MGS: Rising will continue the "no-kill" tradition

Discussion in 'User Submitted News' started by Guild McCommunist, Aug 19, 2010.

  1. Guild McCommunist
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    Member Guild McCommunist (not on boat)

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    But really, who would want to play without killing someone? I mean, you're a super-fast, ass-kicking, sword-swinging cyborg ninja. I'm pretty sure I'd love killing guys.

    Also, don't you have to kill bosses in Metal Gear Solid? I mean, I guess you could whittle down their health with non-lethal methods, but in the end they die in cutscenes.
     
  2. DarkSpace

    Member DarkSpace Custom member title

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    Aren't cyborgs by their very nature partially organic so wouldn't that be killing something living? lol
     
  3. Cablephish

    Member Cablephish Show me...

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    I better get a Platinum trophy for that...
     
  4. megawalk

    Member megawalk The Legendary SRW Addict

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    if you played sons of liberty.
    you know Raiden was rigged with nanomachines, ready to detonate if he fails to contribute to the Arsenal Gear's will...or something
    ugh i don't know >,< it was a certain situation that those bombs would go off.
    and apparently. it happened
     
  5. SPH73

    Banned SPH73 Banned

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    It will also continue the tradition of long, boring, pointless, pretentious cut scenes that go on for hours at a time.
     
  6. ball2012003

    ball2012003 Newbie

    exactly my thoughts
     
  7. monkat

    Banned monkat I'd like to see you TRY to ban me. (Should I try?.

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    It's the same people who do all-knife runs of RE4, or things like that. Increases replay value and challenge. People pay a lot of money for the game, shouldn't they get their money's worth?
     

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