Hacking neek2o

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Erm...that's a bit brief. And it's hardly fair to expect the developers to test every single game in every update they release.

Releases seem to be moving a bit faster now (there's a r72 featured and even a compiled r74 as of 10 minutes ago). Perhaps those can fix the issue?

(if not...try being more specific. Do you use the system menu or a loader? Do other games still work? Did it work on a previous version?)
 
hello,
with rev70 i change the game region to USA but i cant play DKCR NTSC.
why?
Erm...that's a bit brief. And it's hardly fair to expect the developers to test every single game in every update they release.

Releases seem to be moving a bit faster now (there's a r72 featured and even a compiled r74 as of 10 minutes ago). Perhaps those can fix the issue?

(if not...try being more specific. Do you use the system menu or a loader? Do other games still work? Did it work on a previous version?)
Also, please create a new issue on http://code.google.c...-di/issues/list.
Try to include as many information as you can..

@everybody, please look at the issue below and report back if its still a valid issue with the latest rev.

http://code.google.c.../detail?id=6#c5
 
1. It should create a sneekcache folder. It's used to store the nand specific neek2o stuff.
2.
case IOCTL_ES_GETBOOT2VERSION:
{
*(u32*)(v[0].data) = 5;
ret
= ES_SUCCESS;
////dbgprintf("ES:GetBoot2Version(5):%d\n", ret );
} break;
 
Hmm...I just tried updating neek2o rev70->rev75 and it doesn't work (black screen upon loading, no flashing lights on either the wii or drive). I rechecked and all seems in the correct place.

Do I have to remove the cache folders as well? :-\


EDIT: yup...just downgraded the generated files back to r70 and it loads fine as ever. Compiling them anew (with the google code featured stuff) gives exactly the same files.
 
Is this only an issue with rev. 70, or also with other rev. of neek2o?
Have you tried it on a U nand? Did it work?
i tried rev58, rev70 and rev75 and always the same problem. DKCR NTSC black screen with joyflow 2.3
with uneek+di r192 DKCR NTSC and my other PAL games works fine.
 
d2x is capable of running most most homebrew on an emulated nand but does not work witht he SGM_GX which quite a few people are interested in. Other then that every piece of homebrew works fine on it :)
 
d2x is capable of running most most homebrew on an emulated nand but does not work witht he SGM_GX which quite a few people are interested in. Other then that every piece of homebrew works fine on it :)
So SE GUI and ProgressiveSwitch are the only two apps that don't exit properly? I'm running out of things to blame, lol. I wonder if it's related to changing SYSCONF. :unsure:
 
d2x is capable of running most most homebrew on an emulated nand but does not work witht he SGM_GX which quite a few people are interested in. Other then that every piece of homebrew works fine on it
So SE GUI and ProgressiveSwitch are the only two apps that don't exit properly? I'm running out of things to blame, lol. I wonder if it's related to changing SYSCONF.

Good job joostin :P
 
d2x is capable of running most most homebrew on an emulated nand but does not work witht he SGM_GX which quite a few people are interested in. Other then that every piece of homebrew works fine on it

oh wow SGM_GX is not working with neek2o?? A surprise for me indeed. I was just about to start transferring my game saves now that I have neek2o nand running properly, but you're saying this is a cIOS problem correct?... f**k

Nevermind stupid post sorry. I have 249rev14 installed by modmii just for such an occasion lol. Now I know why.
 
It's really strange that the usb gecko isn't working. Priiloader for instance has some debug output enabled, and it shows up just fine in my case.
I still have one strange issue with it in neek2o. If I launch the shopping channel or one of the other official nintendo channels,
the system waits for the debug output to be captured. This means I have to open putty on my pc, monitoring the virtual comport equivalent to my usb gecko,
and things proceed as expected. The latest Crediar neek revisions don't have this issue anymore, but I discovered that they no longer support priiloader on the emulated nand. The time before the Overlay menu kicks in was altered from 10 seconds to 1 second, and the system menu probably isn't running yet at that moment.
 
I still have one strange issue with it in neek2o. If I launch the shopping channel or one of the other official nintendo channels,
the system waits for the debug output to be captured. This means I have to open putty on my pc, monitoring the virtual comport equivalent to my usb gecko,

uhh... so this is why channels do not start with usb gecko inside... thank you.
 
Would someone be so kind as to create a neek2o channel that suits the Wii system menu a bit better than the one the google page? Something nice and clean that matches the color of the HBC would be great! And possibly with JoostinOnline's bootneek logo? Or the images from the fairy channel with just the neek2o logos only (no fairy) & in "HBC Blue" instead of green?

ThanX!
 

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