We are spoiled by third party emulation… absolutely spoiled. Nintendo need to up their game.
For real. Let's just see how somethign like Goldeneye runs on this emulator. If that's any better, it would make it the only reason to use this.We are spoiled by third party emulation… absolutely spoiled. Nintendo need to up their game.
Thing is RA’s Mupen core can already run GE quite well:For real. Let's just see how somethign like Goldeneye runs on this emulator. If that's any better, it would make it the only reason to use this.
Thing is RA’s Mupen core can already run GE quite well:
I can’t see the official emulator running it any better TBH.
PD multiplayer (with netplay) would be THE dream.Multiplayer is significantly worse in my experience. I'm hoping it's a bit better with this
The XBLA version ported to other platforms would be the dream.PD multiplayer (with netplay) would be THE dream.
I have that version. the default.xex calls the game "bean." not sure what that's supposed to mean.The XBLA version ported to other platforms would be the dream.
The term “Bean” is a reference to the actor Sean Bean, who played agent 006, in the film Goldeneye.I have that version. the default.xex calls the game "bean." not sure what that's supposed to mean.
Thing is RA’s Mupen core can already run GE quite well:
I can’t see the official emulator running it any better TBH.
I see people complain about accuracy a lot but nobody can ever give an example of the problem caused its just parrots repeating each otherDisappointed that the emulator seems kinda low accuracy, but if it lets me play N64 games fullspeed I won't complain too much
I don't know the root of technical issues, but an example would be OoT specifically. There's something funky with fog and reflection rendering.I see people complain about accuracy a lot but nobody can ever give an example of the problem caused its just parrots repeating each other
Ok... Time to dial in some expectations.
I think booting custom N64 games is possible, but its going to take more work than most would hope. Each game requires a set of files specifically created for the game.
Code:metapack_temp\*.meta metapack_temp\*.cfg metapack_temp\*.nro metapack_temp\*.spv
Those are the current minimum with my testing, but some may not be required still.
What IS required is game specific hacks like:
JSON:"Idle" : [ { "JmpAddr": "0x80000810", "JmpInst": "0x1000FFFF", "IsIdle": "0x1" } ],
While I may take a shot at creating such hacks... its going to largely be a communal effort. I'm going to focus my efforts on CaVE for the moment, and allowing users to supply such meta packs.
For reference, they are a .cpio archive that's .z compressed. And while the ROM itself isnt required to be compressed (.bnz when .z compressed), the meta info is. There at least seems to be some leeway with the internal naming structure though...
As for good news... Sega Genesis Online boots custom games just fine! No unlock hack needed!
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I'll try to focus on getting a CaVE release out so at least Genesis databases can be made. N64 "support" will likely technically be included, but... don't expect to be booting custom games without custom .dtz's.
How it's suppose to look on left vs what $30 online expansion rental service gets you on the rightI see people complain about accuracy a lot but nobody can ever give an example of the problem caused its just parrots repeating each other
yeah based on my memory alone the right image is incorrect the whole point of that area was Dark Link being your reflection. the fog being gone doesn't bother me as that was typically hardware limitations but no excuse for the reflections.How it's suppose to look on left vs what $30 online expansion rental service gets you on the right
No fog and no reflections. For $30 bucks I expect top tier quality emulation.
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The problem is that games were designed with those limitations. So unless they improve the draw distance while removing the fog then it would be an improvement. But they didn't do that as this is emulation so it's a poor attempt by Nintendo to not give quality emulation.yeah based on my memory alone the right image is incorrect the whole point of that area was Dark Link being your reflection. the fog being gone doesn't bother me as that was typically hardware limitations but no excuse for the reflections.