Hacking Nintendont

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The thing is my memory card doesn't corrupt. Nintendont just stops detecting it when you load or save using something that is not nintendont.
If it corrupting when being read. Could you try posting booth a good image and a non working one so they can be compared?
 
Okay here is RE4's save file again, shouldn't be corrupt anymore. I would like to note i can't reproduce the issue anymore that i mentioned so it was more than likely a fluke from a single version or something. However this save is for testing a new issue i came across. All you have to do is go up the ladder and leave the dock through the double doors, then go in the next door directly to your right after that. Once you're past that just walk straight and try to outrun the boulder, if you experience the same results as me it will be impossible to outrun it. I thought something was strange when trying to outrun the first one early in the game because i was struggling to beat it.

https://www.sendspace.com/file/ejhcn8

Remember to tell me your settings, and most importantly the controller you use.
 
Just a heads up, I've actually got a meeting with EA tomorrow. Since they'll be sponsoring it, there will be some changes. All downloads will cost 99 cents, and to unlock the settings menu you will need to pay a one-time fee of $9.99. Of course if you ever try to use your copy of Nintendont on another Wii or Wii U, you will be charged a $2.99 license fee.
 
Just a heads up, I've actually got a meeting with EA tomorrow. Since they'll be sponsoring it, there will be some changes. All downloads will cost 99 cents, and to unlock the settings menu you will need to pay a one-time fee of $9.99. Of course if you ever try to use your copy of Nintendont on another Wii or Wii U, you will be charged a $2.99 license fee.

You are trolling ?
 
It's extracted to the same drive as you launched Nintendont from. Why do you have it on multiple drives?
That would be SD, thanks, also I have all the important apps (Nintendont, USB-Loader GX, some emulators and what not) on both SD and USB so that I can always be prepared, plus it helps reduce errors caused by running an app from SD to run a game from USB or vice versa, this way you're prepared for the worst!
 
You should be using Emulated Memory Card (multi off) in case of corruption. Most testers here will agree with me
While I agree with you if I'm to advice someone, personally I rather use multi MC (preferably 8 MB) it's just easier to track down your save to edit with Dolphin or for back up purposes instead of having to memorize every game ID by heart (I know there are ways to get around that like using the txt file in Nintendont but come on what's easier, really?) that and I hate to have to format the save every time I start a new game, but if you ask me, yes I recommend using a separate save for each game if you're not good at backing up your saves!
 
r190 or a bit earlier broke GC pad support in F-Zero AX. I'm getting Error 12 "JVS I/O board does not fulfill.. blah blah." if GC pad is plugged in. Game starts with classic controller though, but problem is - i have really cheap fake classic controller which works like a crap and it's quite hard to find new or at least working classic controller these days - out of stock in all stores, only wiimotes and nunchuks available and eBay is full of fakes and broken stuff and usually it's the broken electronic parts impossible to repair.
 
r190 or a bit earlier broke GC pad support in F-Zero AX. I'm getting Error 12 "JVS I/O board does not fulfill.. blah blah." if GC pad is plugged in. Game starts with classic controller though, but problem is - i have really cheap fake classic controller which works like a crap and it's quite hard to find new or at least working classic controller these days - out of stock in all stores, only wiimotes and nunchuks available and eBay is full of fakes and broken stuff and usually it's the broken electronic parts impossible to repair.
Fakes are easy to spot. You can find cheap used controllers in mint condition on eBay if you're patient. Personally, I don't enjoy washing jum jum juice off used controllers, so I bought one of those Japanese white ones for $31 brand new.
 
Okay here is RE4's save file again, shouldn't be corrupt anymore. I would like to note i can't reproduce the issue anymore that i mentioned so it was more than likely a fluke from a single version or something. However this save is for testing a new issue i came across. All you have to do is go up the ladder and leave the dock through the double doors, then go in the next door directly to your right after that. Once you're past that just walk straight and try to outrun the boulder, if you experience the same results as me it will be impossible to outrun it. I thought something was strange when trying to outrun the first one early in the game because i was struggling to beat it.

https://www.sendspace.com/file/ejhcn8

Remember to tell me your settings, and most importantly the controller you use.
passed it on the first try...
used gc controller and then the wiiu pro controller, you have some problem pressing the A button fast?
do this let go of the controller put it on your lap and then just press A fast you still have time to press L and R at the end to dodje and i didnt even knew the buttons and i could dodje at the first time twice in a row and i never played this game lol.

my settings is everything off and video language in auto and mc emu 251 blocks thats it.
 
passed it on the first try...
used gc controller and then the wiiu pro controller, you have some problem pressing the A button fast?
do this let go of the controller put it on your lap and then just press A fast you still have time to press L and R at the end to dodje and i didnt even knew the buttons and i could dodje at the first time twice in a row and i never played this game lol.

