Only negativity allowed in here.
Because Metroid: Other M is just the worst. The absolute worst.
I'm slowly putting together a comprehensive video as to why it's such a huge disappointment. From a character standpoint, a plot standpoint, a logic standpoint, a continuity standpoint, it has fundamental flaws. It is the star wars prequels of the metroid series.
So! In an effort to express the sentiment of disappointment, why do you personally feel that other M failed as a game? as a metroid game? as a wii game? What annoyed you the most progressing through the game?
I'll add more when I have time. This will be my dumping ground for outline junk and stealing ya'lls good ideas and points, including counters to my own points. I really like those, helps keep me honest. I'll eventually add the video.
Plot stuff:
may contain spoilers
Good concepts they got horrible wrong:
- instead of losing all her abilities, she waits for adam to give permission.
- The "eraser" plot line is just kind of...dropped
Character stuff:
- Samus: who is she?
-Adam/Daddy
-Mother brain
-Ridley
-"remember me?"
-the colonel
-The federation
Themes, setting, and environment:
-The bottle ship
Because Metroid: Other M is just the worst. The absolute worst.
I'm slowly putting together a comprehensive video as to why it's such a huge disappointment. From a character standpoint, a plot standpoint, a logic standpoint, a continuity standpoint, it has fundamental flaws. It is the star wars prequels of the metroid series.
So! In an effort to express the sentiment of disappointment, why do you personally feel that other M failed as a game? as a metroid game? as a wii game? What annoyed you the most progressing through the game?
I'll add more when I have time. This will be my dumping ground for outline junk and stealing ya'lls good ideas and points, including counters to my own points. I really like those, helps keep me honest. I'll eventually add the video.
Plot stuff:
may contain spoilers
Good concepts they got horrible wrong:
- instead of losing all her abilities, she waits for adam to give permission.
It was a good idea. I mean, having a logic to go from rather than "whatevs, just start from the beginning". How did they get that wrong? Well, there was no good reason for her to hand over all of her abilities.
The reason given, "but you could totally, like, destroy the station", is specious. The only real thing Adam seemed terribly worried about was the power bomb, as it apparently now has the power to destroy everything in its path (rather than just being wide-range, but weaker than a straight shot of a plasma weapon). Why not just disable that? And why rely on her to disable or enable the tech? why not just trust her to not use it if you're going to do that?
It was also completely optional. The only reason she followed adam's orders was because she respected him for some reason (that's a different topic). She's shown time and again, she'll do whatever she feels is the right thing to do, regardless of what the federation wants. She did it later in this game, though perhaps for different reasons than she had previously. So the only reason she'd go along with this is because she wants to respect adam's wishes
How could they have easily made this better? Given a stronger reason for her to submit to adam. Remove the optional control over enabling her gear. Her curiosity about the SOS isn't enough to give complete control over her abilities, it's not believable. Perhaps her ship exploded, and she was stuck there. She would need the federation to give her a lift or help them out. She could either help out and give adam control of her tech, or Adam would confine her to their ship. Samus wouldn't just sit still and do nothing, and would have to submit to Adam. Or perhaps the thing they're looking for is sensitive to her tech, and enabling it alerts the bad people to her presence. Since this is a super secret mission, that would at least be slightly plausible. I'm sure there are for more plausible reasons that could be added with almost no change to the overall story.
Adam locks her tech and only he has the password to unlock, via voice-command. Samus should complain loudly about this and be disgruntled about the handicaps, and especially question such scenarios where it's harmful to her. This would give Adam the chance to explain why, would help create a better sense of connection between the two for you as the player, and help grow the story.
But nah, just do whatever adam says for no real motivation other than "he's my daddy figure".
The reason given, "but you could totally, like, destroy the station", is specious. The only real thing Adam seemed terribly worried about was the power bomb, as it apparently now has the power to destroy everything in its path (rather than just being wide-range, but weaker than a straight shot of a plasma weapon). Why not just disable that? And why rely on her to disable or enable the tech? why not just trust her to not use it if you're going to do that?
