strangely I just have found a subtank......the other one didn't have subtanks
It did but you needed elves to get them, and hence you'd get a penalty on your performance.
The first MMZ was probably the hardest Mega Man game I've ever played. Not just "frustrating levels" (Megaman & Bass if you're not playing Bass), "frustrating bosses" (Megaman and Bass if you're not playing Mega Man), "no tolerance for mistakes" (Megaman 8), and not just "force them to replay to get everything" (MMX6 -- Took me three playthroughs before I could reliably save all the reploids in it). It had all 3 of them.
Thankfully, this game is much easier. Unfortunately, it follows the same problem the first one had -- The first game was supposed to be very, very, very hard without elves, but "accessable to the casual gamer" if you used them, only to force you to be very, very good to GET the elves in the first place. Replace "elves" with "techs/forms" here and you've got the same problem.
Still, I like the gameplay in this a lot more. GO CHAIN ROD! ...sorry.
[EDIT] THE JAPANESE SAVE WORKS PERFECTLY WITH THE US ROM! I just loaded up a file in which I had nearly everything, and I can finally now see exactly what these things did! Several of the EX Techs require a chip equipped, which I didn't know before, and now I know the four controller motions to trigger those other ones (Up+Sword, Down+Sword, Jump+Down+Sword, and Dash+Sword)... and now I can finally understand exactly what that blue armor did (makes your buster as good as X's would be if he were the protagonist).[/edit]
-Tempest out.-