My biggest gripe with the 3DS is 2D mode.
I love 2D content, have no problem with it, but I hate the 2D display mode on the 3DS.
As soon as you flick it into 2D mode, the colours get washed out and scanlines appear.
My absolute top wish would be when 3D is turned "off", instead, that singular 2D image is duplicated, and then fed into the screen but with 3D mode still on.
There's no 3D or eyestrain with this, because it's not really 3D. But you get accurate colours, and perfect square pixels.
I seem to remember you can see a sample of what this would look like if you play the new metroid and you turn the slider down to the minimum (but not off) when looking at the image cutscenes. It flicks it down to a TRUE 2D image, but keeps the 3D-screen on! It just looks so much better .
Considering we now have the ability to put overlays on the screen and stuff... How possible would it be to eventually 'force' the 3D screen to stay on, even for 2D images?
I love 2D content, have no problem with it, but I hate the 2D display mode on the 3DS.
As soon as you flick it into 2D mode, the colours get washed out and scanlines appear.
My absolute top wish would be when 3D is turned "off", instead, that singular 2D image is duplicated, and then fed into the screen but with 3D mode still on.
There's no 3D or eyestrain with this, because it's not really 3D. But you get accurate colours, and perfect square pixels.
I seem to remember you can see a sample of what this would look like if you play the new metroid and you turn the slider down to the minimum (but not off) when looking at the image cutscenes. It flicks it down to a TRUE 2D image, but keeps the 3D-screen on! It just looks so much better .
Considering we now have the ability to put overlays on the screen and stuff... How possible would it be to eventually 'force' the 3D screen to stay on, even for 2D images?