It was also completely optional. The only reason she followed adam's orders was because she respected him for some reason (that's a different topic). She's shown time and again, she'll do whatever she feels is the right thing to do, regardless of what the federation wants. She did it later in this game, though perhaps for different reasons than she had previously. So the only reason she'd go along with this is because she wants to respect adam's wishes
How could they have easily made this better? Given a stronger reason for her to submit to adam. Remove the optional control over enabling her gear. Her curiosity about the SOS isn't enough to give complete control over her abilities, it's not believable. Perhaps her ship exploded, and she was stuck there. She would need the federation to give her a lift or help them out. She could either help out and give adam control of her tech, or Adam would confine her to their ship. Samus wouldn't just sit still and do nothing, and would have to submit to Adam. Or perhaps the thing they're looking for is sensitive to her tech, and enabling it alerts the bad people to her presence. Since this is a super secret mission, that would at least be slightly plausible. I'm sure there are for more plausible reasons that could be added with almost no change to the overall story.
Adam locks her tech and only he has the password to unlock, via voice-command. Samus should complain loudly about this and be disgruntled about the handicaps, and especially question such scenarios where it's harmful to her. This would give Adam the chance to explain why, would help create a better sense of connection between the two for you as the player, and help grow the story.
But nah, just do whatever adam says for no real motivation other than "he's my daddy figure".
What was this all about? It makes no sense. On the surface, it creates tension and drama because who could be next?!? person 1 you don't care about? or person 2 you don't care about? Because you sure aren't in trouble; you're samus aran. But the mystery is there to keep your interest and suggest something deeper is going on, until you get to the actual plot.
At which point the game just kind of forgets we're trying to figure out who the deleter is. There are bigger fish to summon now. In reality, it's most likely that the deleter got killed (probably the moustached person, but hack writers do hack writing), though absolutely none of the good guys know this, only the writer does.
At which point the game just kind of forgets we're trying to figure out who the deleter is. There are bigger fish to summon now. In reality, it's most likely that the deleter got killed (probably the moustached person, but hack writers do hack writing), though absolutely none of the good guys know this, only the writer does.
Character stuff:
- Samus: who is she?
the baby. baby. bottle. baby cry. the baby. the infant. the baby.
subtle, this game is not.
The entire character of samus, in this game, is defined by the loss of her parents, the loss of her daddy, and the loss of her "baby". That is her character. And that's all there is to her character in this game. There's no mystery, no awesome, nothing to look up to or connect with. Pity is the most you can feel for samus, and even that wears thin as the game progresses.
The game attempts to draw a parallel between her and Mother Brain, wanting you to pity mother brain and her plight.
subtle, this game is not.
The entire character of samus, in this game, is defined by the loss of her parents, the loss of her daddy, and the loss of her "baby". That is her character. And that's all there is to her character in this game. There's no mystery, no awesome, nothing to look up to or connect with. Pity is the most you can feel for samus, and even that wears thin as the game progresses.
The game attempts to draw a parallel between her and Mother Brain, wanting you to pity mother brain and her plight.
-Mother brain
-Ridley
-"remember me?"
-the colonel
-The federation
Themes, setting, and environment:
-The bottle ship
The environment for this game is the bottle ship, which has many similarities to the research station of metroid fusion. It is not, unfortunately, similar where it counts, and has some unfortunate similarities.
Some of the environment would actually be pretty creepy, if the game didn't constantly remind you that it is an entirely fake environment (minus most of the lava, dirt, water, animals, and a few of the trees). There is zero sense of isolation, as adam is actively watching you at all times and can easily help you out whenever he wanted. The sense of exploration of not knowing what's coming up next, is taken from you. You're not exploring squat, Adam just isn't telling you what's coming next. The most effectively isolating and environmentally engaging parts of the game happen when Adam isn't a part of the picture.
See, the environment is one of the crucial aspects of metroid. It is essential to having a metroid game to feel like a metroid game. Super metroid nailed this one, spot on. The pulsating, creepy, slimy, rugged, barely functional space, mixes exploration and suspense perfectly.
...
Some of the environment would actually be pretty creepy, if the game didn't constantly remind you that it is an entirely fake environment (minus most of the lava, dirt, water, animals, and a few of the trees). There is zero sense of isolation, as adam is actively watching you at all times and can easily help you out whenever he wanted. The sense of exploration of not knowing what's coming up next, is taken from you. You're not exploring squat, Adam just isn't telling you what's coming next. The most effectively isolating and environmentally engaging parts of the game happen when Adam isn't a part of the picture.
See, the environment is one of the crucial aspects of metroid. It is essential to having a metroid game to feel like a metroid game. Super metroid nailed this one, spot on. The pulsating, creepy, slimy, rugged, barely functional space, mixes exploration and suspense perfectly.
...
Last edited by osaka35,