Homebrew Neko DS

ThemePark

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I proudly present my first real project: Neko DS.

Neko DS (Neko being the Japanese word for cat) is a port of an old PC application back from the 80's. When run, you would have a cat on your screen who would chase your mouse cursor around, scratch on the screen, take a nap and various other stuff.

Since this application has always been very close to my heart, I decided to try and port this to the DS.

This is only a very simple beginning of what I intend to end of with, but fully functional none the less. In the future I want to have the sprites incorporated into the NDS via EFS, have the user being able to choose between different Nekos from EFS and FAT, and perhaps as a last update be able to have several Nekos running around on the screen.

I hope you will enjoy this application as much as I have over the years.

Code:
Changelog:
- Version 1.0.1:
ÂÂ- Removed Neo Geo splash.
ÂÂ- Fixed "sleep running" bug.
ÂÂ- Changed cat speed.

- Version 1.0.0:
ÂÂ- Released Neko DS

Download Neko DS

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ThemePark

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ShiningSaber said:
strata8 said:
What's the original one called?
If it's what I'm thinking of, its called felix. It's a little cat that'll run around your screen and stuff, and stand ontop of windows.
tongue.gif
Never heard of Felix. But no, the original is just called Neko.

http://en.wikipedia.org/wiki/Neko_(computer_program)

Also, I just uploaded a new version, that takes care of a bug that was reported and which doesn't have the Neo Geo splash. I would after all like to be in the competition after all this work.
tongue.gif
 

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    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
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    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
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    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
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    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
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    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
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    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
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    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
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    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
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    I appreciate the insight!
    TwoSpikedHands @ TwoSpikedHands: I appreciate the insight!