Hello all! sorry for the missing entry in January, i made a failed attempt in a video review...If you can suggest any good progams for making videos, do tell! >I need a new banner, so please put your artistic foot forward!< This time i will be showing the top 10 games that was crap at first, but when a sequel was made, it improved darastically and the games that deserve to be bought by Pirates, into something that's not even worth downloading. Number 10 Good to Bad <b>Puzzle Quest: Challenge of the Warlord - Puzzle Quest: Galactrix</b> Ok don't get me wrong, Galactrix is fun, and a good Puzzle quest, but it could have done better. It's a miserable excuse for an RPG, with long loading times between menus, which was NOT present in the first game. What it also lacks is originality, it is WAY to similar to the popular MSN game Hexic, not only for the looks, but the gameplay is also pretty alike. Galactrix is a great game, but it could have done better, alot better, especially with the technology the have now that they did not while making Challenge of the Warlords. People would still prefer Challenge of the Warlords than Galactrix. <b>Puzzle Quest: Challenge of the Warlords </b> <img src="http://image.com.com/gamespot/images/2007/095/934598_20070406_screen008.jpg" border="0" class="linked-image" /> <b>Puzzle Quest: Galactrix</b> <img src="http://image.com.com/gamespot/images/2009/028/942612_20090129_screen002.jpg" border="0" class="linked-image" /> Number 9 Bad to Good <b>Naruto: Shinobi Retsuden - Naruto Shippuden: Shinobi Retsuden 2</b> A 3D fighter? Great! A Naruto game? Again...? Crap Controls? greeeaaatttt >_> It's so often that popular Anime's in Japan and America get crap games made, and not very often a good one is made. There are some exceptions such as Bleach Blade of Fate and Bleach Dark Souls, 2 amazingly balanced fighter games. Naruto has spawned 17 games around the globe on the DS, and which ones are actually worth playing? Close to none. But a game worth mentioning is Naruto Shippuden: Shinobi Retsuden or better know to all your Dub-lovers Naruto Ninja Destiny. It was the VERY first fighter on the DS to offer a 3D fighting experience, and that was enough to get me to try it, and from that day, i learned to never judge a book by it's cover. The Dev's spent so much time on the graphics, they basically left gameplay as a last minute addition. Controls are, Weak attack, Strong attack, ninja blindside,Super move etc. and were horribly placed. Who the hell puts the X button as JUMP?!?! Not only do Controls sucks, characters are simply unbalanced. Find a quick attack Character with high Chain rate, and just abuse your ninja blindside and the fight is yours. Story was also worthless. It seemed like 3D was all they were thinking about when making this game. Naruto Shippuden: Shinobi Retsuden 2, the sequel to the first makes some notable improvements. It has double the characters of the last game, a better story mode with a bit of searching, and more gameplay modes. Gameplay and Controls sadly remained the same so i'm not going to go over it again. Naruto Shippuden: Shinobi Retsuden 3 was annouced for the an anniversary, but i doubt that's the reason they are making it. I wish for Better controls, screw RPG elements, just fight-fight-fight. <b>Naruto: Shinobi Retsuden</b> <img src="http://image.com.com/gamespot/images/2008/049/935721_20080219_screen008.jpg" border="0" class="linked-image" /> [Easy 3D ass kicking from a push of a button!] <b>Naruto Shippuden: Shinobi Retsuden 2</b> <img src="http://ui11.gamefaqs.com/1322/gfs_99904_2_1.jpg" border="0" class="linked-image" /> [This game is so note worthy, i found the picture in a magazine] Number 7 Bad to Good <b>Digimon World DS - Digimon World: Dawn/Dusk</b> Man there was once a time where Digimon pwn3d Pokemon, but thats in the past and so are these games. Digimon World mixes Final Fantasy Turn Based RPG with Pokemon's Catch-em all styles together, very original eh? Basically is, take your digimon to go kill or recruit new ones, so they can have s__ and make a egg holding another one. The DigiFarm is a noticable addition to the game. It lets you train your Digimon to the way you like it, and take care of them at the same time.(Better than shoving them into a ball and putting it into a computer where they rest forever with broken bones). It's a RPG that lacked Length, story and originality...and could have done better for all those old-school digimon fans! Digimon World: Dawn/Dusk takes all the good and bad things of the first game and makes them all good. Though graphics and gameplay generally remained the same, it improved on Story, giving 2 seperate stories (generally the same around the end though...) with a decent length. The Farm was improved and dungeon maps weren't as linear as the first game. The in-battle digimon sprites have been given more detail to spice things up. The game improved in Length, Story, Sprites but they could have made the battle system a little more engaging... <b>Digimon World DS</b> <img src="http://ui13.gamefaqs.com/1836/gfs_80270_2_1.jpg" border="0" class="linked-image" /> [Hey why does this look alot like a Dragon Quest game?] <b>Digimon World Dawn/Dusk (Screenshot from Dawn)</b> <img src="http://image.com.com/gamespot/images/2007/211/937345_20070731_screen006.jpg" border="0" class="linked-image" /> [Wow! the