Hacking Nintendont

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Resident Evil 4 is a widescreen game. On the original GameCube release, this meant that it was letterboxed -- black bars on the top and bottom. On the Wii version, if your Wii is set to 4:3 aspect ratio, you'll get the same effect.
 
Resident Evil 4 is a widescreen game.

Just to clarify, unlike other widescreen GameCube games (e.g. F-Zero GX), RE4 is letterboxed rather than anamorphic. Only anamorphic widescreen is properly handled on the Wii U gamepad.

And, to be clear, all widescreen Wii games use anamorphic*, including RE4 Wii Edition.


*there are some Wii games that use letterboxing if you have your console set to 4:3 non-widescreen mode (e.g. New Super Mario Bros. Wii), but they will then use anamorphic widescreen when your console is set to 16:9 widescreen.
 
Simple: by using the Wii version.


The Wii version supports classic controllers which means it supports the Wii U gamepad if you absolutely insist on not using wiimote+nunchuck (do note there's a bug in some PAL versions of RE4:Wii that will insist on looking for a nunchuck just to start the game, but this bug doesn't occur with the NTSC version).

...the one exception to this I can think of is if you want to use an actual GameCube controller. While the Wii version does support the GameCube controller, you obviously can't use CameCube controllers with Wii software on anything but the original Wii that has built-in GameCube ports (also, similarly to the PAL bug, a nunchuck or classic controller is required to just start the game even on the NTSC version).

And the Wii version also includes all of the extra content from the PS2 version but with the original GameCube's non-downgraded graphics.


EDIT: Forgot to mention that the Wii version got an official digital rerelease on the Wii U eShop as well, so you should be able to just use that directly (again, unless you specifically want to use a GameCube controller).
Thanks for your answer I literally tried everything but didnt get any satisfying result I did try the wii eu version but since it asked for nunchuck (which I dont have) I tried with nintendont
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what the hell is wrong with your nintendont settings? why is the image squished? you have random values on height and width?
The settings didnt change much things except the widescreen one but apparently the game dont like that
 
I did try the wii eu version but since it asked for nunchuck (which I dont have)
Yeah that sounds like the bug I previously mentioned. If you use the US version of RE4:Wii then you won't run into that bug and, even if the US version says it wants the nunchuck, the classic controller will work without issue... unless, of course, you wanted access to another language. :P

Just keep in mind that, by default, the official Wii U rerelease of the Wii version does not map the gamepad to the classic controller and is something exclusive to homebrew stuff.
 
Last edited by Nintendo Maniac,
Thanks for your answer I literally tried everything but didnt get any satisfying result I did try the wii eu version but since it asked for nunchuck (which I dont have) I tried with nintendont
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The settings didnt change much things except the widescreen one but apparently the game dont like that
you need to set wiiu widescreen to on for full screen on wiiu
 
you need to set wiiu widescreen to on for full screen on wiiu

GC RE4 has built-in letterboxing; think of it like during cutscenes in Wind Waker, Mario Sunshine, or GC Metroid Prime, except it's there all the time on GC RE4. No amount of widescreen settings will solve that on the gamepad (though, specifically when using a TV, you might have a "zoom" picture mode on your TV that can work around the issue).

That's why I suggested the Wii version, because it's programmed to eliminate the black bars when the console is set to widescreen (there might be minor underscan for RE4:Wii).
 
Last edited by Nintendo Maniac,
Yeah that sounds like the bug I previously mentioned. If you use the US version of RE4:Wii then you won't run into that bug and, even if the US version says it wants the nunchuck, the classic controller will work without issue... unless, of course, you wanted access to another language. :P

Just keep in mind that that, by default, the official Wii U rerelease of the Wii version does not map the gamepad to the classic controller and is something exclusive to homebrew stuff.
Is there a way I can map the classic controller to the gamepad or the pro controller ?
 
Hi! Does anyone have the Wii forwarder?
The first post link is not working anymore (Wii version - made by Badablek.)

Thanks!
You can always use something like USB Loader GX which not only has an official forwarder but even has a bootmii replacement loader to put on an SD card if you want to boot straight into it; at least for GameCube games this will work even if the only softmod you have installed is the Homebrew Channel/bootmii and nothing else (no custom IOS or the like).
 
Can someone help me restore game save data from my GameCube to WiiU/Nintendont?

