Hacking N64 Emu?

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soooo not to add fuel to the fire but... why is it totally not possible? I believe the same was thought of the psp and then BAM! outta no where Daedalus came along...
what stipulations make this impossible? not enough ram or what?http://forums.daedalusx64.com/viewforum.php?f=12&start=0
The PSP is much more powerful than the DS.

It doesn't matter if a flash cart runs on the DSi or 3DS, they only have access to the power of the original 2004-model DS.

The iEvo is an exception, but it's only double the DS's power (which is still crappy), and it hasn't been updated in ages (and didn't work in DSi-mode on the 3DS anyways).
 
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The PSP is much more powerful than the DS.

It doesn't matter if a flash cart runs on the DSi or 3DS, they only have access to the power of the original 2004-model DS.

The iEvo is an exception, but it's only double the DS's power (which is still crappy), and it hasn't been updated in ages (and didn't work in DSi-mode on the 3DS anyways).

That is precisely what I thought. B-) Thank you for confirming my speculation. ^_^:)

Edit: So would it be possible if a new flash-cart came out then with it's own ram/cpu?
 
I agree with rydian
The DS isn't as powerful as the PSP. I have even seen a GameCube emulator on the PSP, so it is WAY more powerful than the DS.
 
I agree with rydian
I have even seen a GameCube emulator on the PSP.
Pfffffbwaahahahahaa! :rofl2: Can't be bothered to tell you how wrong you are. But no there isn't one, it's impossible actually, a device can't emulate a system waaaay more powerful than itself.

Sorry if my post is offensive it's just... ;D
 
Pfffffbwaahahahahaa! :rofl2: Can't be bothered to tell you how wrong you are. But no there isn't one, it's impossible actually, a device can't emulate a system waaaay more powerful than itself.

Sorry if my post is offensive it's just... ;D
My bad... I meant to say that it was just modded into a psp... but it really wasn't that funny, just sayin'...
 
Once the 3DS homebrew scene kicks off, there's a strong possibility.

The DS has a very good GBA emulator, and the SNES emulators are limited by the dev's ability, not the DS hardware.
 
Once the 3DS homebrew scene kicks off, there's a strong possibility.

The DS has a very good GBA emulator, and the SNES emulators are limited by the dev's ability, not the DS hardware.

The DS isn't that powerful for perfect Snes emulation, not a limitation on the devs' part. The 3DS on the other hand...
 
Meh, I think we can expect a SOMEWHAT good emulator on 3DS in the future, but only if we get a really good developer. And even then, i dont think itll be anywhere near perfect.
Lord knows people are gonna be asking when/if it comes out "CAN U MAK IT 3D? Y NO 3D N64 GAEMS ON 3DS?!"
Ugh..
 
The DS isn't that powerful for perfect Snes emulation, not a limitation on the devs' part. The 3DS on the other hand...

nintendo DS - 67mhz ARM9 and 33mhz ARM7, 4mb RAM
snes - 16bit 65c816 Ricoh 5A22 3.58mhz, 128kb RAM (additional RAM on carts)

Sounds plenty powerful to me
 
nintendo DS - 67mhz ARM9 and 33mhz ARM7, 4mb RAM
snes - 16bit 65c816 Ricoh 5A22 3.58mhz, 128kb RAM (additional RAM on carts)

Sounds plenty powerful to me


More MHz =/= more power

http://en.wikipedia.org/wiki/MHz_myth
http://www.osnews.com/story/3997
http://www.esm.psu.edu/Faculty/Gray/graphics/movies/mhz_myth_320f.mov


Emulation doesn't work that way, never has, never will. MHz is only part of the puzzle, you still have to convert Ricoh 5A22 ASM architecture into ARM9/ARM7 code in order for the DS ARM processor to understand the Snes 65c816 ASM code. Just because a system is 50-100 times more in MHz than a console doesn't mean it will run full speed. I really wish people would actually take the time to understand how emulation is to be achieved. A DS does not run native 5A22 code, the DS ARM7/9 CPUs mus be "tricked" into thinking it's a 5A22 CPU. That's where coding and reverse-engineering comes into play, if you don't know anything about how it works, don't make such assumptions. More MHz doesn't mean a damn thing if you don't take into account all aspects of hardware and how it's coded in order to trick one thing into thinking it's something else.

Optimizations must be made, the Sony SPC700, Nintendo S-SMP, 65c816 Ricoh 5A22, PPU, bus, etc all must run in a synchronized state. Not to mention speed hacks, frame skipping, etc must be implemented if games are to run at a decent speed. As a computer science major, I think I know a thing or two about emulation and how it is to be done on inferior hardware. The DSTWO flash card has its own CPU in it, but still doesn't achieve full speed in special chip games, yet it is getting better.

ARM vs Assembly = apples to oranges.

By your logic, the DS should be able load Sega Saturn and Playstation ISO images.
 
The DS can't load Saturn and PS1 games because it doesn't have enough RAM.

What I meant was that each SNES emulator on the DS has its advantages and disadvantages, and they aren't contradictory.
 
The DS can't load Saturn and PS1 games because it doesn't have enough RAM.

What I meant was that each SNES emulator on the DS has its advantages and disadvantages, and they aren't contradictory.
I know that, I was proving a point to thealeks and his all-too-flawed logic about MHz and emulation. I'm not that dense.
 
While on the topic of N64 and 3DS... is Nintendo themselves able to release Digital Downloads of N64 games? Personally I think that would be a strong possibility in the future... just wanted to see what everyone else thought.
 
I'm sure they could. Trouble is, it would definitely make an impact on their ability to sell stuff like OoT 3D or Starfox 64 3D. Not many people would pay full retail price for those games knowing they could have the same game sans 3D & slightly upgraded character models for $10.
 
They could always just not release those. I mean it's not like they release entire libraries in the first place. Even after a few years they've got like, what, 30-50% of the games for any given system up as VC?

A lot of it is because of rights issues though.
 
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