1) Reference 1080 got its a handed by an overclocked 980 ti once reaching similar teraflops (which requires custom power and liquid nitrogen)
Fundamental theorem of computing (made up of course): You always start counting from 0. Though for some settings 0 probably means disabled.
+CVars=r.ScreenPercentage=66 seems to confirm the 720p rumour. Also indicate very huge power gap between the two.
Also 16nm is both far superior and cheaper than 20nm. And just look at intel core m, little cpu monsters with lacklustre lower power gpu.
--------------------- MERGED ---------------------------
[Switch DeviceProfile]
+CVars=sg.ViewDistanceQuality=2
+CVars=sg.AntiAliasingQuality=2
+CVars=sg.ShadowQuality=2
+CVars=sg.PostProcessQuality=2
+CVars=sg.TextureQuality=2
+CVars=sg.EffectsQuality=2
+CVars=r.ScreenPercentage=100
This translate to high view distance, FXAA x4, shadow quality high, post process quality high, texture quality high, effect quality high, resolution 1080p.
[SwitchConsole DeviceProfile]
DeviceType=Switch
BaseProfileName=Switch
[SwitchHandheld DeviceProfile]
DeviceType=Switch
BaseProfileName=Switch
+CVars=sg.ViewDistanceQuality=1
+CVars=sg.AntiAliasingQuality=1
+CVars=sg.ShadowQuality=1
+CVars=sg.PostProcessQuality=1
+CVars=sg.TextureQuality=1
+CVars=sg.EffectsQuality=1
+CVars=r.ScreenPercentage=66
This translate to medium view distance, FXAA x2 (0 means disabled), shadow quality medium, post process quality medium, texture quality medium, effect quality medium (or low cause 0 could mean disabled but I doubt that), resolution 720p.
Edit: This is just speculation. I don't use UE4.
Well, apu can handle citra.That brings me to my next idea, do you guys think this console will get a lot of 3ds ports that are just upgraded for switch? The basic code wont require much changing thanks to ARM.
--------------------- MERGED ---------------------------
@Xzi Where did you get this info? Cant find it anywhere.
Fundamental theorem of computing (made up of course): You always start counting from 0. Though for some settings 0 probably means disabled.
+CVars=r.ScreenPercentage=66 seems to confirm the 720p rumour. Also indicate very huge power gap between the two.
Also 16nm is both far superior and cheaper than 20nm. And just look at intel core m, little cpu monsters with lacklustre lower power gpu.
--------------------- MERGED ---------------------------
[Switch DeviceProfile]
+CVars=sg.ViewDistanceQuality=2
+CVars=sg.AntiAliasingQuality=2
+CVars=sg.ShadowQuality=2
+CVars=sg.PostProcessQuality=2
+CVars=sg.TextureQuality=2
+CVars=sg.EffectsQuality=2
+CVars=r.ScreenPercentage=100
This translate to high view distance, FXAA x4, shadow quality high, post process quality high, texture quality high, effect quality high, resolution 1080p.
[SwitchConsole DeviceProfile]
DeviceType=Switch
BaseProfileName=Switch
[SwitchHandheld DeviceProfile]
DeviceType=Switch
BaseProfileName=Switch
+CVars=sg.ViewDistanceQuality=1
+CVars=sg.AntiAliasingQuality=1
+CVars=sg.ShadowQuality=1
+CVars=sg.PostProcessQuality=1
+CVars=sg.TextureQuality=1
+CVars=sg.EffectsQuality=1
+CVars=r.ScreenPercentage=66
This translate to medium view distance, FXAA x2 (0 means disabled), shadow quality medium, post process quality medium, texture quality medium, effect quality medium (or low cause 0 could mean disabled but I doubt that), resolution 720p.
Edit: This is just speculation. I don't use UE4.
Last edited by Yil,










