Xell-Reloaded Build Compatible With All Consoles, Including Winchester

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Awesome! I will try this out later. Thank you very much!

Could you maybe make it where it doesn't stretch the screen? It's fine for games with widescreen options as well as hacks. Perhaps an option?
 
Last edited by Vetus_Mundi,
Awesome! I will try this out later. Thank you very much!

Could maybe make it where it doesn't stretch the screen? It's fine for widescreen games and hacks. Perhaps an option?
Done! I've updated the download links in my post and added a version with aspect ratio settings in the menu.

Update: I'm still working on the fixes. The aspect ratio adjustment isn't quite right yet. Once I've finished fixing it, I'll come back and edit this post to let you know. The updated download will be available in my previous comment.
 
Last edited by fixingthings,
Awesome, thank you again. Do you have any plans to possibly update the core in the future?

If you do update and use not64 as a base, I should let you know that after the last 2019 version of not64, certain SM64 hacks on longer work, so if you decide to port any of them I would recommend that specific version, though sadly it would lack fixes for games in later versions.

Is there a way to remap buttons? I would like to map N64 B button to Xbox 360 X button. As far as I can tell there isn't a way to remap. Would you mind adding an option? I apologize if I am asking too much and if so, please let me know.

One thing I like better about this port of Mupen64 over the Wii and GC ports is the dynamic recompiler. I will explain:
There is a tool to inject N64 ar/gameshark codes into N64 roms. Some years ago I made a walk through walls code for OOT 1.2. I am not the first though.

Anyway, it is temporarily activated by holding the A button. To get this code to work as intended some emulators/ports require the interpreter core to recompile the newly changed code. It can work on the dynamic recompiler on wii64 and not64 but the A button needs to be held most of the time until in-game. Unfortunately though it will stay active unless a save state is created and the game is reloaded without the A button being held or by switching to the interpreter core.
 
Last edited by Vetus_Mundi,
Awesome, thank you again. Do you have any plans to possibly update the core in the future?

If you do update and use not64 as a base, I should let you know that after the last 2019 version of not64, certain SM64 hacks on longer work, so if you decide to port any of them I would recommend that specific version, though sadly it would lack fixes for games in later versions.

Is there a way to remap buttons? I would like to map N64 B button to Xbox 360 X button. As far as I can tell there isn't a way to remap. Would you mind adding an option? I apologize if I am asking too much and if so, please let me know.

One thing I like better about this port of Mupen64 over the Wii and GC ports is the dynamic recompiler. I will explain:
There is a tool to inject N64 ar/gameshark codes into N64 roms. Some years ago I made a walk through walls code for OOT 1.2. I am not the first though.

Anyway, it is temporally activated by holding the A button. To get this code to work as intended some emulators/ports require the interpreter core to recompile the newly changed code. It can work on the dynamic recompiler on wii64 and not64 but the A button needs to be held most of the time until in-game. Unfortunate though it will stay active unless a save state is created and the game is reloaded without the A button being held or by switching to the interpreter core.
I don't have any plans for that at the moment. I've updated the download link (wait for the admins to approve it) with some new audio, stability, and performance patches. I plan to keep improving the emulator and will probably try to bring dulldc to XeLL on Winchester as well. Tomorrow, I'll try to add a button-mapping option. Stay tuned.
 
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I don't have any plans for that at the moment. I've updated the download link (wait for the admins to approve it) with some new audio, stability, and performance patches. I plan to keep improving the emulator and will probably try to bring dulldc to XeLL on Winchester as well. Tomorrow, I'll try to add a button-mapping option. Stay tuned.

Great! Thank you again!

Speaking of nulldc, are you planning on adding the updates from the recent Wii port?

(For some reason I am not seeing your original post.)
 
Last edited by Vetus_Mundi,

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