Need help building my Pokemon Sun Randomizer

Discussion in '3DS - ROM Hacking, Translations and Utilities' started by Eliaswrath, Jan 11, 2017.

  1. Eliaswrath
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    Eliaswrath Newbie

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    Hey there! I've been trying to create a Pokemon Sun Randomizer Nuzloocke rom to use with Citra (So I don't have to delete the legit save file I have on my 3DS.) I also don't have 2 high capacity MicroSD cards, so swapping the cards out to preserve my saves isn't realistic. I also know that I could use SaltySD to make the hack work on my Luma 3DS, but I would like to maintain the integrity of my 3ds copy.

    I've unpacked my Pokemon Sun .cia file and randomized the encounter rates successfully with pk3DS, but whenever I try to rebuild the .cia, it results in a file size that's less than what I started with.

    For example: The original, unmodified .cia file for my copy of Pokemon Sun takes up 3,144,573 KB, and the modified version, when rebuilt using the HackingToolkit3DS application, takes up 3,138,925 KB.

    Then when I convert it to .3DS and try to run it on Citra, it will not load.

    I have seen a couple of threads on another site where someone has had this exact issue, but there was no solution. I know it's not a problem with pk3DS, it's a problem with how the file is being reconstructed. If anyone more experienced than I has any insight on how I could go about fixing this issue, I would really appreciate it.
     
    Last edited by Eliaswrath, Jan 11, 2017
  2. Majickhat55

    Majickhat55 The Red Woman

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    Asshai
    Have you tried taking the edited RomFS/ExeFS and rebuilding it with Asia81's PackHack? It has a 3DS Builder that has never failed me.
     
  3. Eliaswrath
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    Eliaswrath Newbie

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    Yes, that is where I got HackingToolkit3DS from. It worked really well for unpacking the .cia, but rebuilding it hasn't really worked so well for me so far.
     
  4. Enryu12

    Enryu12 Newbie

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    Hey, I have the same problem here.
    Could u find a solution??
     
  5. drsalvador555

    drsalvador555 Japanese Game Translation Editor

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    I'm having a similar issue. I managed to get Sun modded with "No Outlines" as well as randomized (I think, I'll explain why) but when I saved in front of the bridge in the beginning of the game, the game crashed the entire system. After a reboot I found out the save was corrupted. "Oh, well that sucks, let me just delete it and try again" I thought. Oh, too simple for that to be the solution. The delete command was accepted but just after verifying I wanted to delete the game data, the system crashed again. Trying to be crafty, I used Save Data Filer to forcibly return it to factory defaults. "Ha, try that one on for size" I thought, but sadly, the system crashed AGAIN upon trying to create the save data for the game. I'm at a complete loss. I've deleted Secure User data as well as trying to inject a different save backup I made prior. I'm lost. Help?

    Possible explanation is: I was told to expect a delay before the game launched. It launches like normal. And it's digital copy of the game. Thanks in advance!
     
  6. Cecil107

    Cecil107 Newbie

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    The save isnt corupted :)
    If you uninstal 1.1 update and remove saltySd for 1.1 and use 1.0 it will work normaly:)
     
  7. drsalvador555

    drsalvador555 Japanese Game Translation Editor

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    Turns out, it WAS corrupted. On the SaltySD portion that is. For whatever reason, the SaltySD messed with it and by putting a valid sun save in the SunMoon folder, it works like a charm now. Saves and loads fine. Thanks anyways though!
     
  8. Cecil107

    Cecil107 Newbie

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    Feb 3, 2017
    Ok gg lol