Hardware Minimum Requirements and Ubisoft

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So I presume everyone heard the news. Ubisoft's Assassin's Creed Unity PC System Requirements are pretty damn high. And I was wondering, how would one run the game if their system was a bit lower than the minimum requirements? I have a GTX 650 1GB, so how much fps would I get? My GPU is the only thing lower in those requirements.

Also, do you think these requirements are just a hoax, and they're just there to make people upgrade their PCs? Or does Ubisoft doesn't care anymore about PC gamers? From Watch_Dogs one could come to that conclusion too. Please tell me what you think.
 
I think you'll be able to play the game with a graphics card that does not quite reach the requirement. I expect the game to have ~20FPS tho....
 
Also, do you think these requirements are just a hoax, and they're just there to make people upgrade their PCs? Or does Ubisoft doesn't care anymore about PC gamers? From Watch_Dogs one could come to that conclusion too. Please tell me what you think.
I dont think that Ubisoft or any developer cares about if you are buying new computer parts or not. I think that devs throw specs to the skies to ensure that the player will have the full game experience without complaining later.
 
I dont think that Ubisoft or any developer cares about if you are buying new computer parts or not. I think that devs throw specs to the skies to ensure that the player will have the full game experience without complaining later.


What if companies like Nvidia are paying them? Just a possibility.
 
For all of the time I have found myself doing the PC game bit the specs have been.... about as great a work of fiction as timesheets filled in by politicians.

Now Ubisoft have certainly been seen to have some interesting ideas about things, however I would probably hold off on the conspiracy bit for a hot second.
 
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What if companies like Nvidia are paying them? Just a possibility.
If Nvidia were paying they would demand a specific requirement to take off all other competitors, like "requires nvidia to play". But It never happened on PC (at least I never heard about it), only on consoles.

Also, even that Assassins Creed is a loved franchise, I doubt that more than a few players would upgrade just for it...
 
If Nvidia were paying they would demand a specific requirement to take off all other competitors, like "requires nvidia to play". But It never happened on PC (at least I never heard about it), only on consoles.

Also, even that Assassins Creed is a loved franchise, I doubt that more than a few players would upgrade just for it...




And it also could only be optimised on Nvidia GPUs, like Watch_Dogs.
 
Shiny, however all I could think during that was "all that fanciness and they still can not animate a scabbard?".
 
nVidia work with many game studios to help optimise their use of their graphics engine and optimise them for a range of graphics cards, which naturally would all be nVidia cards. If AMD offered that kind of support, during the development process... Well, let's just leave that in the air.

This is one of the reasons why even though AMD cards achieve higher frame rates (in general), nVidia cards have smoother performance. ATi (before AMD bought them out) made good hardware, nVidia made good drivers.

Also, to quote the slogan: nVidia - The way it's meant to be played.
 
nVidia work with many game studios to help optimise their use of their graphics engine and optimise them for a range of graphics cards, which naturally would all be nVidia cards. If AMD offered that kind of support, during the development process... Well, let's just leave that in the air.
Actually, AMD does offer those kind of services too, it's just not as developed as the nvidia services and those games never gives the middle finger to nvidia hardware owner so they don't get as much coverage.

here's a few AMD Gaming Evolved title:
Battlefield franchise (frostbite)
dragon age
Thief
star citizen
alien: isolation
sniper elite 3
Tomb raider
Sims 4
Bioshock infinite
Far cry 3
Deus Ex :HR
Sleeping dogs
and +

The biggest part of the issue is nvidia gameworks suite:
Anandtech said:
GameWorks consists of several items. There's the core SDK (Software Development Kit), along with IDE (Integrated Development Environment) tools for debugging, profiling, and other items a developer might need. Beyond the core SDK, NVIDIA has a Visual FX SDK, a PhysX SDK, and an Optix SDK.
source

However Gameworks is a closed source program and amd can only do "after the fact" optimization.
AMD rep. [I]in[/I] Forbes said:
“Participation in the Gameworks program often precludes the developer from accepting AMD suggestions that would improve performance directly in the game code—the most desirable form of optimization.”
[...]
“The code obfuscation makes it difficult to perform our own after-the-fact driver optimizations, as the characteristics of the game are hidden behind many layers of circuitous and non-obvious routines,”[...]“This change coincides with NVIDIA’s decision to remove all public Direct3D code samples from their site in favor of a ‘contact us for licensing’ page. AMD does not engage in, support, or condone such activities.”
source
nvidia reply

Extreme tech did an interesting piece.
Extreme Tech said:
AMD attempted to provide Warner Bros. Montreal with code to improve Arkham Origins performance in tessellation, as well as to fix certain multi-GPU problems with the game. The studio turned down both.
[...]
AMD is no longer in control of its own performance. While GameWorks doesn’t technically lock vendors into Nvidia solutions, a developer that wanted to support both companies equally would have to work with AMD and Nvidia from the beginning of the development cycle to create a vendor-specific code path. It’s impossible for AMD to provide a quick after-launch fix.
[...]
Even if the developers at Ubisoft or WB Montreal wanted to help AMD improve its performance, they can’t share the code. If Nvidia decides to stop supporting older GPUs in a future release, game developers won’t be able to implement their own solutions without starting from scratch and building a new version of the library from the ground up.
[...]
Even if the developers at Ubisoft or WB Montreal wanted to help AMD improve its performance, they can’t share the code. If Nvidia decides to stop supporting older GPUs in a future release, game developers won’t be able to implement their own solutions without starting from scratch and building a new version of the library from the ground up.
 
So I presume everyone heard the news. Ubisoft's Assassin's Creed Unity PC System Requirements are pretty damn high. And I was wondering, how would one run the game if their system was a bit lower than the minimum requirements? I have a GTX 650 1GB, so how much fps would I get? My GPU is the only thing lower in those requirements.

Also, do you think these requirements are just a hoax, and they're just there to make people upgrade their PCs? Or does Ubisoft doesn't care anymore about PC gamers? From Watch_Dogs one could come to that conclusion too. Please tell me what you think.
I tried some AC games on my old laptop that doesn't even have the minimum requirements and I get around 30 FPS after boosting my ram and a patch from Ragnos1997Central on YouTube.
Here are my laptop's specs:
Intel Core Duo T6500 2.3 Dual Core
Nvidia GeForce 105M 256MB
2GB RAM
And yes, I am serious that I get around 30 FPS on such device
 
I tried some AC games on my old laptop that doesn't even have the minimum requirements and I get around 30 FPS after boosting my ram and a patch from Ragnos1997Central on YouTube.
Here are my laptop's specs:
Intel Core Duo T6500 2.3 Dual Core
Nvidia GeForce 105M 256MB
2GB RAM
And yes, I am serious that I get around 30 FPS on such device


Which games?
 
AC 2, AC Revelations, AC Brotherhood and AC Liberation HD. I usually set the graphics to low or medium for fluid gameplay.


Well I checked the Revelations specs just now since that's the most graphically intense game in that list, and your laptop is more than the minimum requirements.
 

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