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that would be awesome.I guess it would be useful to take out the warning when you start a game...
it's possible thanks to themCredits goes to the original team that show this hack inOne thing I don't like about this is you know there will be a lot of poor sports who will use this to cheat online.
Relys, bushing and segher are the ones responsible for the trucha signer, what are you talking about?
It sounded like they found out how to do this months ago and just recently some guy (The author of Trucha Signer) recreated what they did and released it to the public... Correct me if I'm wrong.
Thanks to everyone that helped in the release of Trucha Signer. That would be my point.
Yeah, I'm a bit worried about cheating in online too. It won't really effect me, because I usually only play with friends.
hehe yeah this is from the nfo
QUOTE
the 24th Chaos Communication Congress: bushing, segher and
tmbinc
Does this mean we can play backups without using a modchip?
no
you need to wait for emu_kidd to release a Wiicos or whatever for the twilight hack.
Does this mean we can play backups without using a modchip?
no
you need to wait for emu_kidd to release a Wiicos or whatever for the twilight hack.
If someone could explain how the smg protection works that would be kl, would removing the protection simplt make the usa version work on jap wii,?
Mate stop asking the same thing every two posts.. No it will not make it work on a Jap Wii
Region Free is totally diferent from the Protection, the Protection basically was something that detected the Chips we use to play backups but it was discovered the file that done that, so it can now be changed in order to not detect
We are days or even hours away from Region Free, but no.. its still not possible, and why would you want Mario Galaxy on Jap ? the game already works on every region as the game as been released everywhere, and if you check the Wiki maybe the USA version works on Jap..
Super Mario Galaxy looks for system language and that makes that JAP Wii's can only play JAP Super Mario Galaxy and that's why I sold my JAP Wii (heck it had the GPU artifacts so I would get rid of it anyway) and got myself a US Wii.
I did a partial test of my anti-double-channel-idea.
I patched MP3, burned it und it booted fine - the catch is that I already
updated with that game...
Another problem might be the way truchasigner patches the ISO.
After replacing the original __update.inf with my patched smaller one
I extracted the patched file again: The file size was unchanged (I mean
it was size of the unpatched file), the file's contents was changed but the
"end" was the end of the unpatched file.
So if the Wii's update mechanism respects the count in the file's header
there is no problem otherwise the Wii will still update alle channels etc.
leave your replacement file the same size but replace the data you had intended to delete with 0x00?
QUOTE said:#### SPECIFIC VALUES ### -- SOMETHING THAT NEEDS A SPECIFIC VALUE, Dont Change these without checking with Bryce
Height = 1.55
Width = 0.48
################################################################################
######
#### RELATIVE VALUES ###Â --- TRY TO KEEP THESE VALUE BETWEEN 0.0 and 1.0
[Movement]
Turning Radius = 0.0
Speed = 0.5
Acceleration = 0.0
[Defense]
Slide Tackle = 0.0
Size = 1.0
Hitting Distance = 0.0
[Offense]
Shooting Windup Time = 0.45
Shooting Windup Total Time = 1.0
Shooting = 1.0
Passing = 1.0