Hacking Nintendont

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Curious, where does it load the the nincfg.bin file for autoboot from a backup launcher?
Does it default to SD root but accept USB root as well? (I'm sure I could answer this myself but I'm too lazy to look :P .)
I ran it from my sd card with no usb drive and it loaded the file from sd. I then ran from usb with no sd card and it loaded from usb. I didn't try with both available. So either it loads from wherever the dol was loaded from, or it tries one of the two first and then tries the other.

Edit:
This the call.
cfg = fopen("/nincfg.bin", "rb+");
It doesn't specify sd or usb, so I'm actually unsure of its defined behavior.
 
I ran it from my sd card with no usb drive and it loaded the file from sd. I then ran from usb with no sd card and it loaded from usb. I didn't try with both available. So either it loads from wherever the dol was loaded from, or it tries one of the two first and then tries the other.

Huh, so that's how it works. Sweet :)
 
Does anyone tested 1080 snowboarding on r40? i hope to this game running with streaming audio problem fixed. I truly believe in this project
 
Does anyone tested 1080 snowboarding on r40? i hope to this game running with streaming audio problem fixed. I truly believe in this project

The only game that has gained compatibility is Luigi's Mansion and audio streaming is still not supported
 
Anyone want to ask the guy behind devolution to help with audio streaming? I doubt he will listen to me
 
Quick question guys since I'm new on the vWii side. I don't want to Homebrew it fully yet with the Homebrew channel and use vWii wads for certain things to work. How can I get Nintendont to run without Homebrew Channel?

I use Smash Stack to get the r40 loader.elf to as my loader to run Nintendont and it keeps giving me this error.

Please load Nintendont with AHBProt Disabled

How to fix this? Do I have to use vWii wads to get this to work or do I have to use my Wii side to change something for it's configuration to let me run it on the vWii? I do want to vWii a try on with Nintendont. I know I can run CTGP loader no problem. Why can't I run Nintendont the same way?
 
Quick question guys since I'm new on the vWii side. I don't want to Homebrew it fully yet with the Homebrew channel and use vWii wads for certain things to work. How can I get Nintendont to run without Homebrew Channel?

I use Smash Stack to get the r40 loader.elf to as my loader to run Nintendont and it keeps giving me this error.

Please load Nintendont with AHBProt Disabled

How to fix this? Do I have to use vWii wads to get this to work or do I have to use my Wii side to change something for it's configuration to let me run it on the vWii? I do want to vWii a try on with Nintendont. I know I can run CTGP loader no problem. Why can't I run Nintendont the same way?
try placing the meta file (included in the Nintendont alpha preview) with the loader.elf
 
If Homebrew Channel is needed to run, then that kinda sucks because I don't fully trust vWii with Homebrew items. Plus there's no way to save your vWii yet from any bricks, like BootMii and Priiloader, that our out of my knowledge. So, I'm just waiting til any of those will come out and then I'll install HBC in.
 
<r40> Wii 4.3u, HBC1.1.2
~WaveBird function is broken after r39 merged with Nintendont-usb.
====================================================
ChaodField NTSC-U 1:1 DSPv2
#No MCEmu, stuttering GC intro. Playable

CustomRobo NTSC-U 1:1 DSPv3
#Black screen boot. Don't work

Killer7 NTSC-U 1:1 DSPv6
#Black screen boot. Don't Work

Dargon Driver D-Masters Shot NTSC-J 1:1 DSPv4
#Black screen boot. Don't Work

Dargon Driver D-Masters Shot Movie Disc NTSC-J 1:1 DSPv4
#Black screen boot. Don't Work

MYSTIC HEROES NTSC-U 1:1 DSPv2
#"An error as occurred" on boot. Don't work

Metroid Prime 2 NTSC-U 1:1 DSPv9
#Black screen on boot, Don't work.

Odama NTSC-U 1:1 DSPv6
#Green screen boot, kernel -1 with Mic in MC Slot B (no Mic support). Don't work

Resident Evil 4 NTSC-U 1:1 DSPv6
#Any in-game menu crashes game. Don't work.
 
