I am looking at a disassembled NSO for a game I'd like to make mods for, using IDA + the loader found here SwitchIDAProLoader , and there's a specific SDK function that, when called, I want to know all values passed to it while the game is running. Does anyone know how to accomplish this?
Simply finding the address in memory will not help, I want to see values of arguments on the stack as the function is called, also the stack pointer or other useful clues. So I thought of using edizon or cheat engine, but I'm not sure I can accomplish what I want with that. Any ideas? I'm new to switch, how do you snoop data while running?
Simply finding the address in memory will not help, I want to see values of arguments on the stack as the function is called, also the stack pointer or other useful clues. So I thought of using edizon or cheat engine, but I'm not sure I can accomplish what I want with that. Any ideas? I'm new to switch, how do you snoop data while running?







