Hacking Nintendo Switch Compromised: Nintendo's View?

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Yep but the vast majority of games people are going to pirate are games that the people would never buy in the first place so nintendo or 3rd partysdevs are not losing out on anything anyway.

And for the remaining AAA games that people would typically buy... they will get pirated too. So the chance of it being purchased by the pirater goes out the window entirely, unless of course they want to physically or digitally own the game, support the developer, or you know, legitimately say they have an actual legal backup. At least before piracy was attainable on the Nintendo Switch, there was a likely chance for a sale as opposed to an unlikely chance of a sale, though that would be based on the pirate's morals.
 
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And for the remaining AAA games that people would typically buy... they will get pirated too. So the chance of it being purchased by the pirater goes out the window entirely, unless of course they want to physically or digitally own the game, support the developer, or you know, legitimately say they have an actual legal backup. At least before piracy was attainable on the Nintendo Switch, there was a likely chance for a sale as opposed to an unlikely chance of a sale, though that would be based on the pirate's morals.
Ok but for AAA titles of the 3% estimated hackers who pirated games how many would actually buy the game if the system was not hackable. For most AAA titles you would be looking at only 0.5 to 1% of the 3% of pirates would buy any given AAA title so that kinda loss to nintendo is nothing.
 
I want to see a release from manufacturers that use tegra bootrom devices.

We're sorry that someone just walked up to your car and stole it with a backdoor recovery bug, don't worry we don't have a ota fix for it so you'll need to bring it in for a new on-board computer
Tell me how they would gain access to the chip without popping the hood?
 
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I think Nintendo's main response are the bans itself and the whole piracy-detection system, in kind of sorts. I do think they know there's not much for them to do, but they are aware on how to at the very least lessen the problem a little bit. Nintendo products have been pirated ever since the start of times, they probably knew this was coming before it even happened.
 
Yeah no way they will acknowledge this publicly. Ironically, I only found out about potential Switch backup loaders because of game sites reporting about it.
 
The way Nintendo handles this is obviously a more silent one.
Keep out those in the know with those not in the know not finding out that it's even possible.

The only thing that normal players will observe are a few people in their friendlists not being online anymore.

This might be different if hacking was actually present in the mainstream media, but that's only happening when there's a good opportunity to discredit piracy... as seen a few weeks ago when hexkyz found potential brick code in the SXOS code.

Yeah no way they will acknowledge this publicly. Ironically, I only found out about potential Switch backup loaders because of game sites reporting about it.

At first glance that seems to invalidate what I just said, but I'd like to know which gaming sites you are talking about and what exactly has been reported there.
 
Last edited by Axido,
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Ok but for AAA titles of the 3% estimated hackers who pirated games how many would actually buy the game if the system was not hackable. For most AAA titles you would be looking at only 0.5 to 1% of the 3% of pirates would buy any given AAA title so that kinda loss to nintendo is nothing.

My head is starting to hurt with all the 1’s and 3’s and %’s. I may have to back off for a moment. But.. If the system was not hackable, then wouldn’t the games not exist to pirate?
 
My head is starting to hurt with all the 1’s and 3’s and %’s. I may have to back off for a moment. But.. If the system was not hackable, then wouldn’t the games not exist to pirate?
What you have said makes zero sense. You basically just said only hackable systems have games lol.
 
What you have said makes zero sense. You basically just said only hackable systems have games lol.
Allow me to rephrase. If the system was not hackable, then wouldn’t roms/images/rips of the games not exist in playable form on original hardware so the pirate can pirate?
 
From my point of view though (slightly off topic) I don't care about doing the right thing and how it's morally wrong to pirate games. The company doesn't give a crap about us as the consumer we're just walking paychecks. Plus I was entirely put off when they made the online service a paid service.

Thats so stupid in so many ways...
 
Allow me to rephrase. If the system was not hackable, then wouldn’t roms/images/rips of the games not exist in playable form on original hardware so the pirate can pirate?
Well obviously. Let me ask you a question can you name me one company either 1st 2nd or 3rd party that has went out of business because of piracy?? I have been in the games business for over 22 years working for large devs and smaller devs over the years and I can't think of any that have gone out of business because of piracy. Piracy has such a small effect on companies that most don't give a flying fuck about it.
 
No gaming company I've ever seen has even acknowledged the existence of security compromises, unless it's a very serious, incredibly mass issue that may result in costumer information being breached I.e. Sony PSN hack.

A system itself needs to be intentionally Attacked, normally it being the consumer themselves, as opposed to a net attack that unintentional things may happen.

So, you'll not see anyone say "yup our systems are hackable" instead you'd see "yup, our networks are hackable and YOUR data was breached."
 
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Well obviously. Let me ask you a question can you name me one company either 1st 2nd or 3rd party that has went out of business because of piracy?? I have been in the games business for over 22 years working for large devs and smaller devs over the years and I can't think of any that have gone out of business because of piracy. Piracy has such a small effect on companies that most don't give a flying fuck about it.

Off the top of my head, no. With some research maybe, maybe not. An interesting read though about the harmful effects...

See this and view first lengthy answer marked 100.
https://gamedev.stackexchange.com/q...ver-resulted-in-a-developer-getting-shut-down
 
Off the top of my head, no. With some research maybe, maybe not. An interesting read though about the harmful effects...

See this and view first lengthy answer marked 100.
https://gamedev.stackexchange.com/q...ver-resulted-in-a-developer-getting-shut-down

All that talks abiut is how piracy made a game better. Had it not been for piracy the errors in that game may not have been discovered.

Read this article by well known game dev notch he talks about how piracy does not lead to lost sales. https://torrentfreak.com/piracy-is-...hey-dont-exist-says-minecraft-creator-110303/
 
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Just like how the Wii's progression of hacking occurred, the Wii U followed in the same way; and so will the Switch.

If you're not getting what I am hinting at; just remember. That Nintendo gave up on the Wii, then the Wii U. They'll eventually give up on patching things for the 3DS, and the Switch will follow.
 
Nvidia kinda owes them one after this. Discounted TX2 boards for Switch 2?
No. Nintendo knew about the vulnerability. In fact, there are comments in the current code which reference the patches to fix the issue. This was on Nintendo.
 
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