Hacking Nintendont

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for use tnf with linux use: g++ main.cpp -o tnf
after that u have a executable called tnf, run it with ./tnf


Fzero AX here not work (wii with gc port)
Mario kart gp 2 works but freeze on CAMERA ("you may not use the camera now")

Triforce ISO ID/Name fixer v1.0b
Built: Jun 4 2014 15:50:31

Serial :SBNL
Title :MARIOKART ARCADE GP2
Maker :NAMCO CORPORATION

----------------------------------------------

Triforce ISO ID/Name fixer v1.0b
Built: Jun 4 2014 15:50:31

Serial :SBGG
Title :F-ZERO AX
Maker :SEGA CORPORATION

any people have my same problem? fzeroax blackscreen and mariokartgp2 freeze on cam?
 
for use tnf with linux use: g++ main.cpp -o tnf
after that u have a executable called tnf, run it with ./tnf


Fzero AX here not work (wii with gc port)
Mario kart gp 2 works but freeze on CAMERA ("you may not use the camera now")

Triforce ISO ID/Name fixer v1.0b
Built: Jun 4 2014 15:50:31

Serial :SBNL
Title :MARIOKART ARCADE GP2
Maker :NAMCO CORPORATION

----------------------------------------------

Triforce ISO ID/Name fixer v1.0b
Built: Jun 4 2014 15:50:31

Serial :SBGG
Title :F-ZERO AX
Maker :SEGA CORPORATION

any people have my same problem? fzeroax blackscreen and mariokartgp2 freeze on cam?

Crediar already stated that Mario Kart GP2 would freeze always at one screen, and that Fzero AX isn't working. It's all in the post where he announced he had made the triforce commits, though it does sound like FZero should load but crash.

I committed the Triforce changes but sadly due Nintendont itself most games crash, so currently only Mario Kart GP works, GP2 crashes at a certain screen every time, as well as FZero-AX, VS2006.
 
ok... quadforce 4.1 works very well but games is a little bit laggy here, i hope triforce can do better and have the card support in future (save card).
 
1.79 (wii), mariokart gp1 now load fast but the left/right not work with gc controller...
 
the analogs are random keep trying and it will work there is a bug on triforce where if the coin on the bottom of the screen stays 0/1 the analogs and L/R wont work so only when the coin is ! you will have analogs in race
 
the analogs are random keep trying and it will work there is a bug on triforce where if the coin on the bottom of the screen stays 0/1 the analogs and L/R wont work so only when the coin is ! you will have analogs in race

Took about 3 tries for the (1/1) credits patch to boot correctly via USB. If this patch is creating the bug, them maybe let user set free play through the dip switch settings (map it to button Z), but then to keep such settings MCEmu would have to work with Triforce games. I think the dip switch settings are in-accessible in r79.
 
So anyone here can get a dump code when using ps3 controller on the wii or wiiu and ssbm crash to help fix94 out?
 
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Tell me how to do this and I can
well you need a gecko device or something to analyse code while playing ssbm and make it crash by selecting characters in vs mode and pressing start, only ppl with gecko and such device can do this.
 
well you need a gecko device or something to analyse code while playing ssbm and make it crash by selecting characters in vs mode and pressing start, only ppl with gecko and such device can do this.



Ahh, don't have one of those sadly, sorry. Hopefully, this issue can be fixed though ;p
 

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