Nintendo switch resolution changer

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Porfanizer

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Hello guys,

I come with a special request to any coders or hackers out there..

I’m well aware I am a newcomer and it might not be well

Fit to ask stuff but



To;dr: switch resolution changer, bigger is not always better.


Why: after 25 years of playing final fantasy 7 I just got the switch version and I am playing it, and it’s just so bad having the high resolution polygons splattered against the 320x240 backgrounds… it’s a crime to such masterpieces (I assume the same will happen on ff8 and ff9)



Seeing 720p resolution models playing atop of a 320p video is the stuff of nightmares.



I have changed the switch resolution in the system settings to be at 480p while I replay this game, try it if you have it, it looks better.



But the goal would be something like sys-clk but with forces resolution support.



Is this even possible? Anyone up for it?



All the best!



Ps: I’m always up for gaming chat or sharing theories and brainstorm improvements for older games
 
But the goal would be something like sys-clk but with forces resolution support.



Is this even possible?
Something that works globally? No. Impossible. When passing to NVN color texture with depth texture or setting Viewport you have no idea what is this used for (except for final framebuffer which uses special flag) unless you use GDB and follow game backtrace in disassembler. That's why per game+version patches/cheats are necessary.

Emulators have their own logic for understanding command buffer which allows them better understanding what actually should be upscaled/downscaled with their internal scaler, but still it's not perfect.
 
Last edited by masagrator,
Something that works globally? No. Impossible. When passing to NVN color texture with depth texture or setting Viewport you have no idea what is this used for (except for final framebuffer which uses special flag) unless you use GDB and follow game backtrace in disassembler. That's why per game+version patches/cheats are necessary.

Emulators have their own logic for understanding command buffer which allows them better understanding what actually should be upscaled/downscaled with their internal scaler, but still it's not perfect.
Thank you for taking the time to reply to my doubts.
So it would come down to a Edizon/breeze type of code?

I did notice by using the zoom feature that playing in 480p or 720p doesn’t actually change the internal rendering resolution, but only the display resolution.

some users on other platform talked about decreasing the resolution in vantage of more fps in games like doom I believe.
I’m wondering if it would be possible to “force” internal rendering of the final fantasy 7 to a lower standard to match the original PlayStation game and so, maintain the original game aesthetic and how it was designed.
 

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