Awesome, thank you again. Do you have any plans to possibly update the core in the future?
If you do update and use not64 as a base, I should let you know that after the last 2019 version of not64, certain SM64 hacks on longer work, so if you decide to port any of them I would recommend that specific version, though sadly it would lack fixes for games in later versions.
Is there a way to remap buttons? I would like to map N64 B button to Xbox 360 X button. As far as I can tell there isn't a way to remap. Would you mind adding an option? I apologize if I am asking too much and if so, please let me know.
One thing I like better about this port of Mupen64 over the Wii and GC ports is the dynamic recompiler. I will explain:
There is a tool to inject N64 ar/gameshark codes into N64 roms. Some years ago I made a walk through walls code for OOT 1.2. I am not the first though.
Anyway, it is temporally activated by holding the A button. To get this code to work as intended some emulators/ports require the interpreter core to recompile the newly changed code. It can work on the dynamic recompiler on wii64 and not64 but the A button needs to be held most of the time until in-game. Unfortunate though it will stay active unless a save state is created and the game is reloaded without the A button being held or by switching to the interpreter core.