Metroid Prime Hunters Escape Timer Cheat
I'm looking into the "Freeze Escape Timer" code for Metroid Prime - Hunters (USA) and Metroid Prime - Hunters (USA) (Rev 1).
I used r4cce to open usrcheat.dat.
The code is "020BFD2C 00001E8D" and "020C058C 00001E8D" for (Rev 1).
Here's how the escape timer works normally.
You defeat the boss and the escape timer appears.
It counts down as you make your way to the Hunter Gunship.
Either it runs out and you have to fight the boss again or you reach the ship and the escape timer goes away.
Here's how the escape timer works with the code active.
The timer is always displayed.
The timer is set to 4:20:66.
Even after you reach the ship the timer is always displayed.
I used Desmume to load the ROM and test the code.
With a value of 00000000 the timer doesn't appear.
With a value of 00000001 the timer doesn't appear.
With a value of 00000002 the timer shows 0:00:03.
With a value of 00000003 the timer shows 0:00:06.
With a value of 00000004 the timer shows 0:00:10.
This is a little strange. The ones place for 100ths of a second alternates 3, 6, 0, 3, 6, 0.
This makes the smallest meaningful unit 10/100ths of a second.
I'm going to start with a value of 4 with an interval of 3.
10/100 Second
4-00000004-10
7-00000007-20
10-0000000A-30
13-0000000D-40
16-00000010-50
19-00000013-60
22-00000016-70
25-00000019-80
28-0000001C-90
The next value is 31 with an interval of 30.
Seconds
31-0000001F-1
61-0000003D-2
91-0000005B-3
121-00000079-4
151-00000097-5
181-000000B5-6
211-000000D3-7
241-000000F1-8
271-0000010F-9
The next value is 301 with an interval of 300.
10 Seconds
301-0000012D-10
601-00000259-20
901-00000385-30
1201-000004B1-40
1501-000005DD-50
The next value is 1801 with an interval of 1800.
Minutes
1801-00000709-1
3601-00000E11-2
5401-00001519-3
7201-00001C21-4
9001-00002329-5
10801-00002A31-6
12601-00003139-7
14401-00003841-8
16201-00003F49-9
So 4:20:66 is (4*1800) + (2*300) + (6*3) + 3 for a value of 7821 or 00001E8D.
In r4cce I changed the value to 00003F49 for 9:00:00 then checked the box for SEL and added it.
Now I can have the code active without the timer being shown all the time.
The escape timer will start at the value it's suppose to normally.
The timer still counts down but I can set it to the desired value if I'm about to run out.
When I reach the ship the timer clears properly.
Something odd happened during one of my test. I jumped and scanned the Hunter Gunship leaving me paused in midair while the scan is shown.
Activating the code like this displayed a timer that was 3/100th of a second more than expected.
Releasing the scan caused it to tick down to the expected value.
So maybe all the times are 1 value lower but it already ticks down by 1 before being displayed.
I'm looking into the "Freeze Escape Timer" code for Metroid Prime - Hunters (USA) and Metroid Prime - Hunters (USA) (Rev 1).
I used r4cce to open usrcheat.dat.
The code is "020BFD2C 00001E8D" and "020C058C 00001E8D" for (Rev 1).
Here's how the escape timer works normally.
You defeat the boss and the escape timer appears.
It counts down as you make your way to the Hunter Gunship.
Either it runs out and you have to fight the boss again or you reach the ship and the escape timer goes away.
Here's how the escape timer works with the code active.
The timer is always displayed.
The timer is set to 4:20:66.
Even after you reach the ship the timer is always displayed.
I used Desmume to load the ROM and test the code.
With a value of 00000000 the timer doesn't appear.
With a value of 00000001 the timer doesn't appear.
With a value of 00000002 the timer shows 0:00:03.
With a value of 00000003 the timer shows 0:00:06.
With a value of 00000004 the timer shows 0:00:10.
This is a little strange. The ones place for 100ths of a second alternates 3, 6, 0, 3, 6, 0.
This makes the smallest meaningful unit 10/100ths of a second.
I'm going to start with a value of 4 with an interval of 3.
10/100 Second
4-00000004-10
7-00000007-20
10-0000000A-30
13-0000000D-40
16-00000010-50
19-00000013-60
22-00000016-70
25-00000019-80
28-0000001C-90
The next value is 31 with an interval of 30.
Seconds
31-0000001F-1
61-0000003D-2
91-0000005B-3
121-00000079-4
151-00000097-5
181-000000B5-6
211-000000D3-7
241-000000F1-8
271-0000010F-9
The next value is 301 with an interval of 300.
10 Seconds
301-0000012D-10
601-00000259-20
901-00000385-30
1201-000004B1-40
1501-000005DD-50
The next value is 1801 with an interval of 1800.
Minutes
1801-00000709-1
3601-00000E11-2
5401-00001519-3
7201-00001C21-4
9001-00002329-5
10801-00002A31-6
12601-00003139-7
14401-00003841-8
16201-00003F49-9
So 4:20:66 is (4*1800) + (2*300) + (6*3) + 3 for a value of 7821 or 00001E8D.
In r4cce I changed the value to 00003F49 for 9:00:00 then checked the box for SEL and added it.
Now I can have the code active without the timer being shown all the time.
The escape timer will start at the value it's suppose to normally.
The timer still counts down but I can set it to the desired value if I'm about to run out.
When I reach the ship the timer clears properly.
Something odd happened during one of my test. I jumped and scanned the Hunter Gunship leaving me paused in midair while the scan is shown.
Activating the code like this displayed a timer that was 3/100th of a second more than expected.
Releasing the scan caused it to tick down to the expected value.
So maybe all the times are 1 value lower but it already ticks down by 1 before being displayed.