Homebrew Minecraft DS (in 3D !)

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Ninja_fighterR said:
I've got some problems. So I put MC2DS and ZLIB1 files in the same folder with region. It converts and I get the testmap.map of 8 mb size, but when i put it in my Sd card and try to play the map in the DSCraft all I get is Guru meditation error. What should i Do?
P.S. Sorry for my English.
blush.gif

We have to remember that DsCraft does not support some of the things that we usually find on those maps, like, lava; books; flowers; etc....so, the solution I found was, to use MCEdit to create a map. 1st experiment was a flat map, and it works....i can use it on DsCraft, however, i try to put some blocks from other maps (copy/paste) and it didn't work....because DsCraft can only handle an height of 29 blocks (from the ground to the sky). I'm still making some tests to see if i'm able to do something...

But for now i'll use the flat map to do some pixel art
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My god, those creepers are short. Midget creepers? o.o That just makes them look even freakier.



SSSSssss We're coming to get you SSsssSS
 
BTY2468 said:
I have been playing this for a few days now and here are some screens.

http://imageshack.us/g/855/scr00002k.png/

I made a really glitchy pool, a really bad diving board(had to make it like that since there are not any ladders). I also made a pretty big house and put my username on the roof, also made it have purple carpet
rolleyes.gif
and windows.

Nice, could you share your Map, please ?
 
Just letting you guys know the next version should have a bit of new stuff, including working doors and ladders !
smile.gif


items.png


On another note, I finally encountered the "water turns to rock" bug last night and I'm just about to start looking into it.
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smealum said:
Just letting you guys know the next version should have a bit of new stuff, including working doors and ladders !
smile.gif


items.png


On another note, I finally encountered the "water turns to rock" bug last night and I'm just about to start looking into it.
wink.gif
I will make a video for the occasion.
smile.gif
 
smealum said:
Just letting you guys know the next version should have a bit of new stuff, including working doors and ladders !
smile.gif


items.png
I was waiting for those
smile.gif

Are do double doors work?
 
smealum said:
Just letting you guys know the next version should have a bit of new stuff, including working doors and ladders !
smile.gif


items.png


On another note, I finally encountered the "water turns to rock" bug last night and I'm just about to start looking into it.
wink.gif
COME HERE SO I CAN HUG YOU YOU MAGNIFICENT BASTARD.
 
IDaNL said:
DScraft Map Generator GUI is updated to 1.3.6.2:
QUOTE said:
- fix for Windows XP users, they where not able to run the program at all.download:
http://dl.dropbox.com/u/37333836/MapGenGUI...nGUI1.3.6.2.zip
or
http://dl.dropbox.com/u/37333836/MapGenGUI/MapGen_GUI.zip

@cannonfoddr Let me know if it is working on your Windows XPProgram working now - congrats... - not tried out the axctual map yet, but can't see that being a problem

smealum
Just letting you guys know the next version should have a bit of new stuff, including working doors and ladders !
items.png
Wayhay - Ladders & doors - excellent. Can't wait for that ...
... oh hang on I will have to
 
smealum said:
Just letting you guys know the next version should have a bit of new stuff, including working doors and ladders !
smile.gif


items.png


On another note, I finally encountered the "water turns to rock" bug last night and I'm just about to start looking into it.
wink.gif

So, that's how you work now hein? Always in the dark watching the thread...and then, BAM! Updates!

And always good stuff!!

Just one question, the doors and the ladders change with texture packs?
 
Bmcs said:
smealum said:
Just letting you guys know the next version should have a bit of new stuff, including working doors and ladders !
smile.gif


items.png


On another note, I finally encountered the "water turns to rock" bug last night and I'm just about to start looking into it.
wink.gif

So, that's how you work now hein? Always in the dark watching the thread...and then, BAM! Updates!

And always good stuff!!

Just one question, the doors and the ladders change with texture packs?

Smealum does like valve: Stay for years doing nothing, and then BAM! a new game.

That's an interesting question, but i believe it will change with thexture packs.

When there will be redstones? Want to create some systems.

Why there are the word "mobs" on the lower screen? Is mobs going to appear in next release?
 
I'm not to fussed about redstone actually - Can't get my head around how large some contraptions are just to 'make' something simple like a lift or a 'clock pulse'

Mobs on the other hand I'd prefer + 'fire' might be nice as well....
..... TNT to clear large areas as well
 
Thanks for news on your advancement
smile.gif


I saw you fixed the inventory swap bug too, that's great
smile.gif

Good luck on the water turning to solid block bug.


Do you think you will make 2 different version (normal and survival) or will it be an option in the same released .nds ?
 
Fix bugs and interface before starting survival IMO.
I'd rather have a complete classic mode
tongue.gif


The compass / day/night cycle on the lower screen will look better, right?
Any news on a basic local multiplayer?
 
woo! Ladders and doors will be in the game! Would be quite usefull for constructions.
It seems pointless but is it possible to make a completly flat map?
 
Bmcs said:
smealum said:
Just letting you guys know the next version should have a bit of new stuff, including working doors and ladders !
smile.gif


items.png


On another note, I finally encountered the "water turns to rock" bug last night and I'm just about to start looking into it.
wink.gif


So, that's how you work now hein? Always in the dark watching the thread...and then, BAM! Updates!

And always good stuff!!

Just one question, the doors and the ladders change with texture packs?

Sure they do. For example, jolicraft :
fort3.png


CannonFoddr said:
I'm not to fussed about redstone actually - Can't get my head around how large some contraptions are just to 'make' something simple like a lift or a 'clock pulse'

Mobs on the other hand I'd prefer + 'fire' might be nice as well....
..... TNT to clear large areas as well
Redstone is out of the question, just won't happen (well, I seriously doubt it at least); probably same goes for minecarts unfortunately.

TNT is more than feasible though.

Cyan said:
Thanks for news on your advancement
smile.gif


I saw you fixed the inventory swap bug too, that's great
smile.gif

Good luck on the water turning to solid block bug.


Do you think you will make 2 different version (normal and survival) or will it be an option in the same released .nds ?
Once it's done (if it ever does get done), it'll all be in one .nds. However, survival and mobs ARE NOT coming in the next release. Again, the stuff with creepers I've shown you so far was all testing code, there are no mobs yet and there won't be any for quite a while.

QUOTE(Crimson Phantom @ Aug 29 2011, 10:25 PM)
Fix bugs and interface before starting survival IMO.
I'd rather have a complete classic mode
tongue.gif


The compass / day/night cycle on the lower screen will look better, right?
Any news on a basic local multiplayer?
I agree, that's why I'm focusing on getting classic to work for now.
There won't be a new bottom screen unless someone makes one that works with current files.
And multiplayer is even further away than survival.

QUOTE(SlaughterBrother2 @ Aug 29 2011, 10:44 PM)
woo! Ladders and doors will be in the game! Would be quite usefull for constructions.
It seems pointless but is it possible to make a completly flat map?
Isn't there one available already ?
But yeah, it would be possible and not too hard. If you really want one, I guess you could always get one for Minecraft (or make one with MCedit) and use the mc2ds program I posted earlier to convert it.


Bonus : screenshots from a world a friend made a Minecraft which I converted :

bridge.png
stairs.png
wall.png
 
Crimson Phantom said:
Fix bugs and interface before starting survival IMO.
I'd rather have a complete classic mode
tongue.gif
Actually this is a better idea.
Thinking about it - if we have have minecarts and mobs etc, we'll need 'crafting' as well to build weapons etc

It'll be best to add these to a stable 'creative' than a bug ridden version IMHO
 

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