I used GCMM on my GameCube to back up game save data in both formats. Raw format option only backs up my entire GC memory card. When I place the save file on my 1TB drive used with USBLoaderGX saves folder and rename it to the 4 letter title ID.raw it shows corrupted when I launch the game and prompts me to reformat. I thought of possibly taking the .gci format individual save file and converting it to a raw file but not sure how to do that. Can anybody help me out or share a current guide?
Thank you.
 
I think only Devolution lets you directly use a raw GCMM dump? For Nintendont I think you first need to import the save (whether individual GCI or raw) via Dolphin's memory card manager and then use the resulting memory card image with Nintendont.

...I think. Don't quote me on this—it's been a while since I tried using the emulated memory card from a dumped physical memory card rather than just continuing to use my real GameCube memory card on my Wii console as-is (I'm much more concerned about bit rot, and a GC memory card from late 2002 should be SLC on a 130+nm transistor manufacturing node allowing for almost unparalleled unpowered flash memory data retention).
 
I think only Devolution lets you directly use a raw GCMM dump? For Nintendont I think you first need to import the save (whether individual GCI or raw) via Dolphin's memory card manager and then use the resulting memory card image with Nintendont.

...I think. Don't quote me on this—it's been a while since I tried using the emulated memory card from a dumped physical memory card rather than just continuing to use my real GameCube memory card on my Wii console as-is (I'm much more concerned about bit rot, and a GC memory card from late 2002 should be SLC on a 130+nm transistor manufacturing node allowing for almost unparalleled unpowered flash memory data retention).
Do you know how I can do that with dolphin? Is there a guide?
 
Do you know how I can do that with dolphin? Is there a guide?
Try this:

However, from the edit at the bottom of the opening post, it sounds like you actually should be able to use a raw memory card dump as-is. I don't suppose the region for your real GC memory card is formatted in is different from the region for the game you're trying to play in Nintendont? This is where I originally ran into this issue because Nintendont wants to format the memory card as the same region as the game, but a real disc as well as Devolution will, for example, save NTSC-J games onto an NTSC-U formatted real GC memory card.
 
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Try this:

However, from the edit at the bottom of the opening post, it sounds like you actually should be able to use a raw memory card dump as-is. I don't suppose the region for your real GC memory card is formatted in is different from the region for the game you're trying to play in Nintendont? This is where I originally ran into this issue because Nintendont wants to format the memory card as the same region as the game, but a real disc as well as Devolution will, for example, save NTSC-J games onto an NTSC-U formatted real GC memory card.
Thank you, I will try this.

The .iso and game cube are both USA.
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Try this:

However, from the edit at the bottom of the opening post, it sounds like you actually should be able to use a raw memory card dump as-is. I don't suppose the region for your real GC memory card is formatted in is different from the region for the game you're trying to play in Nintendont? This is where I originally ran into this issue because Nintendont wants to format the memory card as the same region as the game, but a real disc as well as Devolution will, for example, save NTSC-J games onto an NTSC-U formatted real GC memory card.
I figured it out. I opened a blank.raw in dolphin and imported a .gci and it loaded right up. Thanks for the help.
 
Last edited by Qeality,
I read the tutorial and from what I can tell it is saying I cannot store the game files on my hidden usb drive with my wii games because I would have to remove my wii u formatted usb before launching????
 
so i have tried reading, but 2100 pages is a lot to go through. i can use my gamecube ciontroller in the nintendont app. meaning i can select usbor sd. go into settings and use the controller to make any changes i want. works fine. load a game lets say final fantasy crystal chronicles and the controller does not work. stuck at the intro sccreen and cant select new game or load game. multiple titles are like this. i was in smash bros melee and it was working fine..... however some change i made and now it doesnt work either. any help or suggestions?

wii running 4.2u
gamecube controller in port 1
have tried messing with nintendont settings, but have struck out and made it worse by no longer having mario kart double dash or smash bros melee work. those seemed to be the only 2 games that did work, now they dont. this happened a couple days ago when messing with nintendonts settings
 
Have control testers seen this before?
thrustmaster-thrustmaster-dual-trigger-3-in-1-rumble-force-dual-trigger-3-in-1-original-imad5...jpeg
It's a ThrustMaster Dual Trigger 3-in-1 Force controller, and it tends to currently work on PS2, PS3 and PC. It also has 2 analog triggers, about 12 PC buttons, a home button if using a PlayStation 3, a preset button, force feedback, mappable button presets, analog/digital control mode and switches on the bottom. And it might be suitable to use a USB cable for Nintendont. Has this controller tested for Nintendont yet?
 

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