Hacking Mighty Channels

  • Thread starter Thread starter marc_max
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IceIceBird said:
davebaol: If you could add the online feature for emulated nand in the d2x cIOS sometime in the future it would be very appreciated, if it's not to hard though!
wink.gif
Are you sure it doesn't work already?
I remember a few days ago I reached the online store of bubble bubble plus without any problem.
However I've never played online with the emulated nand and I can't try it right now.
Can anybody check?
 
marc_max said:
Anyone can test with beta6/mod if banner sounds correctly and/or the savedata creating (for Bit Trip series) work using the --path argument? I'm now looking at the code and I remember that I coded it, but I never tried it.
Save file creation seems to work for Bit Trip series with MC beta6 mod when --path=/nand
 
davebaol said:
IceIceBird said:
davebaol: If you could add the online feature for emulated nand in the d2x cIOS sometime in the future it would be very appreciated, if it's not to hard though!
wink.gif
Are you sure it doesn't work already?
I remember a few days ago I reached the online store of bubble bubble plus without any problem.
However I've never played online with the emulated nand and I can't try it right now.
Can anybody check?

I have not tried Bubble Bobble plus, but Mega Man9/10 freeze at black screen and the music keeps looping forever when trying to connect and Dr. Mario Online RX error codes out still

Edit: I can't get online in bubble bobble plus either, it gives error code but does not freeze
 
davebaol said:
IceIceBird said:
davebaol: If you could add the online feature for emulated nand in the d2x cIOS sometime in the future it would be very appreciated, if it's not to hard though!
wink.gif
Are you sure it doesn't work already?
I remember a few days ago I reached the online store of bubble bubble plus without any problem.
However I've never played online with the emulated nand and I can't try it right now.
Can anybody check?
Long time lurker, first time poster. I've been following this thread with great interest for the last couple of weeks. Anyway...
WiFi/Internet is still not working for me right now. What were you using for the base IOS when you got to the Bubble Bobble Plus store? I'm currently using IOS 57 as the base but if you're using something else I'd be glad to switch to that and report back.
 
flamepanther said:
Long time lurker, first time poster. I've been following this thread with great interest for the last couple of weeks. Anyway...
WiFi/Internet is still not working for me right now. What were you using for the base IOS when you got to the Bubble Bobble Plus store? I'm currently using IOS 57 as the base but if you're using something else I'd be glad to switch to that and report back.

it never worked . If you want wi-fi use sneek
 
zizer said:
flamepanther said:
Long time lurker, first time poster. I've been following this thread with great interest for the last couple of weeks. Anyway...
WiFi/Internet is still not working for me right now. What were you using for the base IOS when you got to the Bubble Bobble Plus store? I'm currently using IOS 57 as the base but if you're using something else I'd be glad to switch to that and report back.

it never worked . If you want wi-fi use sneek
I was responding to davebaol, who seems to have had it at least partially working at some point. Since he is a developer for D2X and a contributor to Mighty Channels, I'm going to assume he is not making stuff up. He asked for people to check, and I want to help him if I can. I"m not just trying to get WiFi working, 'cause I almost never use it anyway.

Also, SNEEK is really flaky on my BOOT2-blocked Wii, and breaks all the time. Totally not worth it. If I want WiFi badly I'll install to the real NAND.

Thanks anyway.
 
Changelog:
* Manage NAND option work
* All davebaol modifications added (most d2x features)
* Banner sound plays on real NAND mode too
* Other small fixes

Oh... I have been reading on other forums that people wonders why this is v11. Mighty Channels betas were always pre-release versions of v11 (in fact the meta.xml always showed version 11). Triiforce mrc ended on v10 as its last version, and Mighty Channels is the successor.

If anyone wants to release a mod (like the page looping or show the game name)... You are allowed to do it, of course, but remember that you must release also the sourcecode along the GNU license.
 
Great Thank you for v11 release.......coool

just a little Q : you said that you have add the mod (d2x) from davebaol.. but i cant get that to work with d2x v4 b2 always gives me an error ret -1
but the d2x v3 final (not the 21003 version) works great....
i have the d2x v4 b2 installed to slot 246 and d2x v3 installed to slot 249, both with base 56
and the mod version from davebaol works with d2x v4 (loading from slot 246)
 
Fox888 said:
Great Thank you for v11 release.......coool

just a little Q : you said that you have add the mod (d2x) from davebaol.. but i cant get that to work with d2x v4 b2 always gives me an error ret -1
but the d2x v3 final (not the 21003 version) works great....
i have the d2x v4 b2 installed to slot 246 and d2x v3 installed to slot 249, both with base 56
and the mod version from davebaol works with d2x v4 (loading from slot 246)
Did you edit the meta.xml file correctly?
 
Yes i believe so, but have a look (this is the one that gives me error ret -1 with d2x v4 b2)

http://pastie.org/1803319

and this one works (d2x v3 final..not the 21003)

http://pastie.org/1803329


EDIT : i have tried to load Mighty with cIOS 247 - 248 - 249 and and 250 and they all works (have d2xv3 installed to those slots)
but i still cant get it to work with d2x v4 b2, still gives me, cant get titles list error ret -1 thing
 
@marc_max
Not tested MC v11 but looking at the source downloaded from the 1st post it seems Fox888 is right.
I mean, in nand.c the check about cios revision and the argument --fullmode introduced by MC beta6 MOD are missing.
 
davebaol said:
@marc_max
Not tested MC v11 but looking at the source downloaded from the 1st post it seems Fox888 is right.
I mean, in nand.c the check about cios revision and the argument --fullmode introduced by MC beta6 MOD are missing.
My fault. It seems that I did not took your code after all
frown.gif



I made a quick fix and recompiled it. I just took the main, and nand functions from your MOD_d2x_v4beta2:

http://dl.dropbox.com/u/16682779/mighty_ch..._v11_1_test.dol

I haven't tested it, but it should work. Please, Fox888, tell me if it works again, then I'll update the whole package.
 
Now it works, Thank you marc_max

BTW : forgot to say : Thank you so much for all your work with Mighty Channels / Loader
yaywii.gif

Great Job
 
Hello

In the last dol, the french translation have at least one error: when getting tittle list it says "recuperarion" instead of "recuperation".

The sysconf option in manage NAND seems to have no effect.
 
Yardape8000 said:
Here is the clear save data option added to davebaol's recent rev 6 update.

https://rapidshare.com/files/457544939/migh..._v4beta2_y1.zip

This adds a per game option to delete the save data on problematic games such as Target Toss Pro - Bag Toss. If a game runs once, then black screens on future runs, try turning this option on. It also has the scroll from first/last page feature and shows the game name on the game selection screen.

I have no WII to test it, but it should work fine.

I included the modified source code.


Hey Yardape8000 it seems these changes did not make it into MC v11 final, Any chance you could compile a mod based on the final v11 with your changes for us?
grog.gif
 
Gan1664 said:
Hello

In the last dol, the french translation have at least one error: when getting tittle list it says "recuperarion" instead of "recuperation".

The sysconf option in manage NAND seems to have no effect.
Thank you, I'll release v11.1 in some minutes, fixing these too!


EDIT: You have v11.1 on the first post
smile.gif
I hope this is really the final version!
 
Dude, if you got it, can you mirror it somewhere? Damn MU I refreshed like 2000 times already....
 

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