Hacking Nintendont

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@ mf3199
I don't know what OverjoY have modified, but he asked also to wii owners to test his file. For what I can try it seems it behaves the same way as r55.
 
@ mf3199
I don't know what OverjoY have modified, but he asked also to wii owners to test his file. For what I can try it seems it behaves the same way as r55.

Did you get a controller working for nintendont? I think the fix was supposed to allow the 0x21 patch to work without breaking the reset button mapped in the controller. I will test it with mine now, to see if that's the case. It would help that someone with a WiiU tested it too.

The problem happens in the main menu too.

Is that the only game that shows that kind of behaviour with the controller?
 
Did you get a controller working for nintendont? I think the fix was supposed to allow the 0x21 patch to work without breaking the reset button mapped in the controller. I will test it with mine now, to see if that's the case. It would help that someone with a WiiU tested it too.



Is that the only game that shows that kind of behaviour with the controller?


Yes, it is. It was so weird when I saw it D:
 
Yes, it is. It was so weird when I saw it D:

I've finished testing Tales of Symphonia up to the first save point.. Everything works fine for me, EXCEPT when saving or loading, for some weird reason it will scroll all the way down to the last slot and so i can't use only that one. I've had issues with my controller in other games though, so I can't rule it out as the culprit, even if the controls work fine during regular gameplay, but at least saving and loading works fine.

Now I'll test overjoy fix to see if i can reset the console.
 
Tested Paper Mario 2 NTSC-E. Game works fine, says memory card is damaged. I'm gonna see if moving the memory card data off of my USB will work.
 
Attempt to fix the hw access patch, but can't test this on Wiiu

Could some ppl try this and report back

Comments from ppl testing on Wii are also welcome

Tested on a Family Wii and everything works fine with WindWaker PAL, I tried loading SSBM but got a black screen everytime I had MCemu enabled (the first time I forgot to enable it and it loaded fine, but obviously I had to reset and try again)

I also tried using the Power button I mapped in my controller, but seems like it only disconnected the controller, music keeps playing and the animations in the background move fine as well. In previous revisions the music would get stuck in a loop until it completely crashed.

-----
Cyan

I've noticed that setting Autoboot ON in GxLoader's settings for nintendont, will make it so that whenever I try to load it from the HBC shortcut it will autoboot on the last game, even if I turn off autoboot again in GX. The only way to fix that is deleting the nincfg.bin
Could that be fixed? I like to use loadergx with autoboot for regular play, but since I started testing many .dols for nintendont it's easier to use the HBC shortcut (it shows all the dols in the folder)
 
Did you manage to fight the first battle?
I am about to do it. The game saves fine in-game. No, the game crashes.

Edit: Made a save on Dolphin to get passed the first fight. Yeah, it freezes at all battles.

Input lag for Mario Party 5.
Zelda: 4 Swords Adventures crashes after start a game.
Metroid Prime 2 V1.0 boots to a black screen.
 
@ mf3199
I don't know what OverjoY have modified, but he asked also to wii owners to test his file. For what I can try it seems it behaves the same way as r55.
But, are you playing with a USB drive? because when I connect my pendrive, nintendont says No games found!
 
But, are you playing with a USB drive? because when I connect my pendrive, nintendont says No games found!

Is your pendrive formatted as FAT32? also your game must be in a folder in the root as this: "/games/whatever/game.iso" being whatever something you choose, for example "wind waker" or something that helps you identify the games inside. and game.iso must be exactly like that. Also check you're using the back usb ports, if it's a Wii the pendrive must be connected to the bottom port, and the controller goes in the upper port, if it's a WiiU the order is reversed.
 
I am about to do it. The game saves fine in-game. No, the game crashes.

Edit: Made a save on Dolphin to get passed the first fight. Yeah, it freezes at all battles.

Input lag for Mario Party 5.
Zelda: 4 Swords Adventures crashes after start a game.
Metroid Prime 2 V1.0 boots to a black screen.

If the game always freezes at the beginning of every battle then I think that would be an easy game to fix for the devs.
 
I ant get windwaker to work correctly past the title screen when you press start. The save menu never shows up. Idk why this is happening, this is the same iso I've been using for years, never had an issue on my Wii. And when Ive been using this on my vwii since the sd version of Nintendont, I've never had an issue.

So idk why with MemCard Emu on, I'm getting undesired results.... I can start Windwaker just fine without MemCard Emu on...

But yet, Mario Kart Double dash, I'm able to save/load just fine.
 
I ant get windwaker to work correctly past the title screen when you press start. The save menu never shows up. Idk why this is happening, this is the same iso I've been using for years, never had an issue on my Wii. And when Ive been using this on my vwii since the sd version of Nintendont, I've never had an issue.

So idk why with MemCard Emu on, I'm getting undesired results....

But yet, Mario Kart Double dash, I'm able to save/load just fine.

Did you try any older revisions or only the latest one in the first post?
 
I ant get windwaker to work correctly past the title screen when you press start. The save menu never shows up. Idk why this is happening, this is the same iso I've been using for years, never had an issue on my Wii. And when Ive been using this on my vwii since the sd version of Nintendont, I've never had an issue.

So idk why with MemCard Emu on, I'm getting undesired results....

But yet, Mario Kart Double dash, I'm able to save/load just fine.

The MC Emu doesnt not work so far.
I have tried with all my games I have for the NGC and all of them say that the Memory Card needs to be formatted.
 
I ant get windwaker to work correctly past the title screen when you press start. The save menu never shows up. Idk why this is happening, this is the same iso I've been using for years, never had an issue on my Wii. And when Ive been using this on my vwii since the sd version of Nintendont, I've never had an issue.

So idk why with MemCard Emu on, I'm getting undesired results....

But yet, Mario Kart Double dash, I'm able to save/load just fine.
Mario Kart Double Dash PAL version or NTSC?
 
how do I check the pal/ntsc on an iso? The title for Mario Kard Double Dash is GM4E01

And with my windwaker issue, I'm using the most up to date loader available from the front page.

Again, I'm using a Wii U Hollywood v21
 
Well, I've seen many people say that memory card emulation isn't working since a while back. But I didn't have any issue when saving and loading in Wind Waker (PAL) and Tales of Symphonia (NTSC) I think even Twilight Princess saved fine when I tried it. The only one I didn't test yet is SSBM as many have said it freezes when creating a save data.
 

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