I am playing MPT using USB Loader GX with a FAT32 harddrive. When I defeated Dark Samus for the first time in Metroid Prime 2 (the time after you battle the Jump Guardian in Dark Agon Wastes and come back to the light world) my Wiimote stopped working as soon as the cutscene finished (it still said it was set to player 1 but no buttons would work and it wasn't detecting the sensor bar either). I tried resyncing and it wouldn't resync. This has happened multiple times and it's in the exact same spot. I'm also getting serious graphical and audio glitches at the start of Metroid Prime 3. I kept on falling through floors and at one point the audio stopped and I got a really loud ripping noise that could've damaged my speakers. Would this be a bug with MPT being loaded from USB (like the automatic veteran difficulty problem) or did I just get a bad rip of the game? I'm just worried if it is a bad rip because I'm using the OneUp rip of the game so, many others would have my problem (which wouldn't explain how I haven't seen anything about it online considering it has been out for months now....) It could also be the FAT32 format and the fact that the game is separated into .wbfs pieces but I'm not entirely sure how that could cause the bug I'm describing. Any ideas?