My plugin tech demo :)

Discussion in 'Supercard' started by BassAceGold, Sep 1, 2010.

  1. BassAceGold

    BassAceGold Testicles

    Aug 14, 2006
    So I'm one of the few who managed to get in the beta testing of the SDK which compiles plugins for use on the Supercard DS Two. The SDK itself is fairly bare bones and the example included with the sdk shows only very basic input and software rendering which is the reason I have started coding a library; to ease the process and add advanced features for rendering. Here is a small tech demo I have created using my library, please excuse any bugs as well as the horrible menu graphics as they are not a priority in this demo.


    Download Here

    The library will not be released until it is ready and that a public release of the SDK exists.

    Library feature list:
    -Bitmap loading, 24,16 and 8 bit
    -Bitmap rendering with transparent color, x and y flipping, rotation, rendering in or convert to grey scale, alpha blending(per pixel alpha blending via a mask or full object blending),and scaling to specified dimensions.
    -Frames and animations (vertical and horizontal animation strips supported) along with advanced frame manipulation for multi sized frames in animations
    -Pad input, key newpress and hold detection
    -Screen capturing- Top screen, bottom screen, or both screens in 24 bit bmp files
    -Freetype2 library integration for TTF font support with anti aliasing
  2. indask8

    indask8 New Member Forever

    Apr 19, 2007
    Look at the Flag...
    Looks like you are the very first to release an homebrew using dstwo's SDK, congratulations. [​IMG]
  3. Berthenk

    Berthenk Epitome of Awesomeness

    May 16, 2008
    Fuck dude, awesome stuff! Do you want to share the list of features included in your library?
    Gotta check that demo out!
  4. BassAceGold

    BassAceGold Testicles

    Aug 14, 2006
    Updated first post with library features.
  5. SignZ

    SignZ Timelord

    Jul 16, 2008
    It would be awesome if you either continue your Zelda Homebrew with that SDK (like a 2.0 or 1.1 Version) or create something new. Either way, I bet it would be a great piece of homebrew. [​IMG]
  6. DanTheManMS

    DanTheManMS aka Ricochet Otter

    Jun 2, 2007
    United States
    I'm highly interested in this, as an occasional software programmer. Wishing you the best with this, as it seems like it could bring many more coders to the table.