't be saved?

I added it below the entry Sonic Heroes, but this doesn't even let me edit it. Counterproductive.

the compatibility list has done that to me a few times i just waited a little bit and it let me finish
 
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give me the info and i'll try to add it for you


Please read the amended text, I finally got it to work, I just wasn't looking WHERE I was editing it is all, now I know what to do :D Thanks anyways :P Any way to see what DSP version Sonic Mega Collection uses?
 
i have try latest nintendon-t on my holliwood x21 wii (with gc ports).
Animal crossing (extracted with single languages 21mb) now works
Rainbow six (black screen)
Splinter cell (black screen)
 
Please read the amended text, I finally got it to work, I just wasn't looking WHERE I was editing it is all, now I know what to do :D Thanks anyways :P Any way to see what DSP version Sonic Mega Collection uses?

no problem, i saw that it added it
Please read the amended text, I finally got it to work, I just wasn't looking WHERE I was editing it is all, now I know what to do :D Thanks anyways :P Any way to see what DSP version Sonic Mega Collection uses?

if you just played it, and you look in ndebug.log then look at the line Patch:[DSPROM] DSPv xx (xx being the version number)
 
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no problem, i saw that it added it


if you just played it, and you look in ndebug.log then look at the line Patch:[DSPROM] DSPv xx (xx being the version number)


I do recall seeing that file being generated, I just hope the text editor I use doesn't make the file show up as unreadable gibberish, will update as soon as I open it :)
 
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hmm, something went wrong


Well, the game did lock up, the file didn't generate properly and I was forced to reboot the console. Dammit...guess I'll never know. Unless someone else can test it and find out, because it if keeps locking up on this game (when the it shows the memory card menu), it just freezes so, the file won't generate the necessary DSP info. Title screen and sound work fine, it just won't get past it. Some help I am.
 
Just opend mine ndebug.log, its 42K and full of text.


Crap.. Yeah, I'm using 1.21, SD version on the Wii, using Gamecube controllers. I don't know what I did wrong but it's just an empty file, I mean, WTF. It just forced me to hard reboot. Ugh, some help I've been. Maybe I shouldn't bother testing at all if I can't get all the necessary information for the DSP or generate a new log file.
 
Damn it all... Yeah, I'm using 1.21, SD version on the Wii, using Gamecube controllers. I don't know what I did wrong but it's just an empty file, I mean, WTF. It just forced me to hard reboot. Ugh, some help I've been. Maybe I shouldn't bother testing at all if I can't get all the necessary information for the DSP.

if you look at the top of compatibility list it says something about dspscan try that
 
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