Gaming Nintendogs - No Super Stable 3D?

  • Thread starter Thread starter NekoMichi
  • Start date Start date
  • Views Views 3,091
  • Replies Replies 5

NekoMichi

Retro Collector
Member
Joined
Jun 4, 2015
Messages
1,441
Reaction score
1,081
Trophies
2
Location
Minus World
Website
www.youtube.com
XP
3,025
Country
Just an odd thing I noticed, the Super Stable 3D feature of the New 3DS isn't always active in Nintendogs 3DS. For example in you're in the home area and call your dog over, the 3D effect won't track your head for some reason. Anyone else experienced this too?

(I checked, the feature is enabled and correctly calibrated in the settings, it works everywhere else in the system, just not in some parts of Nintendogs)
 
Just an odd thing I noticed, the Super Stable 3D feature of the New 3DS isn't always active in Nintendogs 3DS. For example in you're in the home area and call your dog over, the 3D effect won't track your head for some reason. Anyone else experienced this too?

(I checked, the feature is enabled and correctly calibrated in the settings, it works everywhere else in the system)
I don't have Nintendogs, but does it uses the camera? If it does, then it's normal, Super Stable 3D doesn't work while games use the 3DS's camera.
 
Ah, that might be why. I haven't reached the point in the game where they introduce camera features yet.
SuperStable3D basically turns on the face camera at a firmware level, so if the feature is on, then the N3DS is using the face camera AT ALL times. If Nintendogs uses the face camera, then the firmware passes control to Nintendogs. Which means no SuperStable3D.
 
  • Like
Reactions: NekoMichi

Site & Scene News

Popular threads in this forum