New language almost ready for DS

Discussion in 'NDS - Emulation and Homebrew' started by slenkar, May 3, 2011.

  1. slenkar
    OP

    slenkar Advanced Member

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    Im porting an easy-to-use language for DS called Monkey

    here is a screenie of my progress, (this is a physics engine demo someone else made)
    [​IMG]

    Monkey compiles to other languages , (C++ for the NDS)

    It will be slower than handwritten C++ because it uses a garbage collector

    At the moment I am using the nitro engine for the 2D graphics (monkey has built-in input sound and graphics)

    Unfortunately Monkey costs 120 dollars but this is cheap considering it compiles for all these platforms
    flash,desktop,canvas,android,iphone,Xbox 360

    I am not making any money from monkey whatsoever, I am just a DS nerd who wants to make games.
     
  2. Foxi4

    Foxi4 On the hunt...

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    Sooo... you port a language that ports into C++ and happens to cost 120 bucks when C/C++ is readily available to compile and there has been a real onslaught of nds libraries for every human need.

    Uhm... the point is...?
     
  3. slenkar
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    slenkar Advanced Member

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    some people consider C++ to be too complex, too intimidating or dont like memory management.

    Its personal opinion, you may be comfortable with C++ , but others like to use scripting languages for their game logic.(including large game companies)

    Monkey is as easy to use as a scripting language but doesnt sacrifice (much) power.

    AND

    if you make a game for DS you can compile it for other platforms instantaneously
     
  4. Foxi4

    Foxi4 On the hunt...

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    I'm not saying it's not an interesting package. What I'm saying is that it doesn't offer much for its price tag.