Hardware Nintendo Switch Technical Specifications Discussion

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What SoC do you think the Nintendo Switch will use? + Reasons in thread.


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You cannot seriously think a57 in tegra x1 is faster than Jaguar. That's a lot of power that 28nm to 20nm cannot solve, and AMD's cpu are way better than anything Nvidia can throw. I also have read an article somewhere but I cannot find it right now.
Te has been some leak in 2015 suggest an overclocked x1 is used. Both are too old to find any related article any more.
https://browser.primatelabs.com/v4/cpu/search?q=shield+tv
https://browser.primatelabs.com/v4/cpu/search?utf8=✓&q=a6-5200
A57 isnt Nvidia, its ARM.
Two identical chips in terms of Clock speed and cores and the TV decimates it.
 
Last edited by TheDarkGreninja,
The simplest explanation is usually the correct one, and I think in this case X1-X2 Pascal just wasn't ready for use in a major gaming console. Timing wasn't right. I'd still rather own a Switch than a Shield TV 2, first-party Nintendo games and having it treated like a "real" console make all the difference.
A better explanation is that Nvidia is keeping the X2 for a bigger client, not to mention that they have their own line of products *and* the tools for low-level interaction with the X2 don't exist since the chip isn't out. That, and Nintendo is still following the Lateral Thinking strategy - they won't go for a bleeding edge chip.

Maxwell is good enough if implemented correctly. Don't expect miracles as the Xbox One is sweating bullets trying to run games at sub-1080p 30FPS with 1.3 tflops worth of Radeon GCN cores, and the Switch is less than that, but it'll suffice for 720p upscaled internally or just lower detail.

The undocked mode is what concerns me still - if Nintendo mandates that all games need to be compatible with it, what you're looking at is a 500 gflops machine that can occasionally overclock, that's the bottom line here, and it's not optimistic in terms of AAA development.
 
A better explanation is that Nvidia is keeping the X2 for a bigger client, not to mention that they have their own line of products *and* the tools for low-level interaction with the X2 don't exist since the chip isn't out. That, and Nintendo is still following the Lateral Thinking strategy - they won't go for a bleeding edge chip.

Maxwell is good enough if implemented correctly. Don't expect miracles as the Xbox One is sweating bullets trying to run games at sub-1080p 30FPS with 1.3 tflops worth of Radeon GCN cores, and the Switch is less than that, but it'll suffice for 720p upscaled internally or just lower detail.

The undocked mode is what concerns me still - if Nintendo mandates that all games need to be compatible with it, what you're looking at is a 500 gflops machine that can occasionally overclock, that's the bottom line here, and it's not optimistic in terms of AAA development.

It's still quite possible with Nvidias hand in cloud proccesing which only runs with maxwell chips.
 
https://browser.primatelabs.com/v4/cpu/search?q=shield+tv
https://browser.primatelabs.com/v4/cpu/search?utf8=✓&q=a6-5200
A57 isnt Nvidia, its ARM.
Two identical chips in terms of Clock speed and cores and the TV decimates it.
Different architecture, different priorities. Jaguar APU's are meant for low wattage with an integrated discrete GPU - the CPU is low-key for a reason. They have different core families for integer-heavy CPU's, which are not necessary in gaming. It's also a tad unfair to compare a brand-new ARM with the Jaguar - since then Puma and Puma+ cores were released, and both are backwards compatible with Jaguar.

As for cloud computing, nah. Nintendo doesn't have the resources to run an Nvidia Grid-style network - even Sony didn't prior to the purchase of Gaikai. It's an unsustainable model that burns money.
 
Different architecture, different priorities. Jaguar APU's are meant for low wattage with an integrated discrete GPU - the CPU is low-key for a reason. They have different core families for integer-heavy CPU's, which are not necessary in gaming. It's also a tad unfair to compare a brand-new ARM with the Jaguar - since then Puma and Puma+ cores were released, and both are backwards compatible with Jaguar.

As for cloud computing, nah. Nintendo doesn't have the resources to run an Nvidia Grid-style network - even Sony didn't prior to the purchase of Gaikai. It's an unsustainable model that burns money.
But it won't be Nintendo running it, it'll be Nvidia. The reason I brought up jaguar was because its in the PS4 and XBONE and at a lower clock than the one stated.
 
But it won't be Nintendo running it, it'll be Nvidia. The reason I brought up jaguar was because its in the PS4 and XBONE and at a lower clock than the one stated.
That's a fair point. Cloud/pc will handle the 3a games while Nintendo does their things. Let's just hop they are not going to piss off dev with low power units.
 
But it won't be Nintendo running it, it'll be Nvidia. The reason I brought up jaguar was because its in the PS4 and XBONE and at a lower clock than the one stated.
They're also octacore because the cores are so small and draw so little energy that you can cram loads of them in. Do you think the Switch will run 8 A73 cores? I don't - I think it will run the baseline X1 core configuration or a slightly better one because it doesn't need more juice in that department and most games only run on 4 cores anyways. It's a waste of die space.
 
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They're also octacore because the cores are so small and draw so little energy that you can cram loads of them in. Do you think the Switch will run 8 A73 cores? I don't - I think it will run the baseline X1 core configuration or a slightly better one because it doesn't need more juice in that department and most games only run on 4 cores anyways. It's a waste of die space.
But a73 is considerably smaller, faster and draw less power than both a72 and a57 even with same manufacturing.
 