top screen looks exactly the same as the last game, but the bottom screen was given more detail!] Number 6 Good to Bad <b>Need for Speed: Prostreet - Need for Speed: Undercover</b> Everyone knows Need for Speed is dying, go figure... Need for Speed Undercover sucked on the PS3, Xbox360, and PSP, and you know what? surprise surprise it sucks on the DS to. When Prostreet was released, it offered Online play, Realistic Car Movement, Good Graphics, Good Controls, lots of Customization. It was the best realistic racer for the DS up to date (well up to the date GRID was released). Need for Speed Undercover offered not even half the things Prostreet had. It had NO Online play, the Car movement returned to Fast and Furious Drifting without slowing down, the graphics in Megaman Starforce ONE had better graphics that this, Controls were bull and it took customization down a level or two. Need for speed offered horrible car designs and controls. They did give a package delivery mode with a free roaming map with magically no traffic? but there was no free roaming map for the fun of driving around. The Transformer DS game had better graphics, controls and better looking cars while driving around, and it wasn't even MEANT to be a driving game. It was a pathetic port slapped together by a bunch of drunks, and is NOT worth picking up on ANY system. <b>Need for Speed: Prostreet</b> <img src="http://image.com.com/gamespot/images/2007/331/939806_20071128_screen011.jpg" border="0" class="linked-image" /> [Just look at the graphics...just amazing] <b>Need for Speed: Undercover</b> <img src="http://image.com.com/gamespot/images/2008/338/reviews/948966_20081204_screen008.jpg" border="0" class="linked-image" /> [Why would the bottom screen be the map of a town if there are stoppers telling me which streets i can't go on!] Number 5 Bad to Good <b>Megaman ZX - Megaman ZX Advent</b> Ok, everybody loved ZX and ZXA, so why is it on the good to bad list? what was wrong with ZX? it seemed to much like a port from the GBA Zero series to the DS. All the models were inexplicably based of the our favorite 2 maverick hunters and the 4 Guardians of the Zero series (X, Zero, Phantom, Harpuia, Fefnir, Leviathan), not only were the based of them, but they looked exactly like them with some minor difference. It also lacked difficulty. On the hardest mode, i could beat almost every boss with abusing the Air Spin move on Model ZX, it just seemed way to similar with Megaman Zero. Oh and there is no difference between playing as Vent or Ali. Megaman ZX Advent made major changes to the game. 1. Graphics were refined 2.They 5 models were given a more original look (excluding X and ZX, the look exactly the same...) 3. More challanging bosses 4.english voices (which i hate >_>) and more. Model A (Axel) was given unique moves that he did not have in previous games he was in, such as the homing beam and the ability to copy enemies (bosses specifically). You could become the boss you beat in most cases, in which had their own set of original moves. Not only that, choosing over Grey and Ashe gives different charge moves for each form you have (Grey's charge moves for the 4 models are the same from the last game). You can fight as a human, and choosing Grey or Ashe gave you a different character, which becomes a boss, for you to fight and get the form of, which both have a different move set. Megaman ZX Advent isn't an exact clone of Megaman Zero or Megaman ZX, but has some comparable things to it. <b>Megaman ZX</b> <img src="http://image.com.com/gamespot/images/2007/112/931475_20070423_screen005.jpg" border="0" class="linked-image" /> [hey who does that remind you of?] <b>Megaman ZX Advent</b> <img src="http://image.com.com/gamespot/images/2007/192/937937_20070712_screen009.jpg" border="0" class="linked-image" /> [Why does the Boss has 2 things? one where it should be and one on his head...] Number 4 Good to Bad <b>Code Lyoko - Code Lyoko: Fall of X.A.N.A</b> A game that nobody knows about makes it on this list, YIPPEE!? Now when i say good to bad, i should just say Decent to Worse than bad. The real world part in Code Lyoko seems like a worthless addition, but inside cyber space is where the fun starts. It lacks depth and length, but it actually has decent 3D platforming, which gave me a reason to play it (for an hour...). Code Lyoko: Fall of X.A.N.A was a turn based RPG. I am a FAN of Turn based RPG, i'm in love with them, there is not one that i would say it sucks like crap, but i'll have to break that rule for this game. it just sucks, short, crap story, and lacks depth as usual, i don't think it's even worth putting it on the cheapo bin at Wal-Mart. <b>Code Lyoko</b> <img src="http://image.com.com/gamespot/images/2007/107/931654_20070418_screen002.jpg" border="0" class="linked-image" /> [Hey, Cyberspace platforming isn't that bad!] <b>Code Lyoko: Fall of X.A.N.A</b> <img src="http://image.com.com/gamespot/images/2008/129/945592_20080509_screen010.jpg" border="0" class="linked-image" /> [Hey! Square Enix called, they want their ATB back!] Number 3 Good to Bad <b>Lego Star Wars - Lego Batman</b> It breaks me to say this, but Lego Batman on the DS sucks D:, really and truely yes it does! It's great on the other systems because it actually has the special battle system the