Preaching to the choir man, i'm a miniature Norrin Radd. I'm using the Wii U Pro Controller but it seems like the input is being dwarfed for some reason, i guess i'll mess around with it some more and see if anything is conflicting.
 
r190 or a bit earlier broke GC pad support in F-Zero AX. I'm getting Error 12 "JVS I/O board does not fulfill.. blah blah." if GC pad is plugged in. Game starts with classic controller though, but problem is - i have really cheap fake classic controller which works like a crap and it's quite hard to find new or at least working classic controller these days - out of stock in all stores, only wiimotes and nunchuks available and eBay is full of fakes and broken stuff and usually it's the broken electronic parts impossible to repair.
Im sure GC pad works fine was playing it just the other day but ill double chk it in later on tonight. Try playing with native on/off. A bit more info would be nice too
 
https://code.google.com/p/nintendon-t/source/list
Please let us know which one is causing problems.
It works fine with 2.155. But, whenever I download a new version from https://code.google.com/p/nintendon-t/ it ends up in a black screen.
I tried a few minutes ago so I suppose the download link links to the latest Nintendont version.

May be I am not doing something right. Not only do I download and rename the file but I also overwrite meta.xml & icon.png. Is this the correct process ?
 
While I agree with you if I'm to advice someone, personally I rather use multi MC (preferably 8 MB) it's just easier to track down your save to edit with Dolphin or for back up purposes instead of having to memorize every game ID by heart (I know there are ways to get around that like using the txt file in Nintendont but come on what's easier, really?) that and I hate to have to format the save every time I start a new game, but if you ask me, yes I recommend using a separate save for each game if you're not good at backing up your saves!
Personally, the little inconveniences of having to format each separate memory cards are outweighed by the fact that my saves are a hell of a lot safer being separated.
On realy memory cards it makes sense that they are are stored together. On a Virtual memcard system or emulator it's much safer to keep each save on a separate memcard file. IMO...
 
i like how everyone says its a hassle always have to formate the individual memory card for each game, are humans that lazy? they cant do format once for each game? it takes 2 seconds most of the time even less.
You only format the first time you save on each game, if ppl are becoming so lazy that this 2 seconds for each game one time only are an hassle i cant see how the future will turn out for ppl here damn.
 
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i like how everyone says its a hassle always have to formate the individual memory card for each game, are humans that lazy? they cant do format once for each game? it takes 2 seconds most of the time even less.
You only format the first time you save on each game, if ppl are becoming so lazy that this 2 seconds for each game one time only are an hassle i cant see how the future will turn out for ppl here damn.


As I've said here in the past, at this time it is actually IMPOSSIBLE to create separate memory cards for every game with old saves transferred in from a physical memory card until some sort of new solution or memory card management tool is created. I had no choice but to do a raw backup of my memory card as the saves for some games could not be properly moved into their respective "single game" memory card.


In any case, safety is not an issue, as you can create a backup of the file, which for my memory card was only 8mb. You can have it saved to your pc or any other storage device. You could even have a copy of the file saved in another directory on the same device in case the one in use gets corrupted for whatever reason, which is an unlikely scenario anyhow given how stable nintendont is at this point in development.


You shouldn't call people lazy when they do not have the option or ability to do what they want to, and have tried to.
 
As I've said here in the past, at this time it is actually IMPOSSIBLE to create separate memory cards for every game with old saves transferred in from a physical memory card until some sort of new solution or memory card management tool is created. I had no choice but to do a raw backup of my memory card as the saves for some games could not be properly moved into their respective "single game" memory card.


In any case, safety is not an issue, as you can create a backup of the file, which for my memory card was only 8mb. You can have it saved to your pc or any other storage device. You could even have a copy of the file saved in another directory on the same device in case the one in use gets corrupted for whatever reason, which is an unlikely scenario anyhow given how stable nintendont is at this point in development.


You shouldn't call people lazy when they do not have the option or ability to do what they want to, and have tried to.
its not impossible... just let nintendont create an individual memory card and save on it and then all you need to do is make copys that memory card and rename it with the ids for all your games, then on dolphin on one of the tabs you open your full memcard dump on one side and the individual on the other and just transfer the save then open the next individual one and transfer the respective save and so on it takes 5-10 mins tops unless you have 300 games on your memory card.
 

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