ROM Hack Need Help: Chrono Trigger Translation

  • Thread starter Thread starter nIxx
  • Start date Start date
  • Views Views 23,124
  • Replies Replies 101
Here you have my table (Incompleted ^^u)
CODE00=e
01=
02=
03=a
04=t
05=o
06=r
07=s
08=n
09=i
0a=u
0b=l
0c=d
0d=h
0e=.
0f=m
10=c
11=

12=p
13=g
14=v
15=f
16=y
17=:
18=b
19=é
1a='
1b=!
1c=,
1d=w
1e=-
1f=S
20=k
21=
22=q
23=C
24=I
25=M
26=T
27=A
28=P
29=L
2a=D
2b=z
2c=O
2d=B
2e=G
2f=R
30=F
31=N
32=j
33=H
34=E
35=V
36=W
37=x
38=
39=
3a=J
3b=è
3c=à
3d=Y
3e
3f=1
40=ê
41=2
42
43
44
45=3
46
47
48
49
4a
4b
4c=6
4d
4e
4f=ô
50
51
52
53
54
55
56
57
58
59
5a
5b
5c=ù
5d
5e
5f=Â
60
61
62
63
64
65
66
67
68
69
6a
6b
6c
6d
6e=&
6f

c5b7=
 
nIxx said:
SCVgeo said:
By the way, you'll need another table for the files in the small folder.

Yep saw that too.
Someone know where the small text is used in the game !?

@Rigle93: What´s this Ini-Fin

Oh, it's spanish hehe.
Ini=Start
Fin=End

I saw the "02" at the start and at the end of the text, so I suppose that it open and close the text ^^
PD: Here you have more table:
CODE
00=e
01=
02=
03=a
04=t
05=o
06=r
07=s
08=n
09=i
0a=u
0b=l
0c=d
0d=h
0e=.
0f=m
10=c
11=

12=p
13=g
14=v
15=f
16=y
17=:
18=b
19=é
1a='
1b=!
1c=,
1d=w
1e=-
1f=S
20=k
21=?
22=q
23=C
24=I
25=M
26=T
27=A
28=P
29=L
2a=D
2b=z
2c=O
2d=B
2e=G
2f=R
30=F
31=N
32=j
33=H
34=E
35=V
36=W
37=x
38=
39=
3a=J
3b=è
3c=à
3d=Y
3e
3f=1
40=ê
41=2
42=U
43
44=Q
45=3
46
47
48
49
4a=â
4b
4c=6
4d
4e=É
4f=ô
50=Z
51
52
53
54=ç
55
56
57=î
58
59
5a
5b=X
5c=ù
5d
5e
5f=Â
60
61
62
63
64
65
66
67
68
69
6a
6b
6c
6d
6e=&
6f

c5b7=
 
nIxx said:
Okay
wink.gif
They might not be there at all, if they are not used in the english text or the french text.
 
I'm analysing the file structure...

4 byte: zero filled
4 byte: ascii "text"
4 byte: ???
4 byte: file length or end dialog
4:byte: end table pointer or start dialogs

someone knows how is used the "???" part ?
Maybe it's important on repointing the whole msg file...
 
Mentz said:
I'm analysing the file structure...

4 byte: zero filled
4 byte: ascii "text"
4 byte: ???
4 byte: file length or end dialog
4:byte: end table pointer or start dialogs

someone knows how is used the "???" part ?
Maybe it's important on repointing the whole msg file...
probably the # of texts - I didn't look into the rom though. It's just a guess from what I have seen from other roms
 
Mentz said:
I'm analysing the file structure...

4 byte: zero filled
4 byte: ascii "text"
4 byte: ???
4 byte: file length or end dialog
4:byte: end table pointer or start dialogs

someone knows how is used the "???" part ?
Maybe it's important on repointing the whole msg file...
The ??? part points to another text. Just try changing it to 0000 then 0100 for the tutorial, etc and you'll see.

Also this affects the lower screen.

So:

4 byte: Zero Filled
4 byte: TEXT
4 byte: text entry that bottom screen starts with
4 byte: File length
Then:
4 byte: Offset to delimiter of first entry
4 byte: Offset to beginning of text for first entry (the text entry ends when the delimiter is arrived at)
4 byte: Offset to delimiter of second entry
4 byte: Offset to beginning of text for second entry (the text entry ends when the delimiter is arrived at)
4 byte: Offset to delimiter of third entry
4 byte: Offset to beginning of text for third entry (the text entry ends when the delimiter is arrived at)
....

1 byte: Delimiter for first text entry
Variable bytes: First text entry
....
 
I don't know what's the meaning of these 4 byte...
(some files got same value...)

Though I've created a first msg viewer beta (only for the ones in BIG directory)
Soon will be an editor...
 
Mentz said:
I don't know what's the meaning of these 4 byte...
(some files got same value...)

Though I've created a first msg viewer beta (only for the ones in BIG directory)
Soon will be an editor...
Are you still talking about the ones you put as ???
Like I said, those are for what text will be displayed in the bottom screen.
 
Hmm i tried what you said
wink.gif
and like you said it changes the text for the Bottom screen.
But the thing is that the text is not at the given offset and sometimes the offset value is bigger as the file (msg) !?
 
nIxx said:
Hmm i tried what you said
wink.gif
and like you said it changes the text for the Bottom screen.
But the thing is that the text is not at the given offset and sometimes the offset value is bigger as the file (msg) !?
Well the values there are just "global" numbers for the text entries. These don't have to do with the msg file that its located in. It will have to be figured out what the order is.
 
nIxx said:
@Mentz: Do you found the accent characters äöüñÑ and so ?
I'd need the ñ and the Ñ...and ¿ and ¡... ^^u

PD: More things for the table:
CODEc5b7=
c5b8=
c5b9=
c5ba=
c5bb=
c5bc=
c5bd=
c5be=
 
@SVCgeo: OK, now things are more clear...

@nIxx: I don't have found any of the characters you're looking for.. Maybe after 67 hex value...

@Rigle93: Thank you for these other parts of table... They are very useful...
I don't have found neither the characters you need for spanish translation...

EDIT: i found other 7 characters in a range among 9c and c3 but they're useless
 
Here we go. There are specials characters for german, italian, spanish...

CODE8500=´
8501=¡
8502=¿
8503=Á
8504=Ä
8505=È
8506=Ë
8507=Ì
8508=Í
8509=Î
850A=Ï
850B=Ñ
850C=Ò
850D=Ó
850E=Ö
850F=Ù
8510=Ú
8511=Û
8512=Ü
8513=ß
8514=á
8515=ä
8516=ë
8517=ì
8518=ñ
8519=ò
851A=ó
851B=ü
851F=®
8520=
8521=©
8522=$
8523=;
8524=@
8525=[
8526=\
8527=]
8528=^
8529=`
852A={
852B=|
852C=}
852D=~
 

Site & Scene News

Popular threads in this forum