Dev's mentioned, but where is it in the DS version TT_TT!?!?!? It's short, puzzles are way to easy to solve,boss puzzles are solve-able at a simple glance, it's basically a button masher. Lego Star Wars offer the "force" as an awesome weapon to destroy enemies and there was timing for the use of it at some points. Lego batman's Baterang sucks! All it really is, is a not-so long range weapon to hit switches. It does no damage to enemies and it just un-arms them if they have a gun, which ties into the button mashing attacks. Lego Batman DS just isn't the game it should have been. It's ancestors have done ALOT better. It feels like that this game was just to attract kids to buy it since they liked it on the Wii. It SHOULD HAVE BEEN A BETTER GAME!!!! <img src="style_emoticons/<#EMO_DIR#>/hate2.gif" style="vertical-align:middle" emoid="" border="0" alt="hate2.gif" /> <b>Lego Star Wars</b> <img src="http://dsmedia.ign.com/ds/image/article/834/834486/lego-star-wars-the-complete-saga-20071112041705454_640w.jpg" border="0" class="linked-image" /> [Thanks Granville for the picture!] <b>Lego Batman</b> <img src="http://www.dabbledoo.com/ee/images/uploads/gamertell/lego_batman_ds_screen02.jpg" border="0" class="linked-image" /> [Batman, stay as a human please, never be a block again...] Number 2 Bad to Good <b>Spectrobes - Spectrobes: Beyond the Portals</b> Monster Kidnapping from Pokemon + Sci-Fi Adventuring from Star Ocean = Spectrobes, a Sci-Fi RPG on the DS and soon to be on the Wii! Ok the first game offered pseudo 3D with an overhead view...find i can live with that (FFIV and FFIII). The battle system is what brought the game down, i felt that i was skating with Rallen rather than controls my Spectrobes. For some odd reason, no matter which planet you are on, hot or cold, you are always on ice while battling. You control Rallen in battle, your spectrobes move freely, Push R or L to tell them to attack right away, i wonder why THAT dosn't work...You are constantly getting lost in every type of map, city or dungeon, because there is NO MAP, it might give a bit of challenge but you can NEVER find your way back to the spaceship! Spectrobes: Beyond the portals, not only finally offers control over one of the 2 spectrobes in battle, but it's in full 3D, thats right, no more Pseudo Over head 3D! Rallen wont disturb his spectrobes in battle, instead he fights dust outside of the vortexes. Oh and it "finally" gives a map, which they should have for the first game. Gameplay and Graphics increased, but what didn't was the length. I hope that the Wii version of Spectrobes will bring Spectrobes into the gaming community and make a even better spectrobe game for the DS! <b>Spectrobes</b> <img src="http://image.com.com/gamespot/images/2007/030/reviews/932841_20070131_screen007.jpg" border="0" class="linked-image" /> [Hey! Where am I!?!?Where's the exit?!?!?!Where's ANYTHING?!?!?!] <b>Spectrobes: Beyond the Portals</b> <img src="http://image.com.com/gamespot/images/2008/261/reviews/942111_20080918_screen010.jpg" border="0" class="linked-image" /> [Man i could never have seen the true gorgeousness of the environment in my last adventure! And i can finally NOT get lost!] Number 1 <b>Call of Duty 4: Modern Warfare - Call of Duty World at War</b> Ah, Call of duty, the most popular shooter on the consoles! Can it make the jump to portablity? Well there was an attempt in the first game, and it was a decent shooter, but it seemed to short and easy. Well thats just story mode, lets jump online and kick 8-16 people's asses! Oh what? No online capabilities? NNNNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!! Call of Duty 4: Modern Warfare was a basic shooter for the DS, and graphics were meh...Reloading is done by taking the gun off screen and it pops back up <img src="style_emoticons/<#EMO_DIR#>/wtf.gif" style="vertical-align:middle" emoid="" border="0" alt="wtf.gif" /> It was decent and playable for those who have beat Metriod 7 million times and mastered online mode, if not, don't bother picking this one up. Call of Duty World at War on the other hand, made major improvements. You wont be spending your life shooting easy enemies and doing stupid bomb mini games over and over again, instead, you'll be returning to World War II anytime, anywhere with good AI and good enemies, not only that, You can finally play against 3 other portable CoD addicts around the world, give that you have the WiFi connection. A set of decent sized maps, Good range of guns, and the fun of using a sniper as a shotgun are all in that little cartage. Even though CoD WoW was based of CoD4, it has more solid graphics and controls, better gameplay and multiplayer worth playing! You can see your gun reload <img src="style_emoticons/<#EMO_DIR#>/yay.gif" style="vertical-align:middle" emoid="" border="0" alt="yay.gif" /> <b>Call of Duty 4: Modern Warfare</b> <img src="http://image.com.com/gamespot/images/2007/253/941980_20070911_screen002.jpg" border="0" class="linked-image" /> [If it's so "modern" why do my opponents have to be 3 feet away from me?] <b>Call of Duty World at War</b> <img src="http://image.com.com/gamespot/images/2008/196/946230_20080715_screen001.jpg" border="0" class="linked-image" /> [it's about time the world got together to fight another war] Thank you all for reading through another NDS-10!!!