16:9 stretched... how horrible...As for the nxengine for cave story. Is this the widescreen version compiled here: https://www.reddit.com/r/linux_gami...story_supports_widescreen_on_linux_thanks_to/
16:9 stretched... how horrible...As for the nxengine for cave story. Is this the widescreen version compiled here: https://www.reddit.com/r/linux_gami...story_supports_widescreen_on_linux_thanks_to/
16:9 stretched... how horrible...anyway someone may like it
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Is there a way to get this in a hmod for the mini? It's not stretched, but widescreen. Check the differences:
https://steamcommunity.com/sharedfiles/filedetails/?id=841522205
and
https://steamcommunity.com/sharedfiles/filedetails/?id=841520859
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Well, if it is not streched for you... dunno what to say
Anyway the mod you pointed out is compiled for x86_64, it will not work on arm if no one recompile it in a working .so core.
Completely remove the power. Plug in the system, do not power it on, immediately do a restore/uninstall and confirm that it returns to the original setting. I don't think the system can be recognized while it is displaying the C8 error code. Please report back and I will confirm the answer on the FAQ. Thanks.Running into an issue I can't find anywhere on any thread...maybe I missed it. I turn on my mini, I get a black screen. I turn it off, C8 error pops up. I attempted to reflash, but when plugged into my laptop running hakchi, the program doesn't detect my mini. It just sits there.
Any ideas?
Are you saying no FDS games are supported? That doesn't sound right if you have RetroArch installed... can you provide more details?The game of the Famicom Mini's original disk system can not be started.
For example is the legend of Zelda or Demon Castle Dracula.
This has been since version 2.12.
Thank you for this. However I thought the 5mb save states were being created when using snes9x2010? Not 2005... Does snes9x2005 also create large save states? @pcm720 If not, that post on the first page of this FAQs, under March 1st, is incorrect...WOW THAT WAS EXHAUSTING. Just did a major 4+ hour update to the FAQ. Cleaned it up and added the excellent feedback so far from everyone on this thread. Awesome job guys! It is 1a here, so I may have missed something. Please let me know if you see it.
Thanks.
I've read through as much as I physically can, and also the faq thread. There seems to be conflicting answers to this and I still can't work out a fix so I figured I'd post.
I can't get in game saves to work for SNES or Mega Drive/Genesis games. Nor can I get suspend points to work. They do work with my NES games, including the ones I've added. My folder structure is as follows:
Home menu (with the 30 original roms in)
/Emulator Settings (contains RetroArch file only)
/Mega Drive
/Folder 1 (~20 MD games)/NES "2.0" (i.e. Additional NES roms I've added, ~20)
/Folder 2 (~23 MD games)
/SNES
/Folder 1 (~22 SNES games)
/Folder 2 (~24 SNES games)
Suspend points etc work on all NES games, even those I've added. They don't work for SNES or MD games though, nor do in game saves. What am I doing wrong? The folder within each console contains less than 30mb of roms each, and there are no periods on the file names except for the extension (e.g. ".md"). I know I could technically use the RetroArch menu to save, but this is bugging me as others have it working without using that method.
Anyone? I've tried everything I can think of; unzipping the files and using those instead, re-flashing the original kernel and then updating everything again and only adding a single game. Nothing seems to get in-game saves or suspend points to work. The only possible way of saving is via the RetroArch menu.
I'm not sure what to tell ya... Maybe try a different folder organization. Try mixing them up and creating folders with 20 games per folder. AlphebeticallyThought I'd post this in here as I didn't get a response in the other thread. Does anyone have any ideas on this at all?
WOW THAT WAS EXHAUSTING. Just did a major 4+ hour update to the FAQ. Cleaned it up and added the excellent feedback so far from everyone on this thread. Awesome job guys! It is 1a here, so I may have missed something. Please let me know if you see it.
Thanks.
I'm not sure what to tell ya... Maybe try a different folder organization. Try mixing them up and creating folders with 20 games per folder. Alphebetically
But kinda sounds like there is an issue with your RetroArch as well.
That is strange as I have over 350 games with working suspend states for them all(except Mario RPG and Mario Kart 64.) I have 250+ NES(with only a select few of the orig 30) 50+ SNES, 40+ Genesis games, and some Turbo Graffix 16 roms. My home menu is around 35 folders(A-Z with additional collection folders) with 20 or less games per folder. I have the systems mixed and there is a blend of games in each folder.
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What version of Hakchi and Retroarch.hmod are you using?
What cores and .hmods have you installed?
When you say you can't get save states to work, what exactly is happening? What games?
When you exit the game, does the floating screen shot appear?
What types of roms are you using? .bin .gen .smc .sfc .zip?
There is alot of missing info...
Thanks for all of the info. I actually just tried re-downloading fresh copies of hakchi2 and everything else, including a new copy of RetroArch, AND someone else's Kernel dump. I completely uninstalled everything from my NES Mini and flashed the dump I downloaded, and using the new download of hakchi2 etc I re-flashed the custom kernel etc, powered the thing on and left it to sit for half an hour (in case it needed to compile everything once powered up), and now everything works.
So I think you're right, either my copy of RetroArch was corrupted or perhaps my original kernel dump was. Either way, a complete uninstall, and fresh copies of all mods and someone else's kernel dump have sorted it.
In answer to your question though, I was getting no floating screenshot when hitting the home button, but that seems to have now resolved itself thankfully, and I can now save just as expected
Thanks for taking to time to respond, really appreciate your help. Hopefully this may help someone else as well. Happy to give more info if you need specifics for the FAQ.
Have you installed RetroArch.hmod and an SNES core? If so, which release? https://github.com/ClusterM/retroarch-clover/releasesHey guys! Joined this forum to hopefully get some help. I'm running 2.13e but can't seem to get it to work. I can flash my original dump file with no problem, and there's no issues flashing the custom kernel. But then whenever I try to add games (just a half dozen SNES games, maybe 25MB total?) I get the "LED won't turn off" situation. And then it's just a blank screen if I plug it into my TV and try to use it.
I can flash back to stock no problem, but it's a little frustrating that I can't figure out how to make this work :/