Hacking Nintendont

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Here you go.
EDIT: I also noticed something even stranger. I tested in Dolphin with the same ISO and the same thing happened. Coincidence? I have no idea. It also seems from my research on YouTube that the Wii and GameCube versions have different timing for this cutscene.
EDIT 2: I tested at the same place on the Wii version, and it is consistent with what YouTube videos of the Wii version show and also with Dolphin. I think that something is broken with the GameCube version in both Dolphin and Nintendont.
did you try version 486 ?
 
probably should go back to 486 since 489 is not very stable it has some issues.

https://github.com/FIX94/Nintendont...dfd8be7b0b68209fc7/loader/loader.dol?raw=true

rename to boot.dol and replace on nintendont apps, also delete your nintendont config and make it again inside nintendont.
also take a picture of your nintendont settings, saying default doesnt help when most people think they have default and they dont...
I can't get a pic of the settings, but I can tell you what I have On and OFF

Cheats: Off
Debugger: Off
Memcard Emulation: Off
Cheat Path: Off
Force Widescreen: Off
Autoboot: Off
Unlock read speed: Off
OSReport: Off
WiiU widescreen: Unselectable/Off
Drive Access LED: Off
Log: Off
MaxPads:4
Language:Auto
Video:Auto
Video Width:Auto
Screen Position: 0
Patch PAL50: Off
Tri Arcade Mode: Off
Wiimote CC rumble: Off
Skip IPL: No.
Native Controls: On.

going back to 5.486 still presents the same issue with Tales of Symphonia US [GQSEAF]
 
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I can't get a pic of the settings, but I can tell you what I have On and OFF

Cheats: Off
Debugger: Off
Memcard Emulation: Off
Cheat Path: Off
Force Widescreen: Off
Autoboot: Off
Unlock read speed: Off
OSReport: Off
WiiU widescreen: Unselectable/Off
Drive Access LED: Off
Log: Off
MaxPads:4
Language:Auto
Video:Auto
Video Width:Auto
Screen Position: 0
Patch PAL50: Off
Tri Arcade Mode: Off
Wiimote CC rumble: Off
Skip IPL: No.
Native Controls: On.

going back to 5.486 still presents the same issue with Tales of Symphonia US [GQSEAF]
may be due to using real memory card, tryed getting your save file into a nintendont emulated memory card?

--------------------- MERGED ---------------------------

Oh, that wasn't was I was expecting... Shouldn't be better to use the device where the app is being launched? This way, when loading/saving from the virtual memory card it still can read perfectly the game from the other device avoiding any read/write problem that could be caused because of this...
no becuase nintendont can only mount a single device at a time due to memory, it can have mounted your usb and sd at the same time.
 
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GCMM can work with those?
You have to dump the raw memory card or individual GCI files and either use that memory card with Nintendont (keeping the correct block size in mind) or use Dolphin's Memory Card Manager to add the GCI files to Nintendont's emulated memory card file.
 
You have to dump the raw memory card or individual GCI files and either use that memory card with Nintendont (keeping the correct block size in mind) or use Dolphin's Memory Card Manager to add the GCI files to Nintendont's emulated memory card file.
Yeah I can do either, thanks, will test later.

I have my doubts it'll work.
 
I found a problem with Virtua Striker 4 ver. 2006
when I have all the following cheats enabled together it hangs after the Triforce bootup and doesn't make it to the controller calibration.
All the codes work fine individually and various combinations of them together work, but like I said for some reason when there all enabled it hangs, I'm using cfg usb loader if it makes any difference.

Time set 5 minutes
004768E0 0000000A
004768E1 0000000A

Game difficulty very easy
004768DC 00000000

Virtual time real
004768DD 00000002

Event mode on
004768DE 00000001

Advertise sound on
004768DF 00000001

Golden Goal time 3 minutes
004768E2 00000007
004768E3 00000007

Penalty knockout system real pk - Only comes into effect during quarter / semi final stages.
004768E4 00000004
004768E5 00000004

THANKS WORK.
have more code please???????????????????
 
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GCMM can work with those?
like people said dump your save (which you already have since you used it on dolphin right?)
then go to nintendont enable memory card emulation and save , then go to your sd/usb under saves and get that file, use dolphin memory card manager and replace your tales save file with the dumped one and replace the raw file on the saves folder after everything is done.
 
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Hello i have a problem with official Gamecube controller on my Wii when i launch Nintendont with Gamecube controller in the Wii i launched the game and my controller was not detected only Wiimote but in other games my controller works and it works but not in game launched in Nintendont how can i fix this problem?
 
