Hello everyone!
I am pleased to announce the work in progress of DIV Games Studio, which is a full featured desktop (windows, linux, osx, pi) IDE for creating games on many platforms without any devkits or extra development libraries installed except (in most cases) SDL libraries!
DIV started off life back in 1997 as a university project in spain, which then had commercial success in the late 90s and early 00s in europe (mostly Spain and the UK), but died around 2006 since it was only for DOS and no modern port was available.
Last year I resurrected the project and ported the old DOS code to modern systems using SDL (amongst other libraries)
The current version of DIV runs on most modern platforms and the best way of developing using DIV would be on a desktop / laptop computer and then exporting your game(s) using the cloud based converter (WIP) to the other systems (Javascript / canvas, android, etc)
This means that anyone without any prior programming knowledge can learn to create a game for desktop systems and export that same game to a native 3DS .3dsx, .cia or .3ds file without having to have any devkitpro / devkitarm or even any other compiler installed except the DIV environment.
The DIV Package itself is tiny, but includes a full help system, sprite editor, 3d world editor, sound editor, fpg manager (sprite packs), prg (code) editor, compiler, integrated debugger and installation creator right out of the box.
DIV is also fully open source (GPL) so anybody wishing to improve DIV can do so via the github repo.
You can see some of the games created in DIV on the DIV-Arena (http://div-arena.co.uk) website and my personal DIV/JS pages at http://js.mikedx.co.uk
I'm quite excited to be able to have 3DS as a target, and even for myself to be able to create 3DS games easily.
Assuming the port reaches fruition, there are a few hundred DIV games that exist already along with many examples and tutorials that can be run out of the box on day 1 on any 3DS capable of running homebrew channel (at this point, that's all units!)
Some examples of games created using DIV
The current brief status of the 3DS port is as follows:
Games boot and run
Controls aren't wired up quite correctly (yet)
Screen is rotated
Mod / XM files do not work yet
3D mode8 works
"3D" mode7 (projected plane) works
We have a way to go before this is mature, but judging by previous ports / runtime exports (GCW-Zero, GP2X, open pandora) it won't be long until everything is fully functional!
Some handy links:
Main project page:
http://div-arena.co.uk
DIV WIP Games:
http://div-arena.co.uk/wips
DIV Completed Games:
http://div-arena.co.uk/games/
Many DIV Examples / Demos
http://js.mikedx.co.uk
DIV Games Studio git repo:
https://github.com/DIVGAMES/DIV-Games-Studio
Desktop download:
http://div-arena.co.uk/downloads/
I am pleased to announce the work in progress of DIV Games Studio, which is a full featured desktop (windows, linux, osx, pi) IDE for creating games on many platforms without any devkits or extra development libraries installed except (in most cases) SDL libraries!
DIV started off life back in 1997 as a university project in spain, which then had commercial success in the late 90s and early 00s in europe (mostly Spain and the UK), but died around 2006 since it was only for DOS and no modern port was available.
Last year I resurrected the project and ported the old DOS code to modern systems using SDL (amongst other libraries)
The current version of DIV runs on most modern platforms and the best way of developing using DIV would be on a desktop / laptop computer and then exporting your game(s) using the cloud based converter (WIP) to the other systems (Javascript / canvas, android, etc)
This means that anyone without any prior programming knowledge can learn to create a game for desktop systems and export that same game to a native 3DS .3dsx, .cia or .3ds file without having to have any devkitpro / devkitarm or even any other compiler installed except the DIV environment.
The DIV Package itself is tiny, but includes a full help system, sprite editor, 3d world editor, sound editor, fpg manager (sprite packs), prg (code) editor, compiler, integrated debugger and installation creator right out of the box.
DIV is also fully open source (GPL) so anybody wishing to improve DIV can do so via the github repo.
You can see some of the games created in DIV on the DIV-Arena (http://div-arena.co.uk) website and my personal DIV/JS pages at http://js.mikedx.co.uk
I'm quite excited to be able to have 3DS as a target, and even for myself to be able to create 3DS games easily.
Assuming the port reaches fruition, there are a few hundred DIV games that exist already along with many examples and tutorials that can be run out of the box on day 1 on any 3DS capable of running homebrew channel (at this point, that's all units!)
Some examples of games created using DIV
The current brief status of the 3DS port is as follows:
Games boot and run
Controls aren't wired up quite correctly (yet)
Screen is rotated
Mod / XM files do not work yet
3D mode8 works
"3D" mode7 (projected plane) works
We have a way to go before this is mature, but judging by previous ports / runtime exports (GCW-Zero, GP2X, open pandora) it won't be long until everything is fully functional!
Some handy links:
Main project page:
http://div-arena.co.uk
DIV WIP Games:
http://div-arena.co.uk/wips
DIV Completed Games:
http://div-arena.co.uk/games/
Many DIV Examples / Demos
http://js.mikedx.co.uk
DIV Games Studio git repo:
https://github.com/DIVGAMES/DIV-Games-Studio
Desktop download:
http://div-arena.co.uk/downloads/