I understand : sources are available on sourcehut and docker use only links...too bad, i ayready tried to contact the developer on Twitter because he has no emails contact...nm, I don't think that will work, because I think docker uses a server to build the app with.
But you are far away better than me, i've tried to contact H0neyBadger who share chiaki here to see if something can be done for 1080p and bitrate option : homebrew will be perfect with both option.it's damn frustrating when you can't get something to build or you have to cheat with docker. I don't normally modify files unless someone asks me to or I have to in order to get the app to compile, but it seems almost every one of them is a challenge. I think it's even a challenge for dev's when compiling someone else's work, which is why they usually state exactly how to compile something under "build." however, a lot of github, et al links do not contain simplified instructions. I'm pretty sure those packages are part of ffmpeg, and I have no idea why it's not picking them up. I think it has to do with the pkg-config though. I'm still an amateur at compiling stuff in windows or linux, so I don't know how to do a lot of things.
you need to mkdir build, then cd build. after that, input the line. make sure you have the dependencies first:Hey @godreborn, i am having trouble with cmake also when running the command in this link
https://github.com/IntriguingTiles/SpaceCadetPinball-WiiU
Im getting an error the /home directory does not have cmakechecklist.txt but I'm at a loss as to why? I'll post the exact error in the morning as i switched the pc off now!
Just wondering if you have any insights to what I've done wrong?
Thanks man!
Ah ok....getting closer!! First off apologies for bringing this into a switch chat........you need to mkdir build, then cd build. after that, input the line. make sure you have the dependencies first:
View attachment 320047

It looks like you're missing files. Did you do git clone?lol, yeah the pinball game!!