Hello i have a problem with official Gamecube controller on my Wii when i launch Nintendont with Gamecube controller in the Wii i launched the game and my controller was not detected only Wiimote but in other games my controller works and it works but not in game launched in Nintendont how can i fix this problem?
1- its a wii with gc ports?
2- is the gc controller connected to port one and not to port 2,3,4?
 
like people said dump your save (which you already have since you used it on dolphin right?)
then go to nintendont enable memory card emulation and save , then go to your sd/usb under saves and get that file, use dolphin memory card manager and replace your tales save file with the dumped one and replace the raw file on the saves folder after everything is done.
may be due to using real memory card, tryed getting your save file into a nintendont emulated memory card?

--------------------- MERGED ---------------------------


no becuase nintendont can only mount a single device at a time due to memory, it can have mounted your usb and sd at the same time.
Results of the test: It did not work.

I dumped my save, I added it to the virtual MC and booted ToS disc 2, picked a NG+ save which will cause it to ask for disc 1.... and it crashes.

Virtual Memory card size is 53 blocks,so a few KB's worth of space and well away from the sizes that cause problems.
 
Last edited by Duncan Idaho,
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Hello. Does anybody know where can I get a WUP with latest Nintendont launchable fron Wii U System menu? The only link on Reddit I found is dead. I don't see the instructions to make my own in original post.
 
Here you go.
View attachment 205887


EDIT: I also noticed something even stranger. I tested in Dolphin with the same ISO and the same thing happened. Coincidence? I have no idea. It also seems from my research on YouTube that the Wii and GameCube versions have different timing for this cutscene.
EDIT 2: I tested at the same place on the Wii version, and it is consistent with what YouTube videos of the Wii version show and also with Dolphin. I think that something is broken with the GameCube version in both Dolphin and Nintendont.

Testing some more, I found that the issue occurs in the same way with the NTSC-U GameCube version, at least in Dolphin, and I predict that it works (in the same wrong way) in Nintendont as well. If anyone wants to test with their own setup, I have my save files for NTSC-U and PAL Twilight Princess.
To test, exit to the northwest from the area that you find yourself in when you start the save file, and crawl into a tunnel located on the left side of the following area. Listen carefully to how the music doesn't start right away as it should after Link wakes up in the following cutscene.
On the PAL save, choose the third save slot.
 

Attachments

Results of the test: It did not work.

I dumped my save, I added it to the virtual MC and booted ToS disc 2, picked a NG+ save which will cause it to ask for disc 1.... and it crashes.

Virtual Memory card size is 53 blocks,so a few KB's worth of space and well away from the sizes that cause problems.
any chance you can upload your savefile? also waht exact version of the game are you using pal ntscu? and such?
 
Results of the test: It did not work.

I dumped my save, I added it to the virtual MC and booted ToS disc 2, picked a NG+ save which will cause it to ask for disc 1.... and it crashes.

Virtual Memory card size is 53 blocks,so a few KB's worth of space and well away from the sizes that cause problems.
works fine by me

using emulated memory card
usb self powered hdd and full isos matching redump
made a save on 6 minute mark and started disc 2 and disc swap was almost instant, im guessing your device is too slow to disc swap in time?

 
any chance you can upload your savefile? also waht exact version of the game are you using pal ntscu? and such?
I have posted the game version before, but sure, Tales of Symphoia [GQSEAF]

I'll test an idea later on a see if its the stick that's just too slow

Part of the problem is that my error comes like 10 seconds after the black screen pops.
 

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Last edited by Duncan Idaho,
I have posted the game version before, but sure, Tales of Symphoia [GQSEAF]

I'll test an idea later on a see if its the stick that's just too slow

Part of the problem is that my error comes like 10 seconds after the black screen pops.
works fine by me

using emulated memory card
usb self powered hdd and full isos matching redump
made a save on 6 minute mark and started disc 2 and disc swap was almost instant, im guessing your device is too slow to disc swap in time?


Like abode I can disc swap just fine I'm guessing it's your USB stick speed try putting the iso on SD or an HDD and try.
 
Like abode I can disc swap just fine I'm guessing it's your USB stick speed try putting the iso on SD or an HDD and try.
until the quarintine goes away I can't buy the torox screwdrivers to rescue an old HDD of a mac I have and 2.5" HDD's are well off budget.


Will try the SD again.
 
Last edited by Duncan Idaho,

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