Hardware Nintendo Switch Technical Specifications Discussion

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What SoC do you think the Nintendo Switch will use? + Reasons in thread.


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1) Some games require more power to operate properly. Wii u is already seen struggling a bit with botw.
2) Even mobile games are designed to scale with different hardware, and in some regard closer to pc. And I don't think the change is that drastic.
If the power difference was really that bad, then it wouldn't be that easy to port games to. Developers wouldn't be saying it's easy to develop for if they aren't able to squeeze out the power needed for the game to actually run.
 
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If the power difference was really that bad, then it wouldn't be that easy to port games to. Developers wouldn't be saying it's easy to develop for if they aren't able to squeeze out the power needed for the game to actually run.
I thought you were talking about configuring two different modes, which means some extra work.
It was not to say it's weak.
 
Years later Windows will have a much higher priority while PC and switch phase out PS4 and XB1.
Considering the low clock of PS4 and XB1, more features with Maxwell and possibly cramming in lots of cores, it's going to be good. Also Xbox one 'only' has 768 cores.
With Foxconn leak: 512 cores * 921MHz * 2 = 921GFlops.
A73 on the other hand might have already surpassed Jaguar in actual performance.
768 cores? So if @Xzi 's analysis of 512 cores is correct we'd be seeing slightly more power from the switch compared to XONE (About 10-7% I believe) and less than PS4, although not by much.
Also, I agree in a world were PC gaming has become more affordable (Which is clearly evident with console gamers like me moving to PC) Switch is the only unique console experience.

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Isn't that great, I wish I could see their faces when they face the reality
Whose faces?

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Daydreaming circle jerking knowledge-pretending techno babbling ftw
Just because you dont understand doesnt mean that we arent having meaningful conversation, maybe actually bring something useful in terms of info other than rhetoric that makes no sense. :unsure:
 
Last edited by TheDarkGreninja,
768 cores? So if @Xzi 's analysis of 512 cores is correct we'd be seeing slightly more power from the switch compared to XONE (About 10-7% I believe) and less than PS4, although not by much.
Also, I agree in a world were PC gaming has become more affordable (Which is clearly evident with console gamers like me moving to PC) Switch is the only unique console experience.

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Whose faces?

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Just because you dont understand doesnt mean that we arent having meaningful conversation, maybe actually bring something useful in terms of info other than rhetoric that makes no sense. :unsure:
768GFlops will not be enough to allow Maxwell to match Xbox One S, but possibly original Xbox One.
The proper way to calculate Teraflops is core count * Frequency * 2(fp32) or 4(fp16, Tegra k1 sadly don't have double performance for fp16). fp64 will vary a good lot depending on hardware. Since switch didn't hit 1GHz, there won't be 1TFlops. Which is possible (but I hope it's even bigger) but we will need NVidia for official answers. On the other hand if quality is sacrificed for higher framerate.
 
768GFlops will not be enough to allow Maxwell to match Xbox One S, but possibly original Xbox One.
The proper way to calculate Teraflops is core count * Frequency * 2(fp32) or 4(fp16, Tegra k1 sadly don't have double performance for fp16). fp64 will vary a good lot depending on hardware. Since switch didn't hit 1GHz, there won't be 1TFlops. Which is possible (but I hope it's even bigger) but we will need NVidia for official answers. On the other hand if quality is sacrificed for higher framerate.
Its weird at they would downclock the GPU to that extent, guessing that part may change with the release model, 768Gflops is about 1.1Tflops in GCN so yeah I agree.
 
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Its weird at they would downclock the GPU to that extent, guessing that part may change with the release model, 768Gflops is about 1.1Tflops in GCN so yeah I agree.
Maybe Foxconn was correct on 921MHz part. The other thing about is that Tegra X2 scores a similar 700+ Gflops, though at the same TF Maxwell is faster than Pascal.
 
I thought you were talking about configuring two different modes, which means some extra work.
It was not to say it's weak.
If it was really that much extra work it would ramp up the difficulty in developing for that platform.

Developers say the Switch is easier to develop for than either the Xbone or PS4. If they were forced to significantly compromise the quality of they game they would have complained.