1. This machine is ARM which is highly compatible with x86
2. Nintendo is working much closer with nvidia and as such we see that nvidia are working their hardest to make sure this thing can run all the latest in software.
3. Has official support from Unity and Unreal engines which i dont think were properly implemented into Wii u but we see that Unreal will definitely work on switch ( Seasons of Heaven strengthens this notion)
4. Bethesda supports this system... need i say more? :P

I was talking about this earlier (as in like 14 pages back), this machine could definitely use the grid like the Shield TV and nintendo have patented something similar and the inventor of this tech worked in nvidia. (seems we were bilnd to this even before the eurogamer rumours)

Then what, may I ask, are people up in arms about? The clock speed not being as high as people want it to be or is the fact it uses ARM + nVidia? I'm curious as to where all this doom and gloom is coming from :P
 
Then what, may I ask, are people up in arms about? The clock speed not being as high as people want it to be or is the fact it uses ARM + nVidia? I'm curious as to where all this doom and gloom is coming from :P
Its the fact that most people see lower specs (in relation to PS4 XBONE) and instantly think its terrible. Without going into detail.
TL;DR Ignorance.
 
There are many things to consider:
1. FP64 is useless for low power gaming and since it's manufactured for the switch specifically, that extra space can be used to shrink the die further. This also means some other things useless for gaming present in the tegra x1, like ai support.
2. 3DIC are slowly coming to popularity and the switch can implement this. We already see stacked components used for Ram and storage and some other components in our computers. This can even save power and latency but I will not get too hasty here.
3. If 16nm allow hitting the same high clock then Maxwell is better suited than Pascal.
4. AMD has already demonstrated wafer thinning to give an impressive 1.9 TF (rx 460) at 35w. I believe Nvidia can apply similar techniques.
5. Tegra X1 don't support 4GB of ram. Also tegra x2 isn't technically out yet.
 
There are many things to consider:
1. FP64 is useless for low power gaming and since it's manufactured for the switch specifically, that extra space can be used to shrink the die further. This also means some other things useless for gaming present in the tegra x1, like ai support.
2. 3DIC are slowly coming to popularity and the switch can implement this. We already see stacked components used for Ram and storage and some other components in our computers. This can even save power and latency but I will not get too hasty here.
3. If 16nm allow hitting the same high clock then Maxwell is better suited than Pascal.
4. AMD has already demonstrated wafer thinning to give an impressive 1.9 TF (rx 460) at 35w. I believe Nvidia can apply similar techniques.
5. Tegra X1 don't support 4GB of ram. Also tegra x2 isn't technically out yet.

Damn, Hadn't thought of point 5, the max for X1 is 3GB so this is definitely custom and not stock.

--------------------- MERGED ---------------------------

They're also octacore because the cores are so small and draw so little energy that you can cram loads of them in. Do you think the Switch will run 8 A73 cores? I don't - I think it will run the baseline X1 core configuration or a slightly better one because it doesn't need more juice in that department and most games only run on 4 cores anyways. It's a waste of die space.
It was core by core, not how many cores, switch gets destroyed for having less cores.
 
The undocked mode is what concerns me still - if Nintendo mandates that all games need to be compatible with it, what you're looking at is a 500 gflops machine that can occasionally overclock, that's the bottom line here, and it's not optimistic in terms of AAA development.
OTOH 500GFlops is plenty enough for 720p, no? PSVita is 540p and it only does 32GFlops. Puts Switch at roughly 13x as powerful as PSVita. 720p is also still pretty widely supported, all major modern engines allow games to be played at that resolution. It's just a matter of scaling graphics settings from there.
 
They could very well get the same results for Xbox 1 power from Maxwell vs Pascal, but Pascal still seem to be better overall. At least when it comes to battery.
 
OTOH 500GFlops is plenty enough for 720p, no? PSVita is 540p and it only does 32GFlops. Puts Switch at roughly 13x as powerful as PSVita. 720p is also still pretty widely supported, all major modern engines allow games to be played at that resolution. It's just a matter of scaling graphics settings from there.
To be fair, many Vita games run at lower resolutions than 544p.

//Sent from my glorious OnePlus X
 
They could very well get the same results for Xbox 1 power from Maxwell vs Pascal, but Pascal still seem to be better overall. At least when it comes to battery.
Pascal actually uses ~2W more at 100% usage, but does save a little bit on power draw at ranges under 100%. Best case scenario it would've given Switch +30 minutes to battery life. Not a deal-breaker by any means, especially in the age of 15000mAH power banks for $20.

To be fair, many Vita games run at lower resolutions than 544p.

//Sent from my glorious OnePlus X
Ah, I was unaware of that. Still, once you're talking about out-performing a device by a factor of double-digits, that device's power is completely dwarfed. We're talking GTX 1080Ti is to XB1 as Switch is to PS Vita.
 
Last edited by Xzi,
That's a fair point. Cloud/pc will handle the 3a games while Nintendo does their things. Let's just hop they are not going to piss off dev with low power units.
Actually, thats not what I was thinking, the cloud would aide in power by doing lower power operations while the Switch does the bare brunt of the game, this allows for great optimisation without requiring fast wifi
 
Actually, thats not what I was thinking, the cloud would aide in power by doing lower power operations while the Switch does the bare brunt of the game, this allows for great optimisation without requiring fast wifi
Latency will be another huge issue.
 
Latency will be another huge issue.
It works well on shield TV if your download and upload is good enough, I expect this to be something similar to a local server within 50 miles of the user in an urban area like London.
(20Mb/s is the requirement for Geforce now ( for 720P60 but this console will be aiming for 1080p30 for sure) and if Nintendo follow through with their P2P network where other switches support others download speeds requirements can be halved due to closer systems (within 10/5/1 miles)
Edit: Did a GeforceNOW test which told me i could stream 1080p60 so i have no doubts streaming with switch requires as fast wifi as GeforceNOW
 
Last edited by TheDarkGreninja,

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