Hacking New Classic Controller Hacks

  • Thread starter Thread starter Vague Rant
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I'm not planning on playing at this moment, but if I am, it would be nice to check if you could swap L/R with ZL/ZR in Metroid: Other M for example, please 🙏🏼

That way, I'd be able to use my L/R trigger buttons as they should be used in that case, that is – for aiming and shooting

By the way, if there are any other people on the same boat as me, wouldn't it be nice to have two options for each game: one with the "normal" L/R/ZL/ZR and another one swapped out?

Also, I'll only be able to try the mod on the weekend, cause I can't really play on weekdays
The values of the buttons are embedded in the first post. So you can simply search for these values in the codes you want to configure and replace L/R/ZL/ZR
 
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The values of the buttons are embedded in the first post. So you can simply search for these values in the codes you want to configure and replace L/R/ZL/ZR
Is there a tutorial on how to change a code's values? I've never done that before

I mean, it does seem simple at first glance, but I'm afraid to make a mistake while modifying the code

Anyway, I might buy myself a "normal" CC for the games where I need it
 
Is there a tutorial on how to change a code's values? I've never done that before

I mean, it does seem simple at first glance, but I'm afraid to make a mistake while modifying the code

Anyway, I might buy myself a "normal" CC for the games where I need it
Its going to be tougher because there are two sections of code of mappings with one being Nunchuk code and One being CC code. I will remap it for you soon 👍
 
Sorry i meant it was huge since now we know how GCN controller hacks are made. We can revese engineer the Gecko code and since kirby has a symbol
Map we know what we are looking for
I demand you tell me this proccess as soon as you figure it out. I want to add GC support to.....

E V E R Y T H I N G
 
Is there a tutorial on how to change a code's values? I've never done that before

I mean, it does seem simple at first glance, but I'm afraid to make a mistake while modifying the code

Anyway, I might buy myself a "normal" CC for the games where I need it
As far as I understand it, the last 4 digits of each line of code represent the values of the buttons. You just have to find the corresponding values and replace them with the desired values.
 
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As far as I understand it, the last 4 digits of each line of code represent the values of the buttons. You just have to find the corresponding values and replace them with the desired values.
And how do I find these values? I mean, how do I know which one is what?
 
@pearlfect @Lostbhoy
Vague is doing alright! I checked his Github and he opened some issues last week. He has probably been busy with life or moving on from these hacks

No need to worry now lol

And of course we still have the excellent documentation like Ressurecta said. Thanks for all the amazing codes, and its all good if you are moving on 👍
 
@pearlfect @Lostbhoy
Vague is doing alright! I checked his Github and he opened some issues last week. He has probably been busy with life or moving on from these hacks

No need to worry now lol

And of course we still have the excellent documentation like Ressurecta said. Thanks for all the amazing codes, and its all good if you are moving on 👍
Glad to hear that! As i said earlier tho, these codes must be a total head fuck at times so a well earned break is allowed lol

And thanks to yourself for the hard work you been putting in also 👍
 
Glad to hear that! As i said earlier tho, these codes must be a total head fuck at times so a well earned break is allowed lol

And thanks to yourself for the hard work you been putting in also 👍
Its actually relatively simple to hack a game like Mario Wii without any shake support since you only really need the D pad and buttons, but it gets really tough when you add in Nunchuk stuff / extension errors

Infact its so tough even with a symbol map i havent been able to remove the check for Twilight Princess

Im not giving up on any hacks yet, just need time to figure things out and hopefully get more knowledge.
 
Im currently working on Twilight Princess but hit a big roadblock because of the extension error. Its not one im giving up on though.
Glad this is still being worked on even if it might be a long shot. The Wii version of Twilight Princess has a proper widescreen UI, the GameCube version with widescreen cheats either stretches or adds black bars to elements like pause screens. Very nitpicky but it'd be cool.
 
Glad this is still being worked on even if it might be a long shot. The Wii version of Twilight Princess has a proper widescreen UI, the GameCube version with widescreen cheats either stretches or adds black bars to elements like pause screens. Very nitpicky but it'd be cool.
My current idea is that if you hold the A button it will toggle the spin attack. If you only press it it only does a simple sword swing. I think it would be like this:

Pressed A once?
Toggle swing

Held A long enough?
Toggle Wiimote and Nunchuk swing

I havent worked on it in a while but ill get back to it soon. I need knowledge on how to handle an extension check differently for different games but hopefully i can figure it out!
Post automatically merged:

Okay but fr tho 100% agree the black lines / stretching is SO ANNOYING with widescreen hacks it triggers me.
 
Last edited by awesomeee,
  • If you're looking to use this as a Wii U Wii VC injection or patching the CC hack directly into the game for any other reason, you will also need to patch your main.dol file to bypass the Metafortress binary protection, which will otherwise crash the game if you try to modify it in any way. You can download patches for all three supported versions (USA, EUR and JPN) at the below link.

    View attachment 472029
    • The patches are provided in both Riivolution XML and standard IPS patch formats. Use whichever you find easier. You can apply a Riivolution XML patch to your main.dol like so:

      wit dolpatch main.dol xml=kirby-metaknight-usa.xml

      The IPS files, you can apply using any standard IPS patching tool, e.g. Alcaro's Floating IPS.
On WiiScrubber, when I'm trying to replace the main.dol of my ISO of Kirby's Adventure Wii (PAL) by the IPS patched one, I'm getting the message:
"Unable to find free space to add the file :("
What can I do?
 
On WiiScrubber, when I'm trying to replace the main.dol of my ISO of Kirby's Adventure Wii (PAL) by the IPS patched one, I'm getting the message:
"Unable to find free space to add the file :("
What can I do?
I would say try doing the Riivolution patch way. Not sure why thats going on. You can use the Riivolution ISO builder. There is a github for that

NOTE: Main.dol also must be patched with Classic Controller code
 
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On WiiScrubber, when I'm trying to replace the main.dol of my ISO of Kirby's Adventure Wii (PAL) by the IPS patched one, I'm getting the message:
"Unable to find free space to add the file :("
What can I do?
Right click the partition when your game is open in wiiscrubber and choose resize partition. Then copy paste the max size data into the middle box of the window that pops up. Press ok and try again 👍
 
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Right click the partition when your game is open in wiiscrubber and choose resize partition. Then copy paste the max size data into the middle box of the window that pops up. Press ok and try again 👍
Alright! I'm gonna try that, then I'll tell you if it works!

EDIT: I injected the game and launched it, but it wouldn't load...Maybe the IPS patch wasn't effective?

EDIT2: Thanks to Riivolution ISO Builder, I put it to work! Thank you again, @awesomeee @Lostbhoy 🙏🏼
 
Last edited by TonyNESgri,
Hi, I have a question. Can someone tell me if this can be used on a Wii? I mean, without injecting it into the Wii version of the Wii U. If so, how do I do it? Is there a tutorial? Thanks.
 
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