Thus, I believe we can safely assume that no matter what numbers withcraft is being regurgitated, developers feel confident that they make the games without the need for making difficult decisions on what to compromise so the game runs on the Switch.
 
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If it was really that much extra work it would ramp up the difficulty in developing for that platform.

Developers say the Switch is easier to develop for than either the Xbone or PS4. If they were forced to significantly compromise the quality of they game they would have complained.

Thus, I believe we can safely assume that no matter what numbers withcraft is being regurgitated, developers feel confident that they make the games without the need for making difficult decisions on what to compromise so the game runs on the Switch.
Indeed.
 
Im pretty sure nintendo knows about homebrew,knows about smea and yellows8,knows about luma and knows about all the exploits.

Otherwise the sudden updates that remove exploits would be purely coincidental,as for removing all the DSIware titles(what if someone is snitching on us,the homebrew community and getting paid for it?:ninja: meh i dont really think so...:wink:)

I think that theyll use something entirely different so that people dont use the same methods,i mean,it sounds like the thing they would do...:yayswitch::switch:

with all that said,merry tempmas! :yay:
 
Im pretty sure nintendo knows about homebrew,knows about smea and yellows8,knows about luma and knows about all the exploits.

Otherwise the sudden updates that remove exploits would be purely coincidental,as for removing all the DSIware titles(what if someone is snitching on us,the homebrew community and getting paid for it?:ninja: meh i dont really think so...:wink:)

I think that theyll use something entirely different so that people dont use the same methods,i mean,it sounds like the thing they would do...:yayswitch::switch:

with all that said,merry tempmas! :yay:
Maybe we will get another custom system with custom kernel to increase hacking difficulty.
Edit: That said, does anyone think there will be a security chip in the switch just to avoid hacking?
 
Last edited by Yil,
Also according to GPU boss GTX 950 is only more efficient than 7850, not considerably faster. That said, the actual 7850 is faster than Xbox one S and 7870 is a lot faster than PS4.
 
Last edited by TheDarkGreninja,
does anyone remember the good ol' days when we did not know what powered a console.... nor did we care.
like in the NES and SNES. back when they were new it was not about specs. it was : "Oh look that game looks cool ima try it". that's how it needs to be again. now that we do know the specs of say the snes, look at what could be done with the limited hardware. there were not fancy tools or pre-made engines in those days. it was assembly at its finest. In my Opinion is produced a better product.
Look at star ocean running on an actual SNES. Voice acting in a SNES game. Great 2d graphics, and that was done with no special DSP. There is a dsp in Star ocean but it only handles sprite data decompression. It does not do anything to increase the processing power like the one in megaman x2. The game runs 100% with out the DSP and the decompressed 12MB rom. I know because i built a reproduction cart that has a 12mb of on board flash. Tales of Phantasia is another that was above the others and that one does not even have an dsp. its all crammed into 2 roms, one 4mb and one 2mb
 
does anyone remember the good ol' days when we did not know what powered a console.... nor did we care.
like in the NES and SNES. back when they were new it was not about specs. it was : "Oh look that game looks cool ima try it". that's how it needs to be again. now that we do know the specs of say the snes, look at what could be done with the limited hardware. there were not fancy tools or pre-made engines in those days. it was assembly at its finest. In my Opinion is produced a better product.
Look at star ocean running on an actual SNES. Voice acting in a SNES game. Great 2d graphics, and that was done with no special DSP. There is a dsp in Star ocean but it only handles sprite data decompression. It does not do anything to increase the processing power like the one in megaman x2. The game runs 100% with out the DSP and the decompressed 12MB rom. I know because i built a reproduction cart that has a 12mb of on board flash. Tales of Phantasia is another that was above the others and that one does not even have an dsp. its all crammed into 2 roms, one 4mb and one 2mb
The visual changes are more drastic back then, nothing more. It's how games used to be implemented differently, and that no longer seems to matter any more. You cannot deny that MMX looks a lot better than MM.
Good old days when you need a whole lot of coding. And to be fair you still want to make your own engine to make things for those platform just for the sake of organizing overwhelming numbers of assets, if not much more.
 
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