Hacking Nintendo 3DS Hack Compilation

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What do you think about this "hack"?


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I <------> my head off when, after getting rid of an old modem, I found out that the DSL couldn't us WPA. Yep.
Alright. Firstly, for ds games, that is game dependent, since networking features were hard coded into the game to work with the DS and DSL. The only way a 3DS could say allow the use of a WPA network for online features of a non dsi enhanced game would be to use some sort of wifi "wrapper" that MIGHT be able to use the connection your 3DS is already connected to. This would involve some tricks with the way DS mode communicates with the wifi hardware, since you would fool the sandboxes DS into thinking the connection the 3DS is connected to is a available hotspot. One of our forum members, Rydian, has agreed tht it MAY be possible, especially if someone like neimod has kernel access.
 
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Alright. Firstly, for ds games, that is game dependent, since networking features were hard coded into the game to work with the DS and DSL. The only way a 3DS could say allow the use of a WPA network for online features of a non dsi enhanced game would be to use some sort of wifi "wrapper" that MIGHT be able to use the connection your 3DS is already connected to. This would involve some tricks with the way DS mode communicates with the wifi hardware, since you would fool the sandboxes DS into thinking the connection the 3DS is connected to is a available hotspot. One of our forum members, Rydian, has agreed tht it MAY be possible, especially if someone like neimod has kernel access.

:yaynds: W00T:nds:
 
WOAH WOAH OMG this thread got Stickied man Now I feel like Iv'e really helped


EDIT: Also if every single person here that has viewed this thread actually donated 10 Cents to the decapping fundraiser then they would have raised enough money by now
 
Yes but only the retail cartridge will work for the exploit

Well as far as I Know anyway
As you have already been told, this is not true. Stop spreading misinformation. yellows8 has confirmed it works on the eShop version. It requires you to have already run code on your 3DS to dump your console-specific movable.sed (meaning it is useless for most users), but it does work.

Aren't the saves kept on the SD Card?
Yet another example of how you don't really know what you're talking about. (As well as the above quote).
 
As you have already been told, this is not true. Stop spreading misinformation. yellows8 has confirmed it works on the eShop version. It requires you to have already run code on your 3DS to dump your console-specific movable.sed (meaning it is useless for most users), but it does work.

By meaning useless, you mean the digital version right, cos yellows8 said something in the lines of 'you have to first run the code on the system before the SD version can be exploited' can't remember the exact quote. The retail version exploit is done on an unmodified 3DS. :) I hope so.
 
By meaning useless, you mean the digital version right, cos yellows8 said something in the lines of 'you have to first run the code on the system before the SD version can be exploited' can't remember the exact quote. The retail version exploit is done on an unmodified 3DS. :) I hope so.

soooo you always need the physical game the first time ?:wacko:
 
soooo you always need the physical game the first time ?:wacko:
More than likely.

What you will most likely need for the most straight forward usage will be just the game cartridge, and an R4i Save Dongle or similar device.
So long as you keep the cartridge it may be possible to exploit multiple 3DS systems.

As for getting the save onto the physical cartridge, R4i Save Dongle is not the only means.
If you have a DS Lite, and a way to run homebrew on it (Slot-1 or Slot-2 cards should be fine), and a wireless router, then you should be able to use DSaveManager.
To get the 3DS cartridge into a DS Lite though may require taking the cartridge board out of the case, or filing off that plastic nib.
 
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More than likely.

What you will most likely need for the most straight forward usage will be just the game cartridge, and an R4i Save Dongle or similar device.
So long as you keep the cartridge it may be possible to exploit multiple 3DS systems.

As for getting the save onto the physical cartridge, R4i Save Dongle is not the only means.
If you have a DS Lite, and a way to run homebrew on it (Slot-1 or Slot-2 cards should be fine), and a wireless router, then you should be able to use DSaveManager.
To get the 3DS cartridge into a DS Lite though may require taking the cartridge board out of the case, or filing off that plastic nib.

As long as you can't boot a custom Kernel or an entire CFW you'll need the Game everytime to load ROM-Loader or Homebrew, i guess.
 
More than likely.

What you will most likely need for the most straight forward usage will be just the game cartridge, and an R4i Save Dongle or similar device.
So long as you keep the cartridge it may be possible to exploit multiple 3DS systems.

As for getting the save onto the physical cartridge, R4i Save Dongle is not the only means.
If you have a DS Lite, and a way to run homebrew on it (Slot-1 or Slot-2 cards should be fine), and a wireless router, then you should be able to use DSaveManager.
To get the 3DS cartridge into a DS Lite though may require taking the cartridge board out of the case, or filing off that plastic nib.

http://www.3dbrew.org/wiki/DSaveManager

here says: DSaveManager can be used to transfer savefiles from DS/3DS games via wlan to a PC.
so we still need save dongle or a ds?
 

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