<r40> Wii 4.3u, HBC1.1.2
~WaveBird function is broken after r39 merged with Nintendont-usb.
====================================================
ChaodField NTSC-U 1:1 DSPv2
#No MCEmu, stuttering GC intro. Playable

CustomRobo NTSC-U 1:1 DSPv3
#Black screen boot. Don't work

Killer7 NTSC-U 1:1 DSPv6
#Black screen boot. Don't Work

Dargon Driver D-Masters Shot NTSC-J 1:1 DSPv4
#Black screen boot. Don't Work

Dargon Driver D-Masters Shot Movie Disc NTSC-J 1:1 DSPv4
#Black screen boot. Don't Work

MYSTIC HEROES NTSC-U 1:1 DSPv2
#"An error as occurred" on boot. Don't work

Metroid Prime 2 NTSC-U 1:1 DSPv9
#Black screen on boot, Don't work.

Odama NTSC-U 1:1 DSPv6
#Green screen boot, kernel -1 with Mic in MC Slot B (no Mic support). Don't work

Resident Evil 4 NTSC-U 1:1 DSPv6

#Any in-game menu crashes game. Don't work.


will add those

hows the sound on ChaodField?
 
The poor sound quality in sfx/voices in certain games is fixed with the latest versions :D

Has anyone notice a difference in speed and compatibility with 32k vs. 64k clusters?
My HDD is 64KB, I don't do much testing with it but I did notice it wasn't as fast as using Devolution which has almost instant loading times on the game I tested. (Sonic Adventure 2) however the speed was still decent.

I did not notice a compatibility difference, but the usb version overall has a higher chance of freezing.
 
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First of all i wanna thank everyone who's working on this, the ones coding as well as the ones testing the app. I bought a Wii (family edition) a couple of days ago and while i was reading about the whole homebrew stuff i came across nintendont and decided i had to give it a try. So far I've managed to install the right ISO58 and then use HIDTestv4 to create the right controller.ini for an old GTC Ribbon USB Gamepad i had lying around, though for some reason the A,B,X,Y buttons share the same offset with the DPAD...

i wanted to launch my Wind Waker backup to try it but now i have two problems: Using r40 loader.dol (renamed to boot.dol of course) i get to an screen where i can choose SD or USB, or use B to open the settings. Thing is, if i press B it says "returning to loader" and goes to USB loader GX (or HBC if i launched it from there); and then if I choose USB, it says it can't find a FAT device, though i'm using a flash drive formatted to FAT32 with the games/Wind Waker/game.iso folder created; and i've tried with both USB ports to no avail.. Any hint on what i may be doing wrong?

EDIT: I forgot to mention i tried with r39 loaderusb.dol as well and it didn't work either, and didn't even give me time to try the B button.
 
I ran it from my sd card with no usb drive and it loaded the file from sd. I then ran from usb with no sd card and it loaded from usb. I didn't try with both available. So either it loads from wherever the dol was loaded from, or it tries one of the two first and then tries the other.

Edit:
This the call.
cfg = fopen("/nincfg.bin", "rb+");
It doesn't specify sd or usb, so I'm actually unsure of its defined behavior.
Can you fix Super Smash Bros. Melee please? :c
 
we should fix mcemu first so the playable games can be playable all the way to the end and this might fix alot of freezes on alot of games.

I added all this games to the compatibility list tested and with details of working or not:
pacman 3
pacman 2
HP chamber of secrets
hp sorcereersstone
hp prisioner of azkaban
hp goblet of fire
rayman 3
true crime la
true crime new york
ghost reckon
ghost reckon 2
rainbow six lockdown
rainbow six 3
time splitters 2
time splitters future
reign of fire
red faction 2
turok evolution

the only ones that work are true crime la and time splitters 2 incase anyone wants to play them you can on r40.
 
Regarding my last post, I got the latest beta of USB loader GX to set up Nintendont in an attempt to launch my game from there (since the launcher does pick up the iso) but sadly it pops up a warning about Nintendont only accepting games on the SD so i'm back on square one. I'm not sure if I should try to format my Flash drive, as i'm sure now the folder is not the problem, though the filesystem might be given it's FAT32 and maybe i need something else?

Just in case, are flash drives not supported by nintendont? if they aren't I'll just leave this be until i buy an HDD to use (I was using the flash drive to test the wii could launch games without problem if I bought